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  1. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Hi there!

    I just saw this thread by chance (I was looking for the source of my avatar... don't ask :p ) and I view all my old messages here.

    I see that the mod is not dead and you wish to go further, I just wanted to say that's great and morally support you.

    Unfortunately I won't be able to do more, as I am now quite busy a lot and I just don't play M&B anymore, but I am just happy to see you continue and having fun with it.

    Take care, I wish you all the success and fun!
  2. Floren d´Asteneuz

    Mount & Blade Warband & Mount & Blade Serial Keys (PLEASE READ!! MAJOR TOPIC!!)

    Lotus Dragon 说:
    They either dont care if we find out or not, or they are trying to get some more money out of us.  As great as some of you think Taleworlds is, it is still a company and companies like making money.

    They don't try to get some more money out of us ! Did you read this thread ? They "make you understand it is important to support the team to do the job they did, as known as the cheapest game worst 20$ sold 50$ to whom have tested the game since the early days to the last".

    Yeah, we have a good game with warband, but it does not worth 28$ for the fist buy then 25$ for the second. You can call me "traitor of the nation" or whatever I do not care. This game suffer great lacks witch we learned to accept because it have a lot of fun. But though I like bread, I won't buy it the price of caviar.

    So I give back the drug-dealer his dope and hope he will have "a lot of money because he worth it and he is a small man compared to mafia".

    If you work like big ones, offer the same work than big ones. And when big ones sell us a new game, it is a real new game, not the same game as before with a 3 days map work, 4 new props and two new animations.
  3. Floren d´Asteneuz

    Item_editor ?

    HokieBT 说:
    there's a link at the top of the page for un-official editor tools, it and other programs are in there.

    direct link - http://forums.taleworlds.com/index.php/topic,27735.0.html

    Thank you, realy ! A big big big thanks !

    The problem was I searched for "Item_editor", "Item" "editor" but never serched for "itemeditor" ! It is in the first page, though !

    Thanks again, you save me !
  4. Floren d´Asteneuz

    Item_editor ?

    Hello, I am looking for a program named "item_editor". A mod conceptor told me I had to use it if I wanted to modify some items in his mod. But the search I did in the forum gave me references but no link, thread nor information about this program. Someone says it is downloadable in the mod...
  5. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    I've got a problem with the towns : Washington is XIXth century if I visit the town, but if I siege it (and the garrison sally out, as I did not try with a big army), I just have a medieval wall like before.

    Good work, though !
  6. Floren d´Asteneuz

    Number of fighters on the map

    Lynores 说:
    Thanks, man. Regarding what you mentioned above, these models were made based on Mr. Sekunda's statements (Osprey's "The Spartan Army") and other viable references. I did take some liberties with a couple models, but not those.

    Oh, ok ! Thank you ! I do not have this Osprey. I have other ospreys about Ancient Greece, but not "The Spartan Army". I will watch it closely ! Thanks again !



    I will make sure I mention each and every model that flees a bit from the real stuff so people won't be confused. I am also thinking about letting the player disable all the models that are not hardcore on accuracy, so they are automatically changed ingame (ie. switch the corinthian for a pilos helmet for spartans and so on).

    Two good ideas !

    Don't expect to push a lot into the game's engine by fighting 300-400 people on a battlemap with trees and such, and have the engine read tenths of 1024x1024 textures with 100% video settings though, because it will crash no matter what you do.

    Yes... I tried with 200 peoples and it goes well. My technique : forget about ragdoll and corpses and everything is fine ! It is still difficult to fight with big armies against big armies and take a lot of time but less than before ! Your mod need a lot of resources but it is beautifull, so it worth it !

    I hope to see the next part, one day, when you'll have the time... Your mod is a treasure in the island of all the mount&blade mods !
  7. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Concerning gloves, they should be longer but I never saw any long glove on any mod on M&B so I assume there is only one type of glove (hourglass gauntlett type) and the only way to have glove is to texture them, am I right ?

    The gloves were used by cavalry, officers or not, and both side.

    Concerning movies, there is one movie (union side) that should be seen too : Glory. Point of view of a black regiment in the union army, so a little close but very interesting.

    Getisbourgh (I did not see yet) have a sequel : Gods and Generals ( http://www.imdb.com/title/tt0279111/ ) witch is well quoted by the fans of US Civil War and maybe less well quoted by general public.

    I think I must see (again) the three of thoses !
  8. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Concerning slow-down, maybe I have a clue.

    The program I use to modify textures is paint.net, quite simple but the only program I have witch open those textures files. I have the tools I want and it does not alter the textures while saving.

    But, for exemple, the textures for the cavalry sergent (and other units, four per file) had the weight of 1366ko. If I save it, without any alteration (just open and save without changing anything in the file nor propertises), the weight change and become 513 ko.

    Maybe the original program used to creat the textures did it by saving non-needed informations ? I insist : the quality of the textures is not altered and everythings works well !

    Maybe the answer is there...
  9. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Keldorn 说:
    Strange here I get no lag. Maybe it is the number of corpses + the smoke from the rifles? Your pc is old?

    Could be the smoke of the guns if any...

    If you plan to change the map to a north-america one in the future you could even add a french faction if you feel up to it, since there was french intervention in Mexico by that time (http://en.wikipedia.org/wiki/French_intervention_in_Mexico).

    It is a great idea !

    About the weapons I think you got all of the most important ones right (including the firing capacity of each one). Springfield and Enfield Rifles were the most used weapons of the civil war.

    I think they should be cheaper and have more precision, particulary springfield, and be slower, but that's just my opinion :wink: Oh, yes, and... not usable on horseback for Springfield ! The Enfield Rifle is more suitable for that ! Shorter and less encombrant.

    The Henry Rifle you introduced was the father of the repeating weapons, followed by the cheaper Spencer that was a much prized weapon at its time and both changed warfare forever.

    Concerning repeating weapons, it is a god idea to include them but the problem is they are the best gun of the game and their price is mostly the same as the one shot guns. So when you have one of those guns (and they are in every market) you are undestructible. The reload time sould be longer (you have to put 16 rounds in this !) and they should be more expensive, IMHO, of course !

    Here is the idea : (the values are realtives, not absolutes)

    1 : springfield, slow, relative indice of precision of 9 or 10, not usable on horseback and having a ratio of price of 2.
    2 : Enfield, slow, relative indice of precision of 8 or 9, usable on horseback and having a ratio of price of 1 or 1.5
    3 : Spencer, fast, relative indice of precision of 7 or 8, usable on horseback and having a ratio of price of 3 or 3.5
    4 : Henry rifle, normal, relative indice of precision of 8 or 9, usable on horseback and having a ratio of price of 4 or 5.
    5 : Kentucky Rifle, verry slow, relative indice of precision of 6 or 7, not usable on horseback and having ratio of price of 0.5 or 1.

    The revolvers too were very popular, used mainly by officers, cavalry and artillery crews. LeMat was very popular amongst the confederates (btw it could fire 9 shots, I don't know how much in the mod because I don't use revolvers, and one shotgun-like projectile from the lower barrel). The colt was the most popular and widespread for being cheapera and for having a improved loading mechanism (6 shots I think).

    Concerning revolver, I do not have comment right now. I just think they should be a little less precise and take a little more time to reload.

    Weapons I suggest:
    1862 Kerr Rifle with scope (one kick-ass sniper rifle of the time, manufactured by the british based on Sharps Rifle);
    1861 Whitworth Rifle with scope (also good and more portable);
    1859 Sharps Rifle with scope (another good sniper rifle);

    Scoped rifles could be verry interesting ! A verry good precision, and could be introduce the sharshooters in troop tree :smile:

    Army model 44 Remington's Revolver;
    Parrot Artillery (a regular cannon with canister ammo);
    The Napoleon Artillery (fired a canister that exploded in thousands of shards); :twisted:
    Gattling Gun (essentially a primitive machine-gun with 6 rotating barrels). :twisted:

    About heavy artillery, I hope there is a way to introduce them in the game. But we must be verry carefull not to do them as god-weapons. A verry low rate of reload could be the good tweak.

    The same concerning gatling. I played "WWII china" mod and there is a machinegun. When you have it, you face all the armies alone. The gateling should be verry expensive and verry heavy, so the bearer cannot run and hide :grin: (unless it is possible to mount it on wheels or support, as in reality)

    The last three are the coolest, but I imagine they must be very hard to implement since they are pieces of artillery. The scoped weapons can, of course, also be implemented without the scope too. Credit me for the idea if you implement them?  :wink:

    I hope it will be done, because I think a time like this one is not complete without artillery.
  10. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Ok. I said I will try to modify some textures to fit historical evidences. I did it, finaly. (for my own purpose)

    The goal was to fit to this : (cf sergent)

    http://img403.imageshack.us/img403/7893/ospreyunioncavalry.jpg

    (I do not have illustration of a sergent from face side right now)

    I started from this texture :

    http://img132.imageshack.us/img132/9586/texturescaporalunionori.jpg but for sergent, not for corporal.

    The result is this :

    http://img151.imageshack.us/img151/8946/texturessergentunion.jpg

    Ingame, it looks like this :

    http://img34.imageshack.us/img34/2533/scsergbng.jpg
    http://img193.imageshack.us/img193/5175/scsergbng2.jpg

    Technicly, I am not able to tweek 3D objects. I am only apt to tweek textures. So there is some inperfections in the rendering due to the fact the 3D object is not ment to show this kind of jacket. But with a 3D tweek, it could be good. Problems I've seen are : neck, buccler and shadows where the trousers originaly ends.

    What I did :

    - add lengh to the jacket
    - add yellow lines
    - add yellow to the neck
    - add belt and buccler
    - changed the insignia texture and got it a little down (maybe too mutch, depending of the source)
    - removed buttons
    - Added arms buttons

    Tell me what you think !
  11. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    The fix works fine for me : I am able to browse into the weapon marchant's inventory. But I just tryed a few minutes so I did not encountered the keldorn's bug.
  12. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Hello ! Thank you for the second fix ! I will try it right now or tomorow evening !

    I have one request : do you need help concerning historical ressources and references ? Concerning Union, I can help you to have more accurate costumes. I talked about lines and belts but there is a lot of things : gloves, different versions of hats, etc, etc. I have a lot of references and pictures of reconstitutions or original pieces, photographes, archeological works, vulgarised archeological works (ospreys, etc) illustrations, etc.

  13. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Did it since my first install ! But does not work. :wink:
  14. Floren d´Asteneuz

    SP Musket Era Fantasy Blue&Grey (Alternative World of North America in 1860th)

    Hello !



    I have the RGL error whenever I try to access to weapons market.


    Concerning non-bug comments, I have a lots about costumes but I will develop when I'll have the time and ressources. The comments are about the red and yellow lines on the jackets of the artillery and cavalry soldiers and about the missing belts. I will try, when I'll have the time, to do some modifications myself, if I can help.
  15. Floren d´Asteneuz

    Hoplite hints

    The problem could be fixed with a mimmic of the reality :

    Spears were used for the first contact. The first line tried to keep the ennemy at a good distance with the spears but a spear is useless when the ennemy pass through the reach and start a more close combat. That's the problem in the game and IRL too. So hoplites had swords to engage close combat when ennemy was too close. The solution could be to add a sword to the hoplites and to script some thing helping the native script to do the appropriate thing. I saw in the native game cavalry switch between lance and sword, so it is technicly possible to do the same with hoplites but it is not an easy work so until then, we have to be patient !
  16. Floren d´Asteneuz

    Frame Rate Slowdown

    Ok... I think AMD optimizer is not the problem : I run an pentium quadcore and have the same problem : slowdown on certain type of lands. Mountains and woods it seems.


    Archonsod 说:
    Hmm. Try turning everything to minimum or off, see if you get the problem. If not, try turning on/up one option at a time and testing to see how it affects the framerate. We need to see if we can narrow it down to a particular setting.

    I did exactly that : trying to turn everything to minimum : no change.

    I saved my game just before a battle where it occures and whatever I do, the battle still slowdown.

    I have to say the slowdown is quite typical : every half seconds, it stops for a tenth second. So it is not realy easy to play ! The average framerate is around 13fps. I am not able to play with this rythmic !

    I had the problem playing the mod "The peloponnesian war" but added a "low textures pack" and everything goes ok. Now I have it with "The Eagles and the wolves" and there is no low textures pack for this mod. I had the problem in native too but rarely.

    I do not know what to do. It is strange it depends of the terrain : my computer have no problem to show "high" numbers of fighters (200) even in a siege ! But some mountains and woods are deadly !

    If you want to know, I have Nvidia 8800 GTS 512Mb and Intel quadcore Q9300, 4,8gb RAM (3,6 efficient) with Windows XP sp3, but I think it will not help us.

    Thank you for your help !

    Regards,

    Floren

    P.s. : sorry for my bad English
  17. Floren d´Asteneuz

    Number of fighters on the map

    Hello ! First of all, I just want to thank you for your work. It is truely amazing and despite a few historical errors (a very few ! The three and two  haired corinthian helmet, for exemple... Well I did not find any references or sources for it, but I might be wrong), your work is a realy...
  18. Floren d´Asteneuz

    How far does renown and charisma go?

    I think I know what is the problem, because I had it too.

    It is a problem near the problem exposed by Captin Kirk.

    With infantry or archers, I do not have any problems but the fact I have sometime one or two continuing charging when I ask to come back.

    But with cavalry, the game is made with as follow :

    You order your cavalry to keep the position.

    Enemy comes and is near my cavalry. Then, my cavalry will break the line and will engage contact with enemy. So it seems the order "keep the position" is not respected but it is : just a few break the line (half is the most) and pursue the enemy.

    I saw it once with footmen too but it is less visible because the horsemen go further and follow longer.

    I see no solution... Just to accept the problem as it is and consider in real combat, there is always someone to break the line and to not follow orders !
  19. Floren d´Asteneuz

    Which faction in M&B are the Arabians?

    I agree Kergit horde is pretty close of medieval Arabian culture... But we have to define "Arabians" ! Is it "peoples and territories issues from Muslims invasions" ? The territories are huge and the differences are as evident as differences between Sweden and Greece.

    We have one common thing : the "nomad" heritage, witch mean : pretty light horses lancer, horse archers. We can find those at every corners of the "Muslim empire". But if you go to east, at Khwarizmi province (Samarkand), you find the descendants of Parthian/Persian cataphracts. Heavy armored (lamelar) horse archer, on a heavy armored (lamelar) horse ! Mongols had the same units. You find pretty armored horsemen on the middle east, from Anatolia to Sogdiane. You have good foot spearmen too. Curved sabre is from Turks and Mongols but on middle east they mainly used a non-curved sabre. Recurved bow is used since around 1000 BC.

    So difficult to say there is an "Arabian" faction, though Arabians are very different !

    So we have to define "Arabians"... But I thing Kergit have the light horses and the lamelar + the bow, the curved sabre, the lance horsemen... They are quite near. And they are settled, so it is nearer !
  20. Floren d´Asteneuz

    Castle sieges still suck

    By my first post on this forum, I must agree with you. The sieges combat are too simple for now... But I think (and hope) it will be more inventive in the next versions of the game ! Lots of things are missing :

    - Artillery (no siege without Siege engineering)
    - Sap team
    - Multiples towers
    - Battering ram (for the doors)

    But saying it is one thing. Doing it is an other. M&B does not have an hollywoodian team able to put billions in special effects. That's why I just play the game as it is and just hope it could change one day.

    About your question, now :

    The tactic I use is not very inventive, but it works for me :

    The rush. I ask my men to hold fire and and give them order to charge. With that, even the archers have their shield to protect them against enemies archers, and everybody is concentrated on the breached wall at the same time, so they are stronger.

    I use a very important trick but not very noble : I do not go in the battle myself. Not because I do not want to be hurt... Just because If I am knocked down, the game stop and the next phase, we start again... Down the wall ! So all the work to rush in is lost and that's where you loose more of your men... So one rush, one fight, and when you have taken the wall,  you have two solutions : (assuming now the wall is safe and you can go yourself on it to give orders and see what's happening)

    1 : keep the wall. The enemy will loose a lot of men (the same proportion you lost when you rushed in to take the wall) and your archers have a good position to fire at will on the enemy who is down in the courtyard.

    2 : Rush on the enemy. The advantage is that it works now like on an open field : you have all the control of the army and can do what you please yourself.

    That's the technique I use and for now it works. I hope I helped !
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