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  1. add only the dark knights invasion?...

    First, I'd like to say that my language is portuguese, but I'll try to write correctly. Well. I read the bugs topic and I saw some bugs that can do the game doesn't work very well, so I don't intend to install the full mod, but I'd like to add one thing to my native, and it's the "dark knights...
  2. Support

    well, I would say that I found very good mod, just need help in one small detail ...
    I got this mod in version 2.1 with some "bugs" from natural polished landscapes mod.As stones that are not fixed to the ground, so I decided to fix village by village, packed with many things such as trees snow textures in the middle of a forest eg. However, I found the recently released version 2.3 of that wonderful mod, however I discovered that it is incompatible with all my scenes created previously to version 2.1, which gave a lot of work to do it, I just wanted to be a suggestion if there is a way to fix this. If there is no way, at least show me how to remove some NPC'S repeated, I would run without problem in version 2.1 if there were no such NPC's ...
    thank's all  :roll:
    (sorry bad english, it's not my language, but I use google tradutor, however I hope that you understand)
  3. Bug Reports and known issues v2.3

    I know this has already been reported, but adding, at the beginning of the game ALL companions are in the Praven's tavern on the ladder in a row and all other cities are left without companions, look at the image:
    semttulozf.png
    (sorry bad english)
  4. Morgh's M&B WB/WFAS Editor v1.50

    Bolkonsky 说:
    You can't remove items from the game because the game will go to use them, and they won't be there.

    but from what I saw on page 53 of this topic, it is possible, according to the morg own, but it is a process that I did not understand, just wanted a better explanation (sorry bad english)
  5. Morgh's M&B WB/WFAS Editor v1.50

    Sorry but, I don't undertand how I can remove items from my game without run with a Run time error, someone can explain better for me pls (sorry bad english) . thank's  :roll:
  6. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    YEAAAAH!!! WORKS GREAT MAN  :mrgreen:, thank's a lot, I take several time trying solve this problem  :???:  (sorry bad english anything)
  7. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    I have very little problem, but annoying to me ... the mod "Polished landscapes" is a shrub that disappears when I get close, and he is in many places, I tried replacing it using openbrf, but he keeps there Someone knows how could I fix this? look at the SS (sorry bad english, tradutor..)

    Normal.
    mbwarband20101216230600.png

    A little close..disappear!
    mbwarband20101216230608.png
    Thank's. :roll:
  8. [B] Improved Buildings

    Omg, looks amazing, I'm without my Pc now, I can't play Mount & Blade, but when I back to play,  This is the first mod I'm going to put on my game!  :grin: (sorry bad english)  :mrgreen:
  9. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    I think I found the problem! but don't know how to solve it ..
    I noticed that this is not exactly above the ruler as the other meshes, see how it is ...
    erro1z.png
    erro2.png
    like I said, I only used the blender to modify the mesh, not changed the animation, I've had success with the mesh of a horse, do not understand what is wrong, but I think the ruler shows the cause of the problem (google translator)
  10. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    Twisted in Open Brf, skeletons are correct, I checked it, my problem is similar to the User Amade (see page 4 of this topic, Amade report the same problem as me on his penultimate spoiler). thank's
  11. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    Another problem..I don't know what to do when I run the animation, the mesh is totally twisted, what can it be? (I modified just the mesh)
    look
    openbrf2010101422040864.png
    thank's...

  12. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    thank's, i'll try it..

    I got it! thanks guy!!! YOU SAVE MY LIFE!  :grin:
  13. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    I need help, the only thing I want is to modify some meshes, but is not working, I do not know what I do, I export a mesh in. obj, open to the blender, modify, export as. obj again but the animation does not run, someone help me replace a mesh without my animation stand? thanks
    (look the spoilers...)
    NEAR (no animation)
    mbwarband20101014002446.png
    FAR(normal)
    mbwarband20101014002515.png
    (google translater used)...

  14. Knights the Last Battle ver 1

    Dante Borgia 说:
    I don't think they can be removed. Try lowering your graphics, resolution, army sizes etc.
    The only problem is the smoke, it's the cause of lag, my pc config is good...and by the way, i don't like firearms, but i love so much this mod, if anyone can help me..pls =/
  15. Knights the Last Battle ver 1

    I need help, firearms cause extreme lag on my computer, anyone know how to remove them permanently from the game? (sorry bad english, google translator on). :roll:
  16. Polished Buildings - Swadian+Vaegir+some new castles pack (RELEASED)

    I love it  :grin:

    the small bugs are the only thing bad about it, but it's cool  :mrgreen:
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