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  • 用户:Ladnar
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  1. Ladnar

    [EDIT MODE] Map editing paint bug

    Froi 说:
    Make it an inactive volcano :wink:.

    You're running the game in windowed mode right?

    +1
  2. Ladnar

    Nordous' Sceners Guild

    dykjozo 说:
    Video would be great, because I am not sure if I know what you meant.

    Video could still be processing but here you go.

  3. Ladnar

    Nordous' Sceners Guild

    dykjozo 说:
    iXoaP6e.png

    To be 100% brutally honest, the stretching of the walls and bridge of the second layer look rather bad.  Don't take it too personally though! :mrgreen: 

    I understand that the walls probably aren't tall enough, but there is a way to get around that.  What you do is place the original set of walls, elevate them slightly off the ground.  Then place another set of walls directly underneath of the first set.  Now with the 2nd set selected, invert the "Z" coordinate.  Now all you have to do is line them up.  Once they're lined up perfectly you can select both sets of walls and raise them together to get the look of a taller wall without the texture stretching.

    This system works, cause I've done many times in all of my castle scenes.  If you need further guidance let me know and I'll post a quick video at some point.
  4. Ladnar

    Nordous' Sceners Guild

    The Flint 说:
    You can click on the images to enlarge them :smile:














    New images from the completed scene, with finished AI mesh and entry points. If anyone would like to use this scene I would be happy to share it :smile:


















    Pretty good for your first scene.  Just a small tip of advice , I would smooth out some of the terrain.  A few spots there are some jagged bumps, easily fixed though.  Keep up the good work!
  5. Ladnar

    Nordous' Sceners Guild

    Nordous 说:
    Absolutely double that. I can't decide if I wan't to use words 'Bannerlord' or 'wallpaper' in my praises. :lol:

    But Vivar has raised an important question. While making Sisterton I was also pondering on the efficiency of spending my time, I mean, was it really worth devoting a scene two months when you have dozens of scenes to make.

    This makes me think about the guy who recreates Westeros in Minecraft:

    Though that guy does a lot, he usually has a team of people(5-7) working on as many as 3-5 cities at one time.

    EDIT: http://westeroscraft.com/
  6. Ladnar

    Nordous' Sceners Guild

    jacobhinds 说:
    They're from polished landscapes, by the look of it.

    This is the OSP I was talking about: Rock And Mountain Pack

    EDIT:  A lot of the props in that pack are huge, but if scaled down correctly they can fit most scenes.  And if they're retextured of course.
  7. Ladnar

    Nordous' Sceners Guild

    Are those rock props from the Rock and Mountain OSP?

    That might explain it. Not to take anything away from bpopa but those don't look like native rocks.
  8. Ladnar

    SP Modern Bannerlord Crimea game design doc tutorial (WIP)

    La Grandmaster 说:
    I do take back what I said somewhat, the vast majority of mod "proposals" are done by people with 0 experience in coding and modelling, who are pretty much looking for people to create a mod for them. It is clear that you are capable of some pretty decent looking models and you aren't looking for people to create a mod for you. And I can completely understand you not wanting to mod warband as you may think of it as a bit of a step backwards, however I would point out that it is "likely" that modding bannerlord will be "somewhat similar" to modding warband (but not at all definite)

    I'm still trying to figure out if this is really a "Mod Under Construction or if it's a "Tutorial" as stated in the subject line. I would agree with Grandmaster, while yes you do have some very good looking models, if you can't actually work with the module system then you're going to be out of luck.  All the coders that are still around have their own mods, and I doubt they'd want to spend time on something other than the mod they've already poured hundreds of hours into.

    Not trying to be a troll, just giving realistic advice.  Going off of what Grandmaster was saying, it might be wise to fool around with the module system to get some experience though.  I recommend this as well, because if you do look at some of Bannerlord's screenshots they do look a lot like Warband only with up to date graphics.  Even the scene editor has a familiar feel to it.  I'm not a programmer but I would bet that if they were using something drastically different then some of the items we're seeing would be drastically different as well.

    Good luck with your project, but if this is really just a tutorial, then it probably should've gone here: Unofficial Tutorials
  9. Ladnar

    Nordous' Sceners Guild

    That scene is at a whole other level. The bar has been set gentlemen.
  10. Ladnar

    Nordous' Sceners Guild

    The Bowman 说:
    New Wercheg. Still work in progress.


    My one suggestion, and this is me just being nitt-picky, is to darken the clay pit.  Other than that, job well done so far.
  11. Ladnar

    Nordous' Sceners Guild

    The Bowman 说:
    What I hate about the editor is that painting a mountain is torture. You have to either paint the desired area with an unique texture then apply the rocky one, or paint it on the original terrain and correct the edges (which I did)

    If you're open to using an OSP this is a good one for cliffs:  Rock And Mountain Pack

    jacobhinds 说:
    Recently, when i press the "generate ai mesh" button, the game just creates the edges and not the faces.

    Every time I press that button my game crashes  :???:

    Nordous 说:
    Here you go guys. :roll:
    mb6_zps1e2da915.jpg

    Looking good!
  12. Ladnar

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    mrwollin 说:
    Anyone ever get the formations AI to work correctly? Didnt know if this was a known bug, but no matter the options i select in campsite menu the Ai always just charges randomly at me with no tactics or formation besides an armed rabble.

    Anyone else?  I get the same problem except when I use Native AI w/ Formations, but even then if Freelancing the 2 armies just stare at each other some times.  I know Warband AI can be retarded, just don't remember it being like this with other mods with the Formations and AI Minimod.
  13. Ladnar

    B Tutorial Scenes Scene making for Warband (VIDEOS+ENTRY POINTS)Updated 7/16/14

    The Dark Robin 说:
    Edit: Also, what does a sally point do in the town siege scene?

    Sometimes if the besieger doesn't have a lot of troops, the besieged will sally forth.  Therefore that spawn point is for the sallying troops.

    Btw, thanks for the reply, I'll add those in.
  14. Ladnar

    Comments: 3.0 Released

    Khamukkamu 说:
    phlpp 说:
    Version 2.1
    - Caba`drin's Pre-Battle Orders v0.8 should now be integrated into the mod. I chose not to use the full PBOD so that WSE would not be required

    Edit- PS: Heya Hiner! I watched your scene making tutorial :smile: Really helpful!
    Hanakoganei 说:
    Yes it's in the mod but it's an older version that doesn't require WSE.

    Ok, thanks for the reply guys!

    @Khamukkamu, glad you liked it and found it helpful!
  15. Ladnar

    Nordous' Sceners Guild

    gokiller 说:
    What's up with the use of those old stone native props?

    Sidewalks  :grin:

    Adorno 说:
    Bit too early WIP to give feedback. But the garden looks really nice. Maybe change the ground texture to an gravel path or similar.
    I hope you can make the terrain more bumpy. If everything is leveled it becomes boring to play on.

    Will probably add a couple of small hills on opposite sides of the river.  Not a lot because this will end up being a city setting of sorts. 

    On regards to the ground texture.  I may end up choosing the NW's "Pebble" texture or I could just try to darken the "Village" texture that I'm using now even further.
    12590837804C8FAB15692FB2A4B0554C358E0C7D
    B5072823904621FC65F19D9C77BEB65EC4534CD1
  16. Ladnar

    Nordous' Sceners Guild

    Working on a scene for the 176th RP Server for NW.  Early WIP obviously.

    B978DFA51161403384CFF108777F9E60074A72AE
    FF79061D0F9BEBC2E0D7ED9B1B601B449BA034E5
    45A7B9A8E600FD508AF5D75828544E21EF5D7018
    94B9FAF243AF36FBDF0628B48342EC8409AD0F63
    6BFC8CAA077328C934DD32E2E20546CBC4455B54
    7275216985BF648994F92D8E34BE034FE10FBE53
    C32B94A0F4657241F505801147752E28228D9D6D
    2FC4F48F039B9C199D1B16A19881AFDE83D43501
    99B3B442689A0EA1703C51478420713BE307C08D
  17. Ladnar

    Comments: 3.0 Released

    Articulo34 说:
    And that´s why PBOD´s AI Formations, even though quite simple, are a very welcome addition to any mod.

    Is there a chance of it being added?

    EDIT:  BTW amazing mod, really enjoying it so far.
  18. Ladnar

    Nordous' Sceners Guild

    Ruthven 说:
    But anyways I made a little waterfall, hope you like it.
    17v8f4.jpg

    Very serene.  Good job so far.
  19. Ladnar

    Official 3D art thread - Warband

    La Grandmaster 说:
    Made Theoden's Helmet from LoTR, still to texture the inside but Im quite happy with it, although the engraving is a bit "grainy" in places. Any criticisms/improvements would be very welcome (the main reason I post it here  :smile:  )

    AcBblum.jpg
    Ignore the black triangle at the back of the helm, it is not actually there on the model or texture, just a problem with the image editor I used.

    In game
    B7mChqH.jpg

    aJOVbZX.jpg

    Amazing.
  20. Ladnar

    Nordous' Sceners Guild

    Nordous 说:
    It seems pretty cool, but is not very clear - can you make more screenshots? Are you currently working on it?

    Unfortunately no.
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