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  1. juderiverman

    how to modify the morale bonus from food?

    seems it can't be done via item_kind1.txt file.
  2. juderiverman

    fantasy: 31 NPC Builds

    1, Attribute all NPCs start with 0 strength and 0 charisma. half NPCs are agility oriented. (agility=18, intelligence=0), regarded as fighters. half NPCs are intelligence oriented. (agility=0, intelligence=18), regarded as thinkers. * sum of NPCs' attribute points is 18, not 24. the...
  3. juderiverman

    benefit from the annoying wound system...

    once the player suffered a serious wound, -3 strength, -1 power strike, -1 power draw. at that time, the player didn't yet invest any skill point in power strike or power draw. then after 20 days, finally healed. there comes the "bonus" level 1 power strike and level 1 power draw.
  4. juderiverman

    how many unique items in BOWX 1.3...?

    don't remember since when, there is no more unique item dropped after a big battle. unique items already got: five swords: three one-hand, one one/two hand, one two-hand; (didn't find the Yitianjian and Tulongdao as discussed in other posts.) one hammer: two-hand, blunt damage; two polearms...
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