shield_bash 1026 176160848 4
0.500000 defend_shield_parry_all 1 50 4 0 0.0 0.0 0.0 0.0
0.500000 defend_shield_right 1 50 4 0 0.0 0.0 0.0 0.0
0.500000 defend_shield_left 1 50 4 0 0.0 0.0 0.0 0.0
0.500000 defend_shield_right 1 50 4 0 0.0 0.0 0.0 0.0
shield_strike 1026 176160848 3
1.000000 anim_human 45000 45010 516 0 0.0 0.0 0.0 0.0
1.700000 anim_human 45400 45453 515 0 0.0 0.0 0.0 0.0
1.440000 anim_human 45400 45445 515 0 0.0 0.0 0.0 0.0
yea not everyone plays games the same way,I actually troop edit horses away from everyone(except lords) for most mods because i like close combat and all cavalry just seem to split after the first charge, especially when people run away. They run on their horses and split, so if your not faster then them or have points in horse archery to shoot them then you pointlessly chase them till they reach the end of the map then you have to turn around to chase some other guy who is already on the other side of the map and repeat for each enemy. Its more convenient when only your party has cavalry but those who run away still split and you still end up running to each edge of the map to get all your enemies. Now I never said it wasnt normal as most people like living, ancient times or modern times, but as a game, having the ability to turn that on or off would be really convenient.tenerife_boy 说:
Mr_Cyberpunk 说:
k lemme get this straight the Army recruit upgrades into a Melee recruit, Ranged recruit and a Tactical recruit? ive never seen 3 upgrades before.Lord Serius 说:
you can decrease the battle sizer then use magelords tweak to increase reinforcement waves so it will just send out as many reinforcements as you put so youll have one big battle but with less people at a time. it gets real epic playing a battle with a lot of troops(not all in at once) and you're fighting at the enemy spawn point.iamdanthemanstan 说:
ganathor 说:
Its all on the first page. numbers 5 and 6 answers your question.Vlad the Impaler 说:
Xendor 说: