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  1. OSP Sci-Fi 3D Art ArchieDuke's Cyberpunk OSP

    I have some problems with armour_common.brf file

    There is a cap_3 and cap_4 meshes which both have a material named 'cap'. Only these two items, cap_3 and cap_4 are not displaying properly (untextured).

    All the other stuffs is working correctly but these two do not. I've run through textures folder but I didn't found any 'cap.dds' material or texture. I also didn't found any 'cap' material or texture in other .brf files.

    Can anyone help?
  2. OSP Code Combat [WIP] Auto-Firing weapons mod

    I have been working with this WIP OSP auto-firing weapons code for such a long time, using Warband 1.174, newest module_system but I still haven't finished because of some problems I have encountered and still hasn't solved.

    I have also found some mods:
    - The Reckoning,
    - The Red Wars,
    - SWC: The New Order,
    - Turmoil Across Stars,

    which are also using Auto-Firing Weapons feature.

    Now, going straight to my questions (working with this script on my first Single Player Mod):


    1) The Script IS working, my hero is shooting auto-fire but it is VERY HARD AND DIFFICULT to hit any AI enemy. What should I do to reduce spreading of bullets? I mean, I would like to achieve the same effect to this video on site:

    moddb (.) com/mods/turmoil-across-the-stars/videos/autofire-testing - as you can see at 00:38, when player is shooting, his projectiles are going STRAIGHT FORWARD.

    2) The bullets I am using are cartridges from Native module. When I am shooting auto-fire, the bullets ARE NOT VISIBLE. I would like to make them more visible. What is the best way to achieve it and HOW to achieve it?

    Thank you all, who are still reading this topic and I hope someone will be able to help me in 2019. I would paste the link to the video but the site says I am not allowed to :smile:
  3. Bug reports

    rcotl:

    I did as you said and it works now, so I don't have problems with export/import .obj files any longer. THX to you.


    I was exporting and importing it because it was my habit and it was ALWAYS working so that's why I was so shocked when this message "cannot import" started to appear. Seems like I need to breaking my habits.
  4. Bug reports

    I cannot import .obj files, I don't know why. They were exported sucessfully from .brf resource of OSP pack and I tried to put them into separate .brf file.

    What was I doing:

    1) opened Openbrf.exe,
    2) clicked on Import static mesh
    3) chose .obj
    4) got a message "Cannot import file C:/Users/Michał/Desktop/Folder EXPORT/newbow1.obj"

    Any suggestions? I tried to export and import AGAIN and AGAIN and re-download the NEWEST version of OpenBRF but still not working.
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