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  1. New shaders for modders, and some mod tools.

    I've messed around a bit and got a few models into M&B and found the process pretty straightforward. By the huge number of mods in progress, you guys have done a great job in making the game very easy to tweak or change completely. I would like to see a few more "official" shaders implemented...
  2. Maya SMD import/export success!

    May I say W00t! It's a bit convoluted, but I finally got it working. I'll make a tutorial as soon as I get a chance (probably at the weekend). You can get prepared by downloading Prall's old SMD importer/exporter for Half life 2. You'll also need the latest version of the Source SDK, and need to...
  3. Is it possible to add a new head mesh that doesn't use facegen?

    I want to add a new head that will not have any facegen options, but will still be recognised as a head, be able to use hair,helmets etc. Mainly I want to be able to avoid using the face shader, which if I'm right, doesn't support normal mapping. Anyone know if this is possible?
  4. Is there a shader that supports normal + spec at the same time?

    I've been searching the forums for info about shaders since I'm going to try to get full normal mapped characters into our mod (normals generated from a high res model, not just using PS filter/crazybump). I think its the bumpmap_interior shader I need to display tangent space normals, but it...
  5. Could someone export the two skeletons in FBX format please?

    Hey guys, I'm continuing the struggle to get a working skeleton into Maya. It would be really useful if someone could export the two skeletons (male and horse) as .FBX files so I can import them into Maya, since the SMD importer that comes with the Source SDK seems to royally screw up anything...
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