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  • 用户:Archie
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  1. Resolved Fief assigned based on character nation rather than faction

    Summary: My character is Battanian but belongs to the Aserai faction. When he was assigned a fief the lands were taken from the Battanian territories rather than the Aserai (who hadn't warred with any factions in the region) How to Reproduce: As above Settlement Name: Llanoc Hen Castle...
  2. SP Oriental [WB] The Age of the Samurai (vote for what faction each has to be!

    Ah ok. Guess I misunderstood.  :oops:

    The camp entrenchment kit (http://forums.taleworlds.com/index.php/topic,81249.0.html) might be of use for that if it's ever released on Warband. Granted it uses wooden spikes rather than pallisades, but it does have the advantage of not having to carry individual pallisade segments (or whatever) around, or have to work out a way to get the ai to use them properly.

  3. SP Oriental [WB] The Age of the Samurai (vote for what faction each has to be!

    Definitely looking forward to Shogun 2  :grin:

    On the subject of the pavises, correct me if I'm wrong but I've never actually seen a Japanese shield, or read about them having been used, so I will probably end up using item editor for that one. As for The Last Samurai, it's one of my favourite films but I always felt the last battle didn't seem to sync with what I'd read about Japanese history (I could go on but I'll avoid clogging up the forum with unnecessary pedantry).

    Good luck with the mod, M&B has a definite dearth of completed samurai mods (Kengeki apart, which pushes my pc a bit too far).
  4. ai doesn't listen to orders

    Kellick 说:
    Well I've noticed if an enemy gets close enough some of them will break ranks and go fight. Usually (provided they didn't get themselves killed) they will go back into line after a bit. I always thought of it as a feature since not everyone follows orders 100% of the time anyway. The thing about good AI is it includes a bit of AD (artificial dumbness). I think especially the raw recruits and lower tier troops should not hold formations as well as veteran and elite troops.

    That is an intended feature (I went so far as to read the manual). Something I've never liked because if you have an all-infantry force fighting an all-cavalry force your ranks become spread out after the first charge, with your infantry trying to chase cavalry for a few paces, and you get taken apart by the second charge at worst or, at best, have all the people who leave ranks picked off individually until you've got nothing left. Don't think that was the problem Helikaon's having though.
  5. Skills and stacking

    On the other hand, just because the training skill is the only cumulative one doesn't mean that having characters with any other overlapping skill is useless. Skills can't be used if the companion is unconscious, which is why I always keep medics/pathfinders at the bottom of the troop list (so they don't enter battle unless absolutely necessary), and at the moment I've got both Ymira and Jeremus as medics because one of them always gets knocked out in every battle, meaning they can't heal my troops.
  6. The Sarranids - Who, Where and What.

    From a topic I read before the Rhodoks were meant to be the Lithuanian-Polish confederation, though I couldn't say. The collapsed Calradian Empire was clearly meant to be the East Roman one, which would make the Swadians (who were meant to have ruled all Calradia once. I seem to remember some guy telling me that in-game) the remnants of the Byzantines. Vaegirs were the Kiev Rus'. Obviously no-one needs telling who the Khergits/Nords are. Anyway. Like Bayard-X above I always assumed that the Sarranid name was taken from the Sassanids (last non-Islamic Persian empire), even though all the troops etc are obviously from a later period (Seljuks? Seems about the right time/geography, if you consider that the game seems to be set around what's now Turkey).
  7. "Light&Darkness - Heroes of Calradia" for M&B1.010/1.011. Feb 6, 2010 Updated.

    She's in the townsquare in Zendar (the one who runs around a lot rather than having a fixed place).
  8. Educated guess/confirmed knowledge about lords and their troops

    Might not have anything to do with stats. Obviously each lord has a different max party size, so possibly AI troop recruitment is based upon a percentage of that.
  9. Renown

    I don't think it's that because I get the same thing after every single battle, and it wouldn't explain why I get 19 renown after tournaments rather than 20. Thanks anyway though.

    Does any one else have the same thing happen? It's not a huge bug on its own but it costs a fair amount of renown over time.
  10. Renown

    Had a look but I don't see this mentioned anywhere.  I have a bug where I always get 1 less renown than I'm meant to, eg; if a battle says I'll get 5 renown I end up getting 4, if it says I'm supposed to get 1 I get 0, only get 19 renown after winning a tournament etc. Can't say if quests have...
  11. Bug or not?

    If there's a feast you can do 3+ per day if you wait a few hours inbetween (pretty sure I did 4 once but maybe I just lost count). It is a feast lasting days after all, one tournament wouldn't provide much entertainment.

    Would have been nice to see some variation though, rather than the same type of tournament over and over, eg; perhaps have archers shooting at targets, proper jousting and others, rather than just repeated mixed melee.
  12. Simplified Command system....

    Seriously irritated me at first but you get used to it. It's more like pressing two extra buttons a lot of the time though, because with the old system I 'd pre-select the troops I'd want later and when the time came to use them it was just a question of telling them to charge. Now if you pre-select the group this black box pops up and gets in the way, so I don't do it anymore. Wouldn't mind that being made translucent. On the other hand, I like the banner you can use to tell troops where to hold a position, and the ability to create new groups (bodyguard for me, hate finding myself stranded and surrounded by enemies), so not all the changes are bad. Plus, with the new interface there are more buttons available for modders to create new commands later.
  13. The auto Battle calculator is retarded

    I really hope that the auto-calc isn't working as it's meant to because it's seriously messed up. Seems far worse than it did in original M&B. I just fought in a battle of something like 900 Sarranids vs 980 Rhodoks. Managed to get that down to 700 v 500 before I was knocked out. Used the auto-calc for the rest and each time my side lost 100 troops whilst the Rhodoks didn't even lose double figures. Seeing as I wasn't the overall commander but a mercenary with less than 50 troops participating, I don't see my being knocked out as having a particulary great effect upon any but my own troops.  Besides, if it was down to morale then the army would lose hope and flee in an attempt to save their lives, not continue fighting and throw them away. Plus enemies would fight poorly after you KO their lord, which they don't.

    To be honest, it would be so much better if, inside of the option to auto-calc, you had a choice of the game cutting back to the world map and the AI lords continuing to fight amongst themselves as they do when you're not involved. I've never seen those battles end in silly results where 500 beat 700 for the loss of less than 50 men (particularly when they've lost 500 whilst only killing 200 up to that point).
  14. Athletics/Shield skills

    I like to be in the front line, so shield skill is crucial, whereas athletics is more dependent upon the style of play. I'm lvl 18 or 19 atm. Shield skill is 5, athletics 3.  Still getting hit by missiles with my shield up occasionally so shield skill is a priority. On the other hand, I'm quick enough to catch fleeing bandits on foot (given enough time), so athletics isn't that important. Would be with heavier armour, but thanks to using the sarranid guard armour (which doesn't protect you as well as the best, but somehow weighs only 5.0) and the sarranid mail boots which weigh 1/3rd of other mail boots, my encumbrance is only 15.something.
  15. Do spears (= player) suck against cavalry in SP, or is it just me?

    After experimenting a bit I ended up with the bamboo spear. I prefer to try to take the rider down if I can, but about half the time the spear's aimed right it gets blocked (though if you get it right it's an instant kill). As mentioned above, it's much easier to go for the horse then finish the rider off after.

    Spears are only really good for prolonged combat when the cavalry's charging at you before wheeling away and charging again, so you can use the impetus of the horse against it. When I've been the last guy standing against several desert riders fighting like that I've done a lot of damage with the spear. On the other hand, if they just charge and then melee from there on in then the spear's too weak (and, obviously, the longer the spear the more useless it is in cramped quarters). The tactics I've settled on are basically to stand in the front line and use a long spear in the first charge, dismounting as many riders as possible. Then go for the sword and keep focusing on dismounting horses in the melee, leaving the riders to my troops. Any cavalry that manages to wheel and charge again gets the spear once more.

    In original M&B I used a two-handed sword to do the same thing. That gave you the option of having a decent range to take the rider out with a thrust, or to side-step the charge and slash down the flanks. In WB I prefer to avoid the one-hit-KO missiles though,, so I've gone for the sword, shield, and spear combo.
  16. Nords need a buff.

    Voted no. They're fighting the Vaegirs and Swadians on my game and thrashing them both already. Make them much better and the game will be unbalanced. Troops seemed fine when I used them, so if it's too easy for the player to beat them then I agree it's the AI that needs improving (individually the troops seem brighter in Warband, so long as they avoid ladders and walls of all types, just that collectively they remain pretty dumb).
  17. 700 men station in a castle but only fight 250?

    I've seen the same thing in original M&B, although not quite on that scale. It happens because each side only gets to use a certain  number of reinforcements per battle. So if you're defending the castle the enemy retreats after they've used their limit, and has to attack again, whereas if you're attacking and the defenders use all their reinforcements, you just don't have to fight them the others. I think when that happens it causes the scene where the remaining defenders retreat to within the castle walls and you follow them, but only have to fight five or so.
  18. hold position and stand ground?

    With hold position they'll stand still but chase anything that comes within 2 or 3 feet. With stand ground all I get is that they spread out a little then advance a couple paces, pause, advance a couple paces, pause, etc... pretty useful for skirmishers but not melee infantry.

    The thing I find irritating is that in M&B original you could take on cavalry forces with infantry only and win if you stuck close and held your ground. Now you'll stop the first charge but then when the enemy wheels away and your troops pointlessly charge 2 or 3 feet after them before coming back it means your troops are too spread out to withstand the second or third cavalry charge. Now infantry only vs cavalry only is only really winnable with either water or high ground available. More realistic perhaps, but annoying that it only happens because people won't hold their ground when told.
  19. Insane amount of Bandits - very different from M&B "Classic"

    King Of Ireland 说:
    Are there still mountain bandits in the game?

    They're in the Rhodok lands now.

    The bandits are a bit crazy in WB - getting to the Sassanid cities with a 30-40 strong infantry Nordic army has been the biggest challenge I've had on the game so far. Probably could be fixed if the manhunters were strengthened correspondingly, even if they still left it to you to take out the bandit lairs.
  20. Mount and Blade Custom Bowstring/Bow Pullback Animation

    Accuracy is to do with the user's stats, not the actual bow. Archery skill influences the size of the 'targetter' (I forget the word the game uses) when you're aiming. I think having a power draw above the requirements of the bow helps as well. So if you have power draw 4 and the bow requires 4 then you can only just manage it and will be a bit hit and miss, whereas if you have power draw 6 and the same bow you'll have better control.
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