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  1. SP Fantasy Second Age

    Good Luck! Hope you can finish this mod in time before Warband.
  2. 3D model conversion

    Awesome!!!

    The frostmourne blade looks cool!
  3. "Light&Darkness - Heroes of Calradia" for M&B1.010/1.011. Feb 6, 2010 Updated.

    Dark-Tenebrus 说:
    Sounds good, but the link doesn't work..

    The Link does work. You just need to click English on the top right of the page. But you need to register to be able to download the file  :smile: .
  4. OSP Code QoL Companions Overview

    Jedediah Q 说:
    Since i don't know what version you downloaded ( Companions Overview - Source files or Companions Overview Mod you'll simply have to do with two answers.

    1. Source files
    If you downloaded 'Companions Overview - Source files'. You must compile it with the Official M&B module system files (v 1.010).
    http://www.taleworlds.com/download/mb_module_system_1010_0.zip

    The tool you need is Python 2.61
    http://www.python.org/download/releases/2.6.1/

    Search the forum on how to do a proper install - and backup your old native folder. One important note: The file "module_info.py" contains the path to place the newly baked mod. Copy and paste the path to your M&B modules folder and rename the last entry of the path to avoid overwriting original files!

    2. Mod
    The Mod version is the simplest way to test it out. It's pure naked native with C.O. attached. You don't have to do anything but copy the entire folder: "Companions Overview" to your ".../Mount & Blade/Modules/" folder.

    ...It sounds like your trying to implement this to an already existing mod. I would love that to work seamlessly but since the compiler leaves traces and stamps just about everywhere (and this goes for any mod with added code), it's a hard (if not) impossible task trying to figure out what should be added to your existing textfiles. Thus the alt. download with the source files. They are heavily commented for fast copy/paste actions. If you have the source files for your own mod you should be able to fix it in no-time. Just read my 'ReadMe' for instructions.

    I will try to install using the Phyton way.Thanks allot!  :smile:
  5. OSP Code QoL Companions Overview

    Jedediah Q 说:
    HeroicZ, try and post what you've done and maybe we can work it out. You probably know this but the menu option is always visible but won't start up if there are no heroes in your party.

    MountainBlade, very nice indeed. I'm gonna add a config option and give you the inspirational credit.  :cool:
    BTW, you can start a presentation from inside another. Just keep the vars global.

    Currently fixing and adding:
    - Click selection now takes you to a full sheet with everything you need to know, including personality clashes, ALL skills, equipment modifiers, full body mesh view.

    Already done:

    1.2 Changes

    - Automatically shows previously/last checked hero at start-up. Defaults back to first troop in list if this is the first visit or if troop left the party.

    1.1 Changes

    - Renamed 'Equipment' to 'Armor' for continuity/readability

    - "Cutting down the middle man". Added button 'Back to shop'. Takes you straight back to recent store - as it was meant to be from the beginning.
    (only visible if any of current town's shops have been visited prior to C.O.).
      HOTKEY: BackSpace


    First, I copy the Resource and Texture folder from the Source file and paste it into my mod. Then I paste    load_mod_resource = Companions_Overview_mesh    to my module.ini.
  6. OSP Code QoL Companions Overview

    MountainBlade 说:
    Thanks Hokie :smile:

    Heroic, it's explained in the text file:
    ALL code relating to CO is commented with 'JEDEDIAH Q START' and ends with 'JEDEDIAH Q END' for easy find.
    ¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤¤

    To integrate this with your own mod just copy and paste everything between those comments and you're gold.


    -Paste the below in Module.ini:

    load_mod_resource = Companions_Overview_mesh

    -And don't forget to copy/paste the .brf and .dds files

    -_-! Sorry, I didn't read the text file.... and thank you :grin:

    Edit: I follow all the instructions stated there but I can't find a way to open the CO menu in the report menu?....
  7. OSP Code QoL Companions Overview

    I still couldn't find an answer to my question.... Please anyone help me... I really want to implement this feature to my mod. 
  8. OSP Code QoL Companions Overview

    How do you install this feature with other mods? It is compatible with other mod? If so what files must I copy to place in the mod?
    Sry for my English. I am a noob in this kind of things and I don't want to mess up my Modified Improved Native...

    :grin:
  9. Recruit volunteers from settlements based on selected culture

    TheMageLord Tweak does work... but you need to wait 72 hours after you capture a castle.
  10. Star Wars Conquest Mod for M&B 1.x and M&B Warband

    Does it work on V 1.003?
  11. Secondary Attacks: a how-to (with pictures!)

    i would love to see a finishing attack in slow motion....combos..that would be cool !!
  12. Can u answer my question?

    how do i transfer a npc to another module for example from the module pirates,i want to transfer the npc'pirates' to native module??and i want it appear in the tavern
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