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  1. Star Wars Conquest Mod for M&B 1.x and M&B Warband

    Hi guys

    I have the most recent release candidate and when I boot up i get a series of messages saying 'hlsl_data_handles not valid' I click through about 20 of those messages and then it returns to the load screen. A few seconds later it crashes and I get an RGL Error that says 'Mesh names should have at least 2 characters: rename "_", in files "Modules\Star Wars Conquest 0.9.4-relcand\Resource\native.bodies.brf" and then Mount and Blade crashes completely.

    The only other mod I have installed is enbseries.

    Thanks in advance.

    EDIT: just ran a google search and it seems the problem is that I'm running SW Conquest with Warband, and they are incompatible (darn). Gotta figure out how to do a regular M&B install without steam.
  2. Question Regarding Module Use

    Hi I'm new to Mount and Blade modding, I just recently got warband. I downloaded Gutefiutek's Polished Buildings and Landscapes, but as far as I can tell because they aren't just replacers but separate modules, I can only use one at any given time. What would I need to do to run polished...
  3. Siegfried's "Is It Possible?" Thread

    As far as destruction of one faction or another is concerned, frankly I think that just would make the game more interesting, where as in Native if one faction is gone that radically decreases the diversity in the game world.

    Pisces 说:
    Siegfried91 说:
      *Modelled after medieval Christian Church
      *Allied (permanently) with factions that adhere to its faith, likely Rhodoks, Nords, and Swadia

    That's not very historically accurate. *cough* England, Poland vs Teutonic, Holy Roman Empire, Venice, Black Friday, etc. *cough*

    I always took it that the factions were respecitively Italian, Germanic, and Frankish influence (never saw anywhere that said specifically). Given they may not all be aligned with eachother all the time, but in the 13th Century they are all going to be aligned with the Church.

    War dogs were not a huge point for me; just an idea-- I thought I saw a dog of some sort floating around and was like dang, that would be neat in a new faction.
  4. Siegfried's "Is It Possible?" Thread

    Over the summer I picked up and played Mount and Blade a great deal. With the release of Warband coming up, I'm thinking about playing it again, however the upcoming release (and having just finished a unit in College on Medieval History) has me thinking about certain peeves I had with the M&B...
  5. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    It's probably right in front of my face here :oops: but I searched the list twice for it and couldn't find it. Is there a way to remove the limt of 32 different troop types in your party at once? I'm playing with the Advanced Soldier Tree Commander Mod, and so I have a ton of different troop variations and need away to get around the limit.

    Thank you in advance.


    nvm, I'm an idiot, someone answered it two posts up.
  6. Recruiting Lords without the claimant quest

    Berpol 说:
    You find it here
    Thank you, adding that now. Is there no way though to give your lords land?
  7. Recruiting Lords without the claimant quest

    Is there a way to recruit Lords without the claimant quest? I've heard people say they have done it before, and I am almost certain I saw a tweak for it in MageLord's thread, but before I could look at it my computer overheated and shut down on me, I went back to the thread, and try as I might...
  8. Looking for a Mod

    Hi,

    Are there any mods out there that add new kingdoms to native and are compatible with the Calradia map refinement (if that's even possible)? I'm new here and don't totally understand how compatability works for M&B modules.
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