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  1. Shadow Rising - A Wheel of Time Mod - Beta Release v0.3.1 - August 12, 2009

    @ Rad: Apology accepted (though I do not understand the last part of your post; When you say "author", do you mean Feral or Robert Jordan?  :wink:)

    @Joining Aes Sedai/Asha'man:

    You can already do that, can't you? When you learn how to channel and join the Aes Sedai (faction) as a female or the Legion as a male, you have de facto already done it.

    By the way: Feral...are we allowed to copy your signature, doing a little "advertising" for your mod?^^
  2. Shadow Rising - A Wheel of Time Mod - Beta Release v0.3.1 - August 12, 2009

    Rad 说:
    Feral, your mod is great enough,  so, please don't listen any stupid wishes as give into it some profane Ogres and so on. Let these wiseacres who usually are able to make nothing create own mods instead of all the time suggest anything.  :sad:


    A wiseacre, am I?  :roll:

    Well, the changelog looks good. Decreasing the Shadowsworn relations with the other factions seems to work out well and ads a lot to flavour.
    As for the ogiers...well, never mind, I did not know that changing the skeleton size is imposssible. Perhaps in the future  :smile:

  3. Shadow Rising - A Wheel of Time Mod - Beta Release v0.3.1 - August 12, 2009

    Egarb 说:
    How do i take an Forsaken. they run away all the time :cry:


    Probably in just the same way as you would in vanilla Mount&Blade, by defeating their armies. All else you can do is praying that you get lucky and catch one of the lads  :wink: (I guess the chances on catching one are the same as in vanilla as well - which is to say relatively low.)


    Ps: Feral...a great mod you have made here and I hope you will be able to continue your good work. I would like to offer you my help - but alas there is no help I could possibly offer (due to lack of talent) :wink:. On the question of Seanchan or no Seanchan...personally, I do not think they are necessary and probably not worth the work that would be necessary to create custom models for their beasties etc.
    Apart from that and taking into account these Trolloc-models, how about instead creating yet another Race: Ogres. (Yeah, Loial and so on ^^)

    We would need a bigger general size for them and bigger ears, granted. They could start with improved stats - greater strength for example - but should be unable to use most items (weapons, armors, horses). Instead, they would have to stick to relatively rare (and for balancing purposes rather weak) "Ogre-sized" items.
    Another option, though I am not sure wether that is possible might be to allow them to use twohanded-weapons as onhehanders....


    It's just a minor idea, but I felt like offering it to the public discussion  :razz:


    *Edit*

    On a sidenote and because I just ran into it: Would it possibly to create (perhaps as an option) fixed wars/alliances, for example a constant war between the Legion and the Shadowsworn?

    I bring this up because I just encountered a situation in which Rand al'Thor, Matrim Cauthon and - and here it becomes problematic - Samael teamed up against Elayne Trakand. I know that more or less random wars are part of M&B's mechanics, but in this scenario it does not really make sense, does it?
  4. Expanded Gameplay III (Download v0.95e)

    Redownloading/installing fixed the problem, thank you very much. Game seems great from what I saw (though that is of course little up until now ^^).
  5. Expanded Gameplay III (Download v0.95e)

    (One of the very rare posts of a notorious lurker. Consider it an honor :wink: )

    Downloaded it, but unfortunately I can not play it:
    It's installed properly (I think), but on start-up it freezes (at "Loading textures)and I get a RGL-Error "Unable to open Texture/war_horse_b.dds"
    Any ideas about that? (I am an utter fool when it comes to this techno-thingumagic so I have got no real idea how to solve it on my own xD) Would it perhaps be helpful to simply delete the texture in question? o_O
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