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  • 用户:Tricket
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  1. reassociating idle with python files.

    Hi all, I installed python to an external hard drive and don't always leave said hard drive connected to my computer.  Now I reconnected the hard drive to my computer and went to edit the module files for warband.  Right clicked and went "edit with idle"  the computer then asked what program to...
  2. skills and companions

    I notice that the skills that used to be "leader" skills are no longer referred to as such and some companions claim to have leadership skills etc.  Can companions finally use skills like this?  aka have skills like leadership and persuasion become party skills?
  3. Updating a module without starting a new game?

    Hi all, I remember seeing somewhere a keyboard combination that made the game re-read the module files, and essentially updated the module on the spot, without the need to start a new game.  This was handy because obviously you didn't have to sacrifice progress for updates.  So I was wondering...
  4. making leader skills into party skills

    I've read a few other topics about how to do this for prisoner management i believe, and followed the directions in a similar fashion for the other skills however I get an error when doing it for leadership. Exporting scripts... ERROR: Usage of unassigned local variable: :leadership_level...
  5. a complete gameplay compilations pack?

    i've been thinking about releasing all the files required for the gameplay compilations 2.3a, and would try and update it as often as possible, would anyone be interested in this?
  6. some how to questions and a weird compile error

    Initializing... Traceback (most recent call last):   File "process_global_variables.py", line 5, in <module>     from module_triggers import *   File "C:\Module Systems Mount and blade\Native with mods and more\module_trigg ers.py", line 9, in <module>     from module_constants import *   File...
  7. your thoughts on the "balance" of the game and suggestions for improvement

    personally, i find the khergits or even the the player as a horse archer to be too powerful, especially vs the nords, or rhodoks.  i think that changing what the khergits are armed with would be a good start. that's my main balance issue. what are your thoughts? not necessarily with the...
  8. male and female troops?

    i am trying to make it so that when you go to recruit troops for the khergit faction, you get both male and female troops,  as two different troop types, in this case, male and female peasants.  is this possible? or am i going to have to take a different approach? regards, tricket
  9. question about armor

    i have a question regarding armor in the game.  i was browsing the shops and noticed that plate armor and heraldic armor have close armor values, but that heraldic armor was mail, and plate obviously was plate.  i was curious as to whether or not the armor values are the sole determining factors...
  10. annoying invalid syntax

    i've been running into the occasional "invalid syntax"  but i can't fix it.  i sometimes get one right at the end of the file sometimes, and it shows a highlighted red area which i assume i'm supposed to delete, but no matter what it just keeps saying "invalid syntax" so unless i'm...
  11. mesh questions, and merchant question

    i downloaded maw's shield pack, got all the meshes imported, added them to a "round shield" and made around 12 "round shields" with 15 meshes each.  now i tested in game, and i only saw a few variations of the "round shield", and I'm not sure whether or not they were the same shield with just a...
  12. companion arguing

    hi, i've been trying to disable the npc interactions, and i found the code for it, and have changed all the ones i can find to "1" which i assume is "on".  yet i still have them arguing after a battle in the game.  i have checked in the following documents: scripts, dialogue, triggers, simple...
  13. editing a few things about companions

    i would really like to be able to use all the companions without worrying about them arguing because they don't like so and so, we ran out of food, etc.  and i'd also like it if they auto salvaged good stuff from the battles, but would still let me edit what they are armed with. and if possible...
  14. set of armour and weapon challenge to modders out there...

    hey, i've looked around the board and cannot find anyone who has made any armour from warcraft 3.  and so i posted in the stickied topic and was told that it would be best to ask the more advanced modders out there to help me.  here is the link to the pic...
  15. making skill bonus better?

    i remember reading a topic wherer they found a way to make leadership add + however many troops you wanted, and make your morale 99 always.  so i was wondering if they can increase those skill bonuses should you not be able to edit the others? i want to edit the pathfinding skill so i can go...
  16. how would one go about....

    making javelins, throwing axes, arrow quivers etc have 700 ammo?  any help would be greatly appreciated.
  17. what i think would be good additions

    1. More customizable men, i like upgrading my companions but i want to upgrade everyone so that way i can make my men wield what i want them too or wear better armor etc. 2. I like the shop idea but i want to be able to buy in bulk not just one set of armor i want to be able to get like 30...
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