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  1. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    I'll have to try n work on this tomorrow lol. So very confusing and tedious x.x
  2. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    K. I shall do that. So put it like this;
    load_mod_resource  materials - change grass shader only (to 128 alpha test)
    for that particular line, yes? Just want to make sure its actually supposed to go in there just like that.
  3. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    What I mean is...I'd essentially have to just install everything on PL, yes? Or could I copy everything in PL without overwriting ANY files (I doubt it, since ya know...module.ini is probably changed) of the mods I installed in Native?
  4. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    Okay I have a question about PL. From what I've come to understand....It's a module. And modules have their own files. Now my question is thus; Do I have to reinstall all the mods that are in the Native folder into the PL folder...or what? Cause this is starting to get a lil confusing :/
  5. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    I THINK SO...Not entirely sure :/...Right now trying to get a lot of mods sorted out xD. I have like 15-20 graphical alone, and thats not including all the gameplay ones I wish to try out....x.x
    EDIT: Should've called this Mount & Mod ( or Mod & Blade...or Mod & Wait...or Wait & Mod...lol I can go all day :razz:)
    EDIT: Yes I have, looking again....so they work with PL? And are they BETTER than PL's? If so, then hell yeah Ill dl it
    EDIT: upon thinking...I BELIEVE LOD Mod is the other one that screwed with the MB's, because I remember one file going from 267 kb to 16, and it was a ver 1.4...so yeah, LOD mod had it as well...if need be I can just remove that...or reinstall it...
  6. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    Yeah sorry Havoc ^^;. Im not in mood for a vanilla graphics game lol.
    ------------
    Well, one is polished landscapes, but since I dont have the zips with me n i didnt COPY the files, but rather copy pasta'd them....
    I could list all my stuff thats installed, as one of them should be it...coulda swore they had a readme but meh....
    ----------
    Banner pack, calradia map refinement, horse banners, face textures, flying missiles, gauntlets, horse textures, LOD mod, Armour Project (wei's), world map HD, standard weapon upgrade.
    I believe its one of those...but I cant be sure :/...If its not, Its one of the ones I forgot to move or only half installed...

    So will it affect the 1st mod if I install the polished's files over the 1st one's?
  7. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    Question. Polished replaces 2 files that another mod already replaced (the mb. whatevers...)
    What exactly do I do? :/
    Also...For things that dont specify to add or modify anything in the module or item txt...do they still need it? x.x
    EDIT: Only reason I ask is cause I dont really understand that...people talk bout the txt n ini files screwing up with stuff that doesnt even specify it needs it in the readme, thread, or download page :/...
  8. Eon the Wolf

    [OSP][Item] [Prop]Sibylla Pack Unfinished + Byzantine houses test

    Okay...how exactly do I open the .brf file...and what exactly do I need to do beyond that and installing all the .dds files? :/
  9. Eon the Wolf

    Polished Buildings - Swadian+Vaegir+some new castles pack (RELEASED)

    Okay I want to make sure. Do I HAVE to copy the entirety of the Native folder again, and rename it? Or can I do all this within the single Native Folder? Because Im running this on a flash drive (or attempting to) and I'll probably copy the settings to the installation on my bros pc and the one I eventually have on my PC, and at least on the flash drive, the near 80 MB of the Native with some of my installs already done is near 80 MB...something mine cannot spare with nox and other programs/mods/M&B itself on a 2 gb flash drive that only lets me use 1.86 GB....If I do, I'll try n make it work. If I can just do it within the original folders, you'd be a life saver :3
    EDIT: The reason I ask is because I use PL so....ya know...
  10. Eon the Wolf

    OSP Other 2D Art M&B banner pack -V 1.3 download!-

    Okay, Im new to Mount & Blade as well as modding...How exactly do I 'extract' the textures with Paint.net (it can read .dds) or do I need something else? And what exactly do I need to do, if anything, beyond extracting them to textures? I ask because the readme thats already in textures says I need to change the value on something else to make them work...
    EDIT: Oh nvm, that was in Modules/native/textures....Okay, so just extract the textures n install them directly into the textures folder at the main mount & blade folder...anything else needed?
  11. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    Thanks. I'll be trying with polished first, as I believe it did make it look a bit more beeeyooootiful (xD) than GE2.5, but just so I can understand....Flora CAN be used if its with GE2.5, yesh?
  12. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    Flying Missile Pack, World Map HD, Dalls Mount & Blade HD, Polished Landscapes, Gauntlet textures, Punk Hairstyles and Steampunk dresses, Wei Xiadi's Armour Project, Panoramic Mod, Punkts HiRex textures, Polished buildings, Optimized version of shaders for SM 3.0, Old map sheets (world map variant), Minimalist HUD, The LOD Mod, Font Customizer, Flora Enhancement mod, Face textures, Colorful textures, Calradia Map Refinement, Calradia Map Makeover, Bumpy Textures, Better Horses mod, Banner pack, Banners on Horses, Animations Compilation Mod, Havocs sky textures, & Standard Weapons Upgrade Project.

    Now, I know a few of them obviously should or will or might not work with each other...but others I'm not sure if they'd work together somewhat, work together completely, or ya know...what. Just curious if there are any that dont work anymore, are unneeded because another one I have listed does what it does, or perhaps a patch to the game made the function useless, unneeded, or it was officially added to the vanilla game...
  13. Eon the Wolf

    Native compatible mods list, v1.011 (Graphics, Sounds and Gameplay) 30/1/10

    I hope I'm posting/asking in the right area...I'm interested in quite a few mods, and with my ping a lil too high to effectively play the AvP demo and/or MW2, I figured I'd try n get all the mods I want for M&B....Now, right now the only ones I'm wondering about are graphical....Are there any that would affect others, or that are better than others? Cause I'm looking at a lot of em, and I was wondering if I was allowed to post the names of the ones I was interested in and see which ones are better, or unneeded (either because they dont work or because another mod does it/does it better...)
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