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  1. Perdikas

    Diplomacy 4.3 + OSP 2.0 (It is ALIVE!)

    JethroKirby 说:
    thick1988 说:
    Perdikas 说:
    Well come to think of it, perhaps it is more lore friendly to Native if Rhodoks would host knights that prefer to fight on foot,  thus wielding polehammers as the germanic knights had done in the 13th century. Possibly something similar for the nords too, however the skandinavian knights prefered the use of shields at the time. I know I can implement it myself, it is only an idea id like to throw out there. Maybe its something to consider.

    Other than this, I realy like your items collection in conjunction with the other mods you've incluided and how you've put the troops together, gj.  :grin:

    I'm glad you like it. Yes, I have thought about giving the Rhodoks foot knights as opposed to mounted knights. The main reason I gave them the mounted units was for balance, but I may change it up soon. Thank you for the input.

    You could also give Rhodoks and Nords just enough riding skill for their horses so they will be slow on horse but give them good athletics skill so they are better on foot. That way they don't compete with the other factions on horse but out-perform them in sieges or when dismounted.

    The problem with that is the armament. While mounted units enjoy using the lance + sidearm and at times dont even have a sidearm, it would be more effective to have dismounted knights be dismounted and armed with the appropiate weapons. Realistically I suggested the polehammer, it was a knightly weapon at the time and many knights who would fight dismounted used it. In theory (and in the players hands with enough proficiency) I'd imagine it to be quite effective against horsemen, the overhead swing is powerful and in addition, the thrust makes horses reel. It is long enough to fight mounted units yet short enough for infantry. It is also reliable in large quantities as it only needs a small window to land blows.

    It would be different for the nords as they prefered to fight with shields, they would have a weakness against cavalry but be perfect for seiges just like Native. However given that they block, atleast they wont die to a couched lance in the inicial charge while Rhodok knights would run that risk. In concept I would believe it to be balanced this way (balance is mainly a question of proficiency/powerstrike/ironflesh/shield/athletics which is in my opinion the hardest thing to do well) and for those who much enjoy foot combat such as myself whether it be a noble knight or a treacherous nord, it would be ideal  :grin:.

    Edit: There was one more thing id like to suggest is in order to maintain mononational armies for both ai and the player which in my opinion allows for better immersion, all territory that belongs to a faction should allow the recruitment of that factions troops. Even those that were previously owned by another faction and if the case should be that the player is neutral, the troops recruited could go from the farmer into mercenary troop line or better yet from farmer into manhunter troop line so that mercenaries dont forgo their purpose. I dont know how to implement this myself unfortunately, but if I could I would hehe.
  2. Perdikas

    Diplomacy 4.3 + OSP 2.0 (It is ALIVE!)

    Well come to think of it, perhaps it is more lore friendly to Native if Rhodoks would host knights that prefer to fight on foot,  thus wielding polehammers as the germanic knights had done in the 13th century. Possibly something similar for the nords too, however the skandinavian knights prefered the use of shields at the time. I know I can implement it myself, it is only an idea id like to throw out there. Maybe its something to consider.

    Other than this, I realy like your items collection in conjunction with the other mods you've incluided and how you've put the troops together, gj.  :grin:
  3. Perdikas

    The music

    Im paticularly intrested in a teuton tavern song, the song is named t_tavern_03, I would very much like to know its source if any of you recognize it by any chance.
  4. Perdikas

    Crash Fixes

    I also get crashes at random when talking to a hero in my party. Any ideas?
  5. Perdikas

    Maintenance thread (bugs, glitches, errors, problems etc)

    Sidus Preclarum 说:
    I get a crash whenever I try & access a battlefield of a battle I haven't fought in.

    I get this too.
  6. Perdikas

    Congratulations!

    Congratulations guys! Im looking forward to your new public version 0.610.
  7. Perdikas

    Rus: XIII Century (archive thread)

    I love the feature though it is close to impossible to achieve any degree of success because of it, atleast as a Teutonic Knight (hardest difficulty etc). If merely the recruiting pool's mimimum and maximum were risen, it would help the frustration  :grin:.
  8. Perdikas

    Favorite firearms in 0.8

    Scoped Sharps, Spencer and Remington Army get my votes, same like last time.
  9. Perdikas

    Impressions 0.8

    Miko[PL] 说:
    Perdikas 说:
    I love the progress so far though I still think the ammo for both the rifle and pistol should be merged, now more than ever due to the new munitions system.
    It ain't quite realistic, but adding double-ammo pouches would be nice. I hate it that it's not possible to have a rifle, pistol and a melee weapon due to the ammo slot requirement

    Hmm in any case, I do prefer the old munitions system, I find having to buy a larger munitions set with every skill increase quite unconfortable. However, if it were possible to have the skill increase the mutual ammount of munitions you carry without having to buy a larger munitions set (the standard set of 30 or 20 growing by itself with each skill increase). That would be grand!
  10. Perdikas

    Impressions 0.8

    I love the progress so far though I still think the ammo for both the rifle and pistol should be merged, now more than ever due to the new munitions system.
  11. Perdikas

    Rus: XIII Century (archive thread)

    Damon 说:
    Next version is almost there. We're polishing some feats right now. So your families and friends gotta be ready for spoiled holidays. :lol:

    Nice, im looking forward to it! I do have one question though, refering to the balancing issues. Lord parties highly consist of horsemen making them very fast at traveling on the map (making it impossible to get away when you just have footmen from the villages  :evil:), will the party compositions in this next version incluide more low & middle tier infantry? Slowing them down.
  12. Perdikas

    Some teaser from the upcoming version

    Kitfux 说:
    Perdikas 说:
    Bleading to death eh? scary.

    Was someone complaining that combat is not lethal enough? I thought it was already much more lethal than vanilla.

    Hah no I thought it also had counted for the player. As in bleeding into perma death and have to re-create your character. I thought that would be evil in a game where bullets come flying out of nowhere sometimes.
  13. Perdikas

    Some teaser from the upcoming version

    Bleading to death eh? scary. I'd be quite interested in knowing how it will function.
  14. Perdikas

    The ? thread

    Will native quests be removed/replaced in future versions?
  15. Perdikas

    Rus: XIII Century (archive thread)

    Damon 说:
    CrazyIvan 说:
    Quick question, are you going to add in a costum surcoat feature for the player and knight companions like in 1257 AD?
    Hmm, I'm not quite sure what you're talking about. :???:

    He means, like in 1257AD another mod that converts the world of Calardia into a historical accurate version of Caladria dated to 1257AD. In that mod you have custom (pre-made) surcoats over mail with imprints such as from Denmark and England on them aswel as a matching horse and shield to go with it.

    Edit: these are unique to the player and Heroes only.
  16. Perdikas

    Maynard Carbine

    You have a keen eye for details! Very nice.
  17. Perdikas

    Culture of conquered settlements

    An alternative troop tree is realistic for the Americans and in theory also for Mexicans if the roles were reversed. But if the domination is in the case of a player being an indian or bandit/outlaw, then it is probably better for those of both indian and bandit/outlaw culture to remain mononational (when conquering an opposing city, you continue recruiting your own kind) and in this case, have a unique troop tree only for Mexican and American occupation of Native-American or each-others lands. These soldiers would be based on an "integrated" population which cannot achieve the professional heights as the homeland armies but be effective nevertheless.

    Though one could use a little fantasy and imagine what an origionaly American ocupied town would be like when occupied by Indians. In my opinion the Indians would most likely slaughter everyone and burn it to the ground. Then put tents over the ashes, but thats just my opinion  :grin:. In fantasy for the sake of gameplay, I could imagine the Indians to make use of the guns they would find there and perhaps in this scenario, one could recruit a more modern Indian warror type which would be worse than your origional Indian warriors like I suggested for Americans and Mexicans. But for simplicity and realism, I would vouch for leaving Native-American and bandit/Outlaw factions with a mononational recruiting system and reserve the unique troop trees for Mexican and American domination.

    Perhaps I should have put this in the suggestion thread  :oops:.

    Edit: To have an Outlaw/Bandit culture on towns conquered by Native-Americans like DamienZharkoff suggested, could also make for a potential alternative.
  18. Perdikas

    The ? thread

    I think you need -1 relation with the party that owns the bank, in order to rob it.
  19. Perdikas

    The ? thread

    COGlory 说:
    Perdikas 说:
    I can't even find Tull, I wouldn't mind being told where this easter egg is hiding  :grin:.
    somewhere in Indian Territories.  Press Ctrl+T to reveal everything.

    Great, thanks!
  20. Perdikas

    The ? thread

    I can't even find Tull, I wouldn't mind being told where this easter egg is hiding  :grin:.
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