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  1. Dain Ironfoot

    I broke vertex animation

    I've no idea what I did, I haven't done anything except play with graphics settings I'm sure, but all vertex animation (crossbows, sword sheaths) has stopped working! It's only in my module, native works fine.. What on earth have I done?
  2. Dain Ironfoot

    Mod releases and stuff - Dain's discussion.

    The original poster of this thread was pretty rude about presenting his opinion, and it quickly devolved into "My mod is better than your mod!" and resulted in a locked thread of snarky comments. But I want to give my viewpoint on this subject. Releasing early and releasing often is definitely...
  3. Dain Ironfoot

    [Suggestion] AI lancers need an upgrade

    With the new changes to couched lancing in 0.720, the need to give AI troops using lances an upgrade has become painfully obvious as the poor things loose speed easily and try to poke you with long lances for little damage. My rather simple suggestions to improve them in combat are 1 -...
  4. Dain Ironfoot

    Module System Requests

    ...errors, more certain information about problems, line number (or at least script ) for unused and unassigned variables). More fault-tolerant ID_* building.  Currently ID_A can be built only if  there is no problem in  module_A. Generally, if module_A imports  ID_B and  module_B  imports ...
  5. Dain Ironfoot

    Chariots

    Model is a placeholder "But Dain!" You cry "The horse rigging is completely shot to hell!" "Yes" I reply (Looking grave yet wise as I do so) "But that is because the current BRF editor is currently ****ed up. The rigging is fine" "So if we had a BRF editor which could import horses...
  6. Dain Ironfoot

    Swapping out merchant items

    Is it possible to swap the items a vendor is selling depending on certain conditions, such as a particular skill level? Thanks Dain
  7. Dain Ironfoot

    Swapping available items

    Is it possible to swap the items a vendor is selling depending on certain conditions, such as a particular skill level? Thanks Dain **** wrong forum
  8. Dain Ironfoot

    OSP Musket Era 3D Art 18th century uniforms

    A long long time ago I was vaguely thinking of doing a proper horse and musket mod set in Calradia.. that idea changed into my current mod, but I found these lurking on my HD today and decided to share them From left to right, top to bottom: Swadian, Rhodok, Vaegir, Nord Each colour scheme...
  9. Dain Ironfoot

    So I plugged some mods

    http://www.moddb.com/games/mount-blade/news/mount-and-blade-mods Hopefully all those featured will have some extra publicity coming their way. But thanks to all of them for giving the game some publicity. If your mod wasn't featured, feel free to make a mod site for it over there. Every time...
  10. Dain Ironfoot

    Module_troops question

    Ok so this is probably daft but I have a troop with it's items [itm_grey_britches,itm_grey_britchesG,itm_line_tunic_private,itm_brit_line_shako,itm_cartridges2,itm_britmusketmelee,itm_britmusketai1], but whenever I compile I get the error that itm_grey_britchesG is not defined.. Any ideas why?
  11. Dain Ironfoot

    OSP 3D Art Cloaks - RELEASED

    OSP:CLOAKS Includes 30 different cloak items of several different styles and colours GOOD FOR: Wearing on foot NPCs standing around Infantry May be clipping issues with some armor of course. BAD FOR: (Due to clipping and hardcode issues) Mounted troops Wearing on horseback DOWNLOAD HERE...
  12. Dain Ironfoot

    True 1 handed parries

    So I was experimenting with the animations in the mod tools and noticed that despite the fact that the left and right 1 handed parries had unique frames, they were still sharing the 2 handed left and right parries. As an experiment I slotted the frames from the one handed parry into two handed...
  13. Dain Ironfoot

    Iron Grip: Warlord

    So a while ago a few of us enjoyed some sessions of the HL2 mod Iron Grip... well now the team behind that have released a demo of their indie game based on the same universe here http://www.gamershell.com/download_35608.shtml I have yet to play it, but RPS says it's: "It’s basically Co-op...
  14. Dain Ironfoot

    Replacing calf meshes

    I understand that I can quite easily replace the body mesh, but supposing I wanted to replace the calf meshes with an animated mesh rather than the static calf models.. is that possible? I can't find any item files relating to it where I could alter properties at all.. any ideas?
  15. Dain Ironfoot

    A useful article

    As we have the constant flow of newbie modders which'll surely increase with release, I feel this recent RPS article is extremely appropriate. http://www.rockpapershotgun.com/2008/09/09/mod-creation-for-idiots-by-an-idiot/ It's not a tutorial. More of a "Please please please please stop and...
  16. Dain Ironfoot

    Hollywood moves..

    This was rather a fun little display I saw done by a re-enactment group which I thought might appeal to you guys.. Today I shall be BLADE! and erm... Achilles.. First off, the Achilles stab thing.. Is there noone else!? And why it wouldn't work in real life.. Next our hero is armed with...
  17. Dain Ironfoot

    MP Musket Era The Peninsular War - Napoleonic Warband mod - scene editors needed

    Current plan is to produce a Warband MP edition so we can get a release out, then build from there. WANTED: SCENE EDITORS Never edited a scene? Have a read of this nice tutorial: http://forums.taleworlds.com/index.php/topic,112508.0.html WANTED: VOICE ACTORS - BRITISH, FRENCH...
  18. Dain Ironfoot

    Rigging questions..

    Ok, been fiddling with rigging some more. However, whenever I get it ingame, for some reason it's always slightly offset so the neck doesn't go into the collar. I've fixed this by counter offsetting it in the 3d editor, but I was wondering if there was a better solution so I didn't have to do...
  19. Dain Ironfoot

    Default starting orders

    Instead of us spawning and having to grab our troops before they charge off into the wild blue yonder, would it be incredibly hard to have their default starting orders be "follow me" or "hold position" so that we could order the advance if we want them to charge?
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