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  1. Are Rhodoks effective? A poll.

    I've been using my Rhodoks in a tight formation (at least the infantry) and they seem to be doing better. I think they are better in crowded situations than when they are spread and having one on one battles. I think when they are packed together, their spears give them better reach so that even the ones not right up front can still attack. But other infantry like nords have to be in front with those short axes.
  2. Are Rhodoks effective? A poll.

    For the wages, I would guess you probably can't beat Rhodok top tier...
  3. Battle Size Changer v1.1 for M&B .700 - 1.011+

    I think I had a problem after I installed the battle size changer... My saved game somehow now shows me as having like 300+ honour when I had like 15 previously (and some lords are suddenly devoted to me with relations at like 300), my men no longer consume the food in my inventory, and I think the number of battles I had won previously are now shown as losses on the retirement screen.

    Am I going nuts?
  4. Polearms : wtf ?

    Night Ninja 说:
    It's not a good idea to kill off your best fighters during practice, so dedicated jousting lances would have been made to break. There's even dedicated tips designed to prevent armour penetration and transmit more force instead.

    I'm not so sure they would practice on each other... Rather, they'd just hit targets I'd suppose.

    But for jousting at a tournament, the goal was to knock the opponent off his horse. Something that is made to break won't accomplish that.

    From wikipedia:

    In modern times, jousting is often done for show or demonstration purposes, and the lances used are usually made of light wood and prepared so that they break easily. Lances were often decorated with stripes or the colors of a knight's coat of arms. In a real joust, the lances were of solid oak and a significant strike was needed to shatter them. However, the (blunt) lances would not usually penetrate the steel. The harnesses worn by the knights were lined on the inside with plenty of cloth to soften the blow from the lance.

    Solid Oak... ouch

    Jousting was added to tournaments several centuries after their inauguration. The joust permitted a better display of individual skill and, although dangerous, offered large sums of prize money. Many knights made their fortune in these events, whilst many lost their fortune or even life. For example, Henry II of France died when his opponent's lance went through his visor and shattered into fragments, blinding his right eye and penetrating his right orbit and temple.

    http://en.wikipedia.org/wiki/Jousting

  5. Weekly Dues

    gssecretary1 说:
    Thats why you put just fresh recruits in em.  The AI only looks at quantity not quality.

    Is this true? I doubt it because that's be quite an obvious flaw in the game, and surely something the developers would have considered. I'd imagine battles are resolved the same as when you send you men forward in a battle without you. You wouldn't do well in those battles if you had 70 fresh recruits.


    Though I'd wonder if 100 recruits at 1 denar each would hold out better than say 5 nord huscarls. Which does the game consider the better value?
  6. Polearms : wtf ?

    Archonsod 说:
    Combat lances didn't break after a few hits. If they did they would be useless.  Jousting lances did, but they were designed to shatter on impact.

    I don't think jousting lances were designed to shatter. Those are just today's theatrical jousting lances, so nobody gets hurt and to make it more spectacular.

    I think jousting lances back then were quite solid and sometimes deadly.
  7. Polearms : wtf ?

    I think faster polearms will return to couched more quickly. For example, a regular lance should be quicker than a jousting lance.
  8. Game sales went up 36,000% after sale. Could it be M&B?

    It had to be M&B. We're talking 36,000% increase in sales over a weekend. So it's a game was mostly unknown, suddenly put in the spotlight with a great deal for a short time. You need relatively low preceding sales figures to get a number like that.

    Dawn of War is a fairly recognized series. Putting that in the spotlight and giving it a deal would bring it to the attention of those who hadn't ever seen it before, and would spur who were planning to buy or were on the fence about it... but not 36,000% worth.

    Or if Dawn of War did see a 36,000% increase, then they probably wouldn't have mentioned it, because instead, they would be mentioning the 90,000% increase from M&B sales  :lol:

    It certainly wasn't left 4 dead... way too popular beforehand, and the article mentions L4D specifically as seeing a 3000% increase.
  9. Whats the best weapons to use in Mount&Blade ?

    WebSite 说:
    Obviously wearing a cudgel, some stones and woman peasent's robes on a male character will make you invincible..

    When I first played, I had Nizar not getting along with another companion, so I sent him packing. But before I did so, I took his nicer armor. Of course, I couldn't just leave him naked, so I gave him a peasant dress and one of those white head cloths that looks like what a nun would wear. I cracked myself up, lol.

    He was luckier than others who I left in their underwear. They really stand out when you see them randomly in taverns like that... And Nizar was like a randomly appearing set of giggles for me.
  10. Castle Defense Help!!

    Oh, and if it's your castle, you could garrison all your troops there, letting you travel faster when you leave to get some weapons and last minute troops.
  11. Castle Defense Help!!

    There's probably not much you can do. I'm not sure if you can retreat or whatever, as I've never tried it in a siege. Though doesn't sound fair if you could pelt the enemies with arrows until they are almost able to engage hand to hand, and then retreat to force them to do it all over again.

    But I'd suggest using your bow with 2 sets of arrows, firing until the enemy gets to melee range. But then switch to melee and start hacking.

    Can you trade with your companions for a longer range melee weapon? Or buy one. I like the poleaxe personally... 180 reach is amazing. 2-handed weapons are good too. I had an easy time using the bastard sword even though it's not super long range. Though depending on what you are proficient in, you might want whatever you can swing fastest, but avoid short weapons.

    Then stand to the side of where the enemy gets onto the castle walls, and start swinging overhead chops like crazy, aiming for headshots towards the back of the enemies' heads! Stay out of range so you don't hit and keep the focus off yourself, but close enough to take them out. You can even swing through the wall somewhat. You're trying to take out the front line guys before they can hurt you few soldiers. And from the side there, you can often hit enemies who have their shield up.

    Still, 1000+ vs 160 doesn't look like good odds. I'd play the battle anyway just for a fun a few times  :lol:
  12. Best/favorite shield

    What do you go for? Max size? Speed? Resistance and/or raw strength? When I have my horse taken out or I voluntarily dismount, the shields I got from loot get destroyed pretty quickly. When my horse goes down, I'm usually left blocking multiple enemies with little chance to counterattack, and I...
  13. Whats the best weapons to use in Mount&Blade ?

    A rusty knife is the best. Fear my slow tetanus death!

    For blunt damage, go with the wooden stick. The infection from the splinters really incapacitates the enemy.

    For ranged, go with stones. If you can afford it, that is.
  14. Getting beat by 4 enemy empires...need tips

    Jabor II Anubis 说:
    You are awared that theres a skill for the trading thing, its called Trade. Then its just to Assess The Local Prices at the marketplace, and you know what to buy and where to sell it for the biggest profit. And the "Blues" got a name, Rhodoks. I would refer to FrisianDudes signature if you have a hard time spelling the factions or characters in M&B.


    The "assess local prices" is pretty useless, in my opinion. It wastes game time. You usually will find the best buying prices in villages rather than towns, so the trade function just tells you what profit could come from what they have, but doesn't give you an absolute value to work with unlike what what I suggested. By visiting towns, you'll probably pick up a variety of goods and you'll want to know their values while you're picking them up so you know if it's a deal or not. And then when you do travel, I think it's kind of a waste to make a beeline across the map to a town to sell one product that the assessment suggests. When you know their absolute value, you know what can get if you hang on to the product in your travels. Then you can decide as you go if you want to offload some goods early for a fairly high price in order to make room for a local good that is dirt cheap. You'll make a lot more money in less time like that.


    And the original poster apparently knows the colors of the factions rather than the names, so might as well speak in familiar terms.
  15. Getting beat by 4 enemy empires...need tips

    StefanTheAlmostGreat 说:
    I'm happy with my blues; now I've got a core of infantry up to the high levels they do all right in a scrap.

    I've just been granted my first castle. Took me ages to find it; far side of the green empire in the snowy hills. Surrounded by 3 enemy castles full of 600 men.  :neutral:

    Ahh well. Do love a challenge. Now I need to find a good method of making cash so I can raise a decent army.


    I'm playing blue too :smile:

    As for making money, looting is pretty good. And selling 20 prisoners gets you 1000 denars. Also, trading goods for profit is pretty darn good too. The different sectors of the map tend to have certain goods cheap, and they tend to get more expensive as you move away from that point. There's a little trick to see what a particular good is "worth" if you don't know the prices that well. Just buy one of the item. Then talk to one of your companions and ask to look at his equipment. Look at the "value" of the good in question, and that is approximately how much the good will sell for in another area of the map.

    Note, the selling price for weapons/armor will always be much lower than the value you see in this method... But you'll probably pay that much if you were buying the armor/weapons... Unless maybe your trade skill is very high, I suppose, but I've never had it that high, so don't know.

    Anyway, you'll usually find some villages with some very low prices, like 60 denars for oil in some blue villages, which can be worth 400 something and even goes for 200 usually right in the blue towns if you don't feel like hanging onto it and traveling. You could probably sell for 300 in a neighboring faction (a friendly one, if you don't want to try to sneak in) if you don't want to travel across the whole map. Though sometimes the towns have those super low prices too.

    I always visit all the villages/towns in the area on my travels. I invest some points in inventory management. If I see good deals in villages, I'll buy up it all. Then at the nearest town, I'll sell a few of the goods I had from other parts of the world that are selling decently high, always keeping a decent amount of spare room available for loot. So I'm kinda like a traveling war caravan :grin: Other low priced things in the blue area besides oil are wine, cheese, sometimes pottery (but better pottery deals down SW in the purple area). Velvet is supposed to be cheap there too, but it's usually so rare that it stays kinda expensive. If you go clockwise around the map, you can pick up, in roughly this order, pottery, wheat, salt, spices (sometimes), iron, wool, furs, fish, linen, and you'll be back to the blue area. Tools are cheap somewhere I think... maybe between in the center in brown, near to yellow.

    Also, beef often makes for easy quick profit. Many villages can be found selling cattle (talk to the village elder) for 22 denars each. You can slaughter the cows and you'll get 2 beef from each one (basically 11 denars for each). Most towns are paying around 90 for them (unless you keep flooding them with beef). So if you slaughter 10 cows for an average of 30 denars each, that's 20 beef for 300 denars. Sell for an average of 80 denars for 1600 total. Total profit, 1300. Just be sure to sell with a day or 2, or your beef will spoil and become mostly worthless.

    Oh, and having a few horses in your inventory keeps you moving at full speed, or otherwise all those heavy goods will slow you down.
  16. Getting beat by 4 enemy empires...need tips

    Joker86 说:
    If you want to upgrade your troops wait until each man of the troop type can level. Overall this works much faster than upgrading them as soon as possible, because the better soldiers "steal" the needed kills for the worse soldiers.

    If not all your men can be in the battle at one time, the ones on the top of your party list will get into the battle first. So could put your highest skill guys down the bottom of your list.

    I think the experience given at the end of the battle gets split among everyone too, so it's not necessary for the guys to actually get kills of their own.
  17. Best/Worst top-tier units in the game

    mbchudno 说:
    Timofmars, scattering against light cavalry is a bad idea.   Specially with Rhodoks and their units with huge shields that can simply sit in one place until enemy runs out of arrows.

    Hmm, I have them stand together against normal cavalry, but thought having them sit there taking shots from horse archers would be foolish... I usually have them start together, then move out after.

    But I'll give it a try.

    I guess the other cavalry and I could still run around chasing them in the mean time, right?
  18. Throwing weapons - should they a receive speed bonus?

    Yeah, that lack or relative motion consideration is unexpected. Good to know at least.


    Also, I think my couched jousting lance gave a horse 300 damage when it was coming at me and I was charging it. Imagine how much damage could be done if it were actually a more deadly weapon and I had more riding speed and melee bonus... I wonder how much damage could be added to a javelin compared to its base damage value...
  19. How do you rate the Vaegir troops?

    Hmm... so are Khergit lancers better than Khergit veteran horse archers? I didn't realize the lancers had bows, as that would make them horse archers as well. That seems redundant when there is a dedicated unit for that. I suppose the horse archery would probably have better accuracy and arrow strength. But what else is different? Lancers must have lances, while the horse archers must have something weaker like a one handed weapon? And probably less armor...



    The shields are the key difference though.  If no one is shooting back the Marksmen are great, but if you want to go into battle with the same number you came out with Rhoduks are the way to go.

    Regarding the shields on Rhoduk sharpshooters, they don't use them when they are firing and reloading, as far as I can tell. They just use them when they go into melee mode. So maybe that makes them better in hand to hand combat, but it shouldn't affect a shootout.
  20. Best/Worst top-tier units in the game

    There's a hero, I forget who, that tells you that he would put together the best army if he could and it would have Rhodok Sergeants (for anti-cavalry) in the center, flanked by huscarls, vageir sharpshooters out front, finish the enemy off with Swadian knights, and use khergit scouts to find the enemy (which think means horse archers rather than lancers). He also ridicules some faction's weaknesses, like nord archers and vageir infantry.

    I'm playing for Rhodok because their king had the lowest renown and looked like he could use some help :smile:. So I've had armies of Rhodok sharpshooters and sergeants. But compared to swadian knights or huscarls, the sergeants don't seem to last that long and are constantly being replaced. On the other hand, I've mainly had to fight khergits... So the battles are long and men are scattered, and I usually didn't have many cavalry to take out all those enemy cavalry. When I went for more sharpshooters, they seemed to do better (I guess since they don't need to chase down the cavalry). And my army would slaughter other non-khergit armies with low losses. So it could just be the slow rhodoks don't match up well against the fast and elusive khergits.

    I want to try following that hero's advice and test an army of vageir archers. The Rhodok sharpshooters do pretty darn well, but I wonder if the faster firing rate of bows would make for noticeable improvement.

    As for worst troops... It perhaps could be the slave master line (I forget how high they upgrade), or the mountain/forest bandit. Though mercenary cavalry are super expensive and probably not better than swadian knights, so may be the worst value.


    Has anyone ever gotta a caravan master? Is that part of a unit tree? Can you even have them in your army, or only capture them?
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