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  1. spokerider

    Mod List(Updated 11-05-09)

    @ RogueHunter
    Very good job in keeping the list updated, but why some of the links guide you to the repository? In my opinion it would better if  the links just led to the corresponding threads/topics. :razz:
    keep up the good work guyz...
    Does any1 have any info/leaks if craftmod is gonna be ported ?
    Will Holy War b ever released ?
  2. spokerider

    MP Apocalypse Fallout Warband Multiplayer Mod. BACK IN ACTION!

    May i ask around when will the mod be available to the public?  (~1 year,~1 month?)
    In my opinion fallout is like a copy of TES3:eek:blivion, only it takes place in a post-apocalyptic environment and with fewer content, but since Skullptura version was bugged (in a 20" scale the bugs were at 21=> unplayable) and i am DLing the fix atm don't know how much the above statement is true... but that was my first impression of the game.... :shock: :shock: :shock: :shock: :shock:
  3. spokerider

    Suggestions

    Wow man, from everything I've seen in M&B CoT rocks, keep up the good work :lol: :lol: :lol:
    But may i make a suggestion ? Whatt about making a new topic giving 1-2 hints/puzzles about the secret tow and the sword ?
    Also, what are Gilnaes guards supposed to say ? their conversations are untabbable (new word:razz:)!
  4. spokerider

    [0.960] UPDATE: Craftmod CEP 1.8.4 released (01/07/2008)

    Sorry for reviving this thread guyz, but how am i supposed to find coal and dyes? thx anyway..
    Oh, great work dude, why don't ya port Craftmod into  1.1x?
  5. spokerider

    Mod List(Updated 11-05-09)

    Sorry for using the wrong topic but since there are so many topics in Pioneer's Guild i thought that hardy would anyone ever reply...
    I  have some questions guys and i will be grateful if you help me out..
    1) - Can I play simultaneously two mods, like Hegemony+Craftmod? Is it done by copying everything from module X into module Y which i will load? Doesn't f.e. item_kinds1.txt of module X overwrite item_kind1.txt of module Y ? I mean, do i have to manually copy all of the features of a certain mod into  the appropriate .txt of the other module ?
    2) - A  kinda irrelevant question:In Craftmod, where can i find coal and dyes?

    sorry about the size of my post, plz bare with me...  :oops: :oops: :oops: :oops: :oops:
    thx anyway guyz, just 1 thing.... keep up the good work..! :smile: :smile: :smile: :smile: :smile: :smile:
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