First off, everyone: A Shield Lying on the Water now has its own sub-board on MBX,
here. Please make further replies there, if you don't mind; I'll keep my eye on this thread for a while, but I hope to move conversation over to a less cramped venue.
doorknobdeity,
I
really like the idea of multiple maps depending on equipment -- I'll have to remember the general notion -- but what I was thinking of was on a larger scale, not a question of how to handle the storming of cities but how to implement sieges in general -- something like what Winter's doing with Storymod chapter 2.
I've figured out how to do that, though, and I'll be starting work on it this evening; I don't want to give away more of the surprise than I already have, so I hope you'll excuse my not going into more detail. Armagan's approach of giving away as little information as possible in advance has its merits...
Tuckles and
Merentha,
I'm pretty much certain that one could implement, at the very least, the 'destructable walls' half of knocking a wall down with a siege engine. As to the 'siege engine' half, I
think that the finagling of magic in Storymod and Schattenlaender could be adapted into siege engines, though I'm not so sure about armor...
And certainly the time issue is a large one -- unless we're talking about the 15th century, which we're not.
I've had a few interesting experiences with Honseli spearmen myself,
Tuckles. I know what you mean. Armagan, if you're listening: A bit of a self-preservation instinct in the next version wouldn't hurt. ... (That, or I forgot to remove tf_kamikaze...)
Damien, I had let
Cirdan's swipe against Godfrey slide, since the main subject at the moment was Napoleon, but I agree quite strongly. Speaking of the Crusades as a Western attempt to destroy the East not only fails to grasp the Crusaders' objectives, but also forgets that the Arabs did not
start history in control of everywhere from Anatolia to India to central Spain. Any discussion of Islam (here using "Islam" to mean its region, in the sense of "Christendom" for Europe) has to remember that the Arabs got to where they were by force of arms -- which Said definitely tried to ignore. (Of course, there's also the problem that all parties involved seem to read "force of arms" and hear "forcible conversions." That's one thing the Muslims didn't do, or at least didn't have a pattern of doing (there are almost certainly a few cases I haven't heard about, but remember the Jews and the Idumeans) -- they didn't make life easy for conquored People of the Book, and I don't want to get into the subject of converting
away from Islam, but the conversions to the religion were primarily products of belief and/or desire for advantage, rather than force.)
(Edited: Here I thought I
wasn't being snarky. Whoops... Please take the paragraph at its new face value, everyone. Sorry...)
However, I want to ask you,
Cirdan, and anyone else interested to continue this conversation on MBX, not here -- I'll be creating an "ASLOW and Orientalism" thread very shortly.
I like your siege ideas, too -- and I'm beginning to wonder whether I shouldn't give the player the capacity to construct siege engines during a siege. I had envisioned sieges as being a matter of skirmishing and waiting, but this could be a welcome enhancement to storming...
Does anyone know where I might find siege-engine models, though?
Merentha, it will most certainly be possible for other parties to join sieges -- rest assured on that point. I hope.
Rover109:
The intra-town battles of 1066 are an inspiration to us all.

I'd be implementing a lot more features like theirs if only I were better at (and/or had people who could help with) level design...
Your siege ideas -- everyone's on the thread -- are a little finer-grained than I had in mind, but welcome; I can tell that this is an area people give a lot of thought to.
I'm glad you're getting into the spirit of the game's units.

Next version's big money sink is going to be buying war parties directly -- you'll pay the same amount as a city would -- but money isn't meant to be an object at the player scale (nor much of one at the player's-party level).
The importance of horse archers in the game has actually taken me by surprise -- I hadn't really known what to expect with the heavy cataphract-types, but they're pretty danged powerful. Do you think it'd be worthwhile to tone down the power level of some of the game's weapons, though? I'm afraid the interminable upward progression may have left them a bit unbalanced... though it does ensure that battles end quickly.
I had forgotten about TLD-style "behavior orders" -- very good idea. I don't make any guarantees about "go to city X" next time (though it wouldn't be
too hard to do...), but I'll have to get the rest of them running. (Free for the player, too: one more perk of being royalty.

)
Parties do have to pay for their troops, and you can 'pin down' an enemy pretty effectively by taking out their tax collectors and foragers. Salaries for troops are probably (though I haven't done the math on it yet) not a very big part of a city's expenditures -- don't expect to see the garrison weaken too quickly -- but if you're assaulting their economy, you at least won't see any Defensive Armies coming up.
However, armies are "fire and forget" -- defeating an enemy army doesn't weaken the city that bought it, unlike in TLD.
doorknobdeity:
(About the mod confusion

Whoops indeed. I know the feeling, though...
I think you're right, catapults giving you a map with nobody defending the walls would be reasonably apt. Psychologically inappropriate, most likely (I'm getting images of Honseli spearmen running after a flying rock trying to stab it

), but since destructable props don't have weight once destroyed...
Tuckles, I'll have to check whether Holy War's out for .808. I wouldn't put it past myself to miss it...
Defense advantage, yeah. (I feel like I should acknowledge this statement, but I don't know what to say about it...)