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  1. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Hi there, I've been playing 4.0 for a while and I reaaally enjoyed it, so I wanted to thank you for all your work and as I'm finishing my playthrough I would like to point out some bugs and suggestions:

    Bugs

    -In the information page there's no info about your relationship with lords. That's especially annoying because lords don't switch automatically to your faction regardless of how well you are doing and your relation with them and you have to hunt them down.

    -For some reason I have a high (90ish) relationship with lords I've never talked to. I think this has something to do with honour, but maybe it's a bug.

    -Enemy factions never declaring war on player faction. I mean never, in 300 days. Not even when I was a poor idiot with a sword and a castle.

    Suggestions

    -Connection between iron bank and weekly earnings. At least some system to transfer money from the treasury from a distance (send a letter with a companion, or something). I had to use braavos as capital just to move money easily from one place to another, and it's still annoying not having all your money on one place. 

    -Towns and villages prosperity. I'm not sure this is a bug per se, but with the current prosperity system it's kindda impossible to improve a town or village. Some towns get better easily (braavos) and others (norvos, qohor, lorath) just can't get past poor/average. I lowered the taxes, improved merchant power over lords and made a mercantilistic economy with lords and patrols all over my territory to attack looters and still the towns don't get better. You could maybe consider adding an economy mod to the game, or some buildings in towns for prosperity. 

  2. Released Mod: War for Calradia.

    I'm currently lacking the necessary time to continue my work. In a few days (I believe, on thursday) I will be able to continue, and start working on the bugs and suggestions you gave. Thank you for your comments, and please, keep posting suggestions and known bugs!
  3. Released Mod: War for Calradia.

    Nope, I started from 0. I didn't even look into other mods, I wanted to do it by myself.


    Question/s for those who have tried the mod:

    -What did you think about being able to hire trained troops in towns? Is that feature okay? Should it be removed?

    -What did you think about the experienced troops that are given to you based on the fiefs you own? Is that feature okay? Should it be removed?

  4. Released Mod: War for Calradia.

    War for Calradia his mod is basically for those who hate the fact that the player can't become king in M&B, so, with this mod, you can: - Convince and hire lords to join your kingdom.(To do this, simply speak to any lord once you have started the rebellion, and a new option will appear in the...
  5. How to make your own faction

    Come ON, hours of work on a mod to do exactly that, and I find out there is already a mod that allows you to recruit lords, and assign fiefs...

    ****.
    Well, I will finish anyway, so that if anyone doesn't like that cool artillery, they can use my mod...
  6. Question: Dialogue condition.

    Thank you very much for that!

    I've already checked and re-checked lots of alike dialogue tuples, and a new idea came to my mind.

    Is it possible to create a troop_slot?

    Because:

    "slot_troop_met" is a constant declared in module_constants, as "slot_troop_renown", etc.
    So, if I create a new constant, for e.g. slot_troop_topic_talked, it should work, shouldn't it?
    "Slot_troop_met" won't work, because it is already used by other scripts, and values are assigned to it by other scripts.

    The thing is, how to correctly create a troop slot, and which value to assign it in "module_constants".

    Thank you very much for your help.

    I expect suggestions, and I expect I've made myself clear. If not, just ask me anything you didn't understand.

    Again, I'm much sory if you have problems understanding my message.


    Greetings.


    EDIT: Done! It worked perfectly, just a few more changes, and my mod is ready to go.
  7. Question: Dialogue condition.

    I have a problem that is probably very easy to solve,  I hope someone can tell me how to do it, because this is (I think) the last thing that my mod needs for it's release. What I want to do is: Create in a dialogue a condition that checks wether the player has already spoken to that specific...
  8. Modding Q&A [For Quick Questions and Answers]

    Question:

    I tried to create extra hireable companions. I created them using for base the "tavern keeper".

    (  ["town_18_tavernkeeper","Tavern_Keeper","Tavern_Keeper",tf_hero|tf_randomize_face,          scn_town_18_tavern|entry(9),0,  fac_commoners,[itm_shirt,              itm_leather_boots],def_attrib|level(2),wp(20),knows_common, mercenary_face_1, mercenary_face_2],
    )


    And edited it changing name, etc.

    I created a dialogue, including a hiring contract. It ended up like this:

    [trp_town_1_troop|plyr,"troop_accept", [], "That's fine for me, you are hired.", "troop_goodbye",(troop_remove_gold, "trp_player", reg30),(call_script, "script_recruit_troop_as_companion", "$g_talk_troop")]],

    Ok, I go to the tavern, and here is my first problem.

    1.My troop only appears sometimes. I enter, talk to it, leave, and when I come back, it's gone. I go back a while later, and it iis back there.

    2.When it does appear, it appears in strange locations, like up tables, etc. I have put in location "scn_town_1_tavern|entry(:cool:" but it appears in the tavern, in strange locations.
    By the way, how can I now where is each entry?

    When I talk to it, and hire it, the problem is that it stays in the tavern, it appears in my party, but also in the tavern, instead of disappearing from the tavern like every companion. (of course I left the city, and went back, but it was still there)

    Please help me with this.

    Thanks.
  9. Modding Q&A [For Quick Questions and Answers]

    Is it possible to create an npc in a specific moment of the game? (Eg when a quest starts, the npc appears in a specific city)

    The same for cities.
  10. Modding Q&A [For Quick Questions and Answers]

    EDIT:Already found it myself, thanks either way.

    I'm actually trying to allow the player to become king, I'm going quite fine.
  11. Town/castle relationship.

    What is the use of having a good relationship with a town/castle? That's all, thank you.
  12. King wont give me any castles. help

    Is it possible to have more than 1 castle, 1 town, and 2 villages?

    1200+ renown, 100 relationship, captured the town myself after asking for 10 castles I had captured. And the mother****er gives me 900 denars.
  13. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    What a genius, congratulations on your work...

    Now it is my time to ask for something. I've already tried to find it myself, basing upon some of your modifications, but it was useless, it seams that leadership, prisoner management and surgery do not work alike.

    What I wanted to do is to change the % of chance for surgery. Is that possible?

    Thank you for your help!.
  14. How do YOU train your troops?

    Well, that's it, I just wanted to know your troop-training techniques. see ya!
  15. A few questions. (How original)

    Okay, thank you! :grin:


    By the way, how can you prefer the nords faction?? Their troops have no comparison with my swadian knights! And in sieges I just use seargents!
  16. A few questions. (How original)

    Yes, of course :razz:

    By the way, I have about +65 relationship with King Harlus, and he didn´t give me Narra, nor Ichamur, nor any of the many castlesand cities I have conquered, after giving me Tulga and MAyurg castle. Any idea of why?
  17. A few questions. (How original)

    Thank you, my friend!

    I'll start making friends with some lords, they may join me in my rebelion!

  18. A few questions. (How original)

    I'm not a complete noob in M & B, but I am in this version, 960. As I was playing, some questions came up, and I decided to come back to the forum, and post, but Surprise! my account had been erased, so I had to create a new one, so here I am. Let's go to the point, my questions: 1- Is there...
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