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  1. M&B Warband Beta Servers Open

    Manoman, I do hope to be added sometime soon.  :grin:
  2. Pirate Mods?

    Eh. I'll look through the sourcefiles for now and credit him if I ever get anything done.
  3. Pirate Mods?

    Can someone link me to YoshiBoy's mod then? Thanks.
  4. Pirate Mods?

    At the moment I'm just trying to gauge the interest for such a mod. What would people like to see in it, what would people not like to see, that sort of thing.
  5. Pirate Mods?

    Hello there; with Mirathei's Pirate Mod being dead, I'm wondering if anyone has plans for a good-ol swashbuckling mod? Something more like Sid Meier's Pirates!, but without the dancefloors.  :D I've been fooling around mainly with scripting/dialogues but have no capability whatsoever for...
  6. Bug report version1.0 & all known bug. Please point out incorrect English.

    New bug that really...bugged me. Suppose you recruit a lord from your prisoner menu who owns a location such as a castle or town. He would continue to own said town, even afterwards. This makes things weird in that you can make parties out of said town/castle's garrison. Is this intended or not?

    E.g. I defeated Lord Irya in battle, then recruited him. He was still owner of Wercheg, so I was able to destroy the entire garrison of Wercheg. Weird no?
  7. What difficulty % do you play at?

    I always play max difficulty. No excuses.
  8. suggestion and plans for the future

    Yeah, tournament bets are really easy to pull off, as are arena rewards; just a few field edits and you're set.

    Perhaps find a new role for Ladies beyond buying off reputation penalty with Lords? That would be pretty awesome, myes? Maybe the ability to send them about as messangers/diplomats/alliancebrokers...
  9. Brainstorming: The Count of Monte Blade

    I see what you mean...that said and done, I still like the idea of having an overworld map. Granted, I would like to have an alternative level of detail available.

    I've looked at the bridge-battle script, and figure with some work it could be extrapolated to allow for nearby areas to appear in the horizon when fighting, or at the least to allow for fights to take place near landmarks. If there's one thing I would like to see, it would be tavern-fights because what is a swashbuckling adventure without the ability to knock tables over or swing from chandeliers? Hmm...
  10. Brainstorming: The Count of Monte Blade

    What is this mod you speak of?
  11. Brainstorming: The Count of Monte Blade

    The scene editor is fun; I've fooled a bit with it. Out of curiosity though, has anyone been able to make flippable switches or movable terrain-pieces (e.g. sliding corridors/secret passages, etc?)
  12. Brainstorming: The Count of Monte Blade

    Hello there; I'm wondering what everyone here uses to communicate with one another in regards to mod development. Are there any IRC channels dedicated to Mount and Blade Modding, or similar areas to chat, or do people sign onto projects as advertised on here? At the moment, I have a case of...
  13. Courting and Relationships; anyone modding it?

    I wasn't a fan of the Rome: Total War system though; looking through the txtfiles for the game, it showed that there was a trait called "Arse" (rooted for the other team) and among the many conditions that could trigger this included spending too much time in a city with a theatre-improvement...

    Of course I'm also interested in playing the lifestyle of a single person and not a dynasty I guess. Oh well, to each their own...That said and done, I like the idea of noble houses; the Rhodok political system of ruling by election would be most intrigue-laden with attempts to wheedle favors out of everyone else; marrying into a noble family could be most devious to say the least.

    But I digress...thanks again for the general advice and I'll see what I can plan out before committing. There are so many ideas...out there...
  14. Courting and Relationships; anyone modding it?

    Wow. Thanks everyone; the header_operations has been really enlightening and reminds me a bit of my old MASM class.

    Now I realize I have coder's block. I figure here are a few things I would like to implement:

    -Your odds of earning the initial favor of a Lord or Lady (before being allowed to request their blessing at the upcoming tournament, etc) would be dependent upon both Renown and a prior relationship. This should be easy enough to adapt from the "I wish to become a vassal" dialogue lines.
    -More complicated, I would wish for there to be a system for you to request a good word with other Lords, using one lord who is friends with the rest. Conversely, for one lady to provide a good word with others, or for enemies to sabotage each other by sending each other's respective champions against each other.

    On another note, this is more a design issue but as to practical benefits of marriage, what would they include?
    1) The simplest route would be to make your spouse a hero who never asks for pay, or a reputation bonus based off her beauty&grace.
    2) The more complicated route would be to use her as a specialized town manager. In your absence she controls the demense; an option could be to leave her in a castle/town and from the camp menu use her to adjust taxes/raise armies/etc which would make it easier to acquire reinforcements without having to journey all the way from halfway across the map.
    3) Morale bonuses (nudge-nudge...wink-wink).
    4) Anything else?
  15. Courting and Relationships; anyone modding it?

    Really, it's the prospect of expanded diplomacy that has me less than energetic about actually modding at the moment. That and other duties, and a crapware computer have meant that it'll probably be until 2010 that I become serious with actually modding this game, as opposed to fooling around.

    In the meantime, what I am interested in is the following:

    1) What would it take to create an arraylist of relationship options. As in (person1, person2, relation)? Perhaps as a modification to the current friend-vs-enemy sliding scale? (Sanjar Khan, Lady Aneth, Owner) vs. (Lady Aneth, Sanjar Khan, Concubine)? Or is this beyond the M&B modding capabilities?
    2) I have a general idea how dialog options work, and have created new menus, etc. yet am still somewhat stuck on the scripting. Are there more up-to-date tutorials beyond those Armagan has posted? Such as how the heck the card mod got made or so?
    3) Likewise, is it possible to create a "noncombatant" section for parties? So you have "Party" "Prisoners" and "Escorting?" Because it seems a bit silly to shove the "Kidnapped Girl" in front of enemy arrows...or is it? Hmm...
  16. Courting and Relationships; anyone modding it?

    Hello there. Awhile back there was an old thread in the Privy council titled Mount&Marriage. (http://forums.taleworlds.com/index.php/topic,36965.0.html); the entire premise was the addition of courtship and assorted relationship variants. My question is whether there has been any attempt at...
  17. Planning a Warhammer Mod: Looking for advice

    Tintin 说:
    Kazzan 说:
    As far as i know this one isnt dead: http://forums.taleworlds.com/index.php/topic,34776.0.html

    But good luck and have fun with making your own WH mod, i will play it if you release.

    Ask in forge if you require info about modding.
    Oh i forgot about that one. So now is there gonna be four or are you gonna join with one of them

    I dunno. To be honest, some other stuff has just turned up in my life and for the next month or so I'm probably going to busy studying for my java certification and so modding will be put on the backburner for now...oh well.
  18. Planning a Warhammer Mod: Looking for advice

    Ok. Thanks for the advice everyone. I suppose if anybody wishes to contact me, you can reach me either here or at [email protected].

    -What is the other mod in question? I recall one of the mods was supposed to take place in the Ostermark (the most north-eastern regions of The Empire) while mine wanted to take place southwest of the Empire, northwest of Tilea, northeast of Bretonnia...where was the other mod again?
    -Who do I contact?
  19. Planning a Warhammer Mod: Looking for advice

    Hello there everyone. I know there's a Warhammer mod under development based on the War of the Ostermark, yet at the same time I've been interested in creating a Fantasy mod for awhile. So far, I've been fooling around with some of the aspects of M&B, and am able to make sense of the dialog...
  20. Map-editing questions.

    Hello there. I've been fooling around with modding M&B, and wanted to know...how do I get thorgrim's map editor working with 1.010? Or am I not able to do this? Or is there a better map editor around?
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