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  1. tdk

    Comments: 3.0 Released

    Cookie Eating Huskarl 说:
    tdk 说:
    First of all, fantastic mod. Made a character called takeda shingen to play as. :razz: I think I asked before, but is there any of removing or disabling your companions from leaving you? I find it quite silly that they complain about each other in an army. I think I asked this when only 2.1 was released? I tried adding in the tweak for companions not leaving, the game would just crash. I think it was the conversation file I tried to tweak.
    If you tried to tweak it and it crashes, you did something wrong. I only remember the catch being that you need to start a new game for every time you activate/deactivate the code.

    A good tip would be to go to the file described in the guide, and use the ctrl+f search function in notepad to find the code you are looking for instead of looking for it by sight. Hope this helps.

    Maybe you could direct me to this guide? I am not sure what you are referring to. Good thing I have only just started playing again.

    One thing I did notice was that I asked to join takeda daimyo as a soldier. He gave me armour and I had to travel around with him. I fought one battle, asked to leave and my relation with him increased by 20. I then asked if I could become a vassal and he accepted. And at the time I only had like 9 villager recruits. I would think this should not happen.
  2. tdk

    Comments: 3.0 Released

    First of all, fantastic mod. Made a character called takeda shingen to play as. :razz: I think I asked before, but is there any of removing or disabling your companions from leaving you? I find it quite silly that they complain about each other in an army. I think I asked this when only 2.1 was released? I tried adding in the tweak for companions not leaving, the game would just crash. I think it was the conversation file I tried to tweak.
  3. tdk

    Comments: 3.0 Released

    Is there a tweak for companions not to leave you? Other mods had this feature with the we hang deserters option. I like having lots of companions with me. Would be a shame to see them leave. I know that certain companions do not like certain other companions but maybe with a tweak they can all play nice.  :grin:

    And simon, it took a while for it to load for me too intially, I just had to wait. Great mod, I quite like the choice of music too.
  4. tdk

    Steam overlay appears for 1 second then disappears randomly

    I have this same issue right now. But I have noticed that this is the case with Dark Souls too. I have not played mb warband in a while though, so I would not know if the steam overlay bugging out is a new thing or not.
  5. tdk

    Battle Size Changer v1.1 for M&B .700 - 1.011+

    I got a popup from kaspersky saying that is was a trojan too. I thought surely it would not be some sort of trojan. So I disabled the kaspersky protection. I installed the battle sizer. Changed the size of battles. Then when I closed programs and tried to reopen I would not be able to reopen them. A message would popup saying that the file could not be found. Surely this is more than a coincidence? I had all sorts of errors when I tried to restart my laptop. I had not downloaded any other sort of file today either, and had only visited this webpage to download it too.
  6. tdk

    2.52 for 1.152?

    Will save files be compatible with the updated version? the updated steam/floris mod version I mean.
  7. tdk

    Sorry to ask about some features of this mod...

    I am not sure if these features I am going to suggest are in the mod already. Is there a system where your companions take all the items from the item pool so they can sell them at a later date? Or automatic selling of equipment and buying/selling of food? And another thing, items I put in the...
  8. tdk

    Bug Reports & Known Issues [v2.52]

    There is an option to make no ammo archers into infantry in the mod options? I think I have only seen to change cavalry to infantry if they lose their horse. If that is the case, I would gladly change it to that.
  9. tdk

    Bug Reports & Known Issues [v2.52]

    I'm sorry, I meant the brown colour that shows up on the minimap that represents infantry. Before they were a light blue to represent archers. Once  they turn into the brown colour that shows on the minimap, they do not respond to commands.
  10. tdk

    Bug Reports & Known Issues [v2.52]

    I am not sure if this is a bug or not, but when the archers turn into the brown colour, the same colour as the infantry, I assume they have used up their arrows. However, they do not listen to any commands I give them, even though they still are highlighted when I press the number 2 for archers. They do not respond to pressing 1 for infantry either. They just stand there getting hit. :sad: Am I overlooking something?
  11. tdk

    Wacky trees and backgrounds using DirectX7

    I recently downloaded the latest mod, hadnt played version prior to it. I get these weird trees too. Sometimes you see faint white lines too. Could it be a graphics card issue? I am using an amd card. And playing the game on dx9 is near unplayable. I am at 10fps at dx9, with dx7, i have 60fps. Thats a really big difference.
  12. tdk

    Tax inefficiency-what is it and how it works?

    I fixed it! Thanks to python! :grin: Well, I think I did... I had to do some scary stuff to bypass that windows cannot find python message... I edited the module_presentation file, then used that converter for expanded to custom quest thing. it made a lot of files. I just copied and pasted the new presentation file over the old one in the floris expanded folder. Went in game, on weekly budget, there was no tax inefficiency text! I was also making a lot of money!
    However, I go to the guy who looks after the money, he still said I had an income of x amount and said something like that the costs of fiefs and garrisons were x amount and that there was a tax inefficiency of 69%. Was this percentage just the percentage of what is taken off for the costs to run the week from the total amount of income earned from the week? I do know that since I think I modded the game, I could have done anything and ruined the whole thing. My eyes could have been playing tricks on me too. I did however wait 2 weeks, and made a lot more money than normally.
  13. tdk

    Tax inefficiency-what is it and how it works?

    Damn, I haven't the slightest clue how to go about this.
  14. tdk

    Tax inefficiency-what is it and how it works?

    I found what I think is the number of centres needed for the taxing to begin. I looked in modules_presentation.py and found some code. If i edit this, and then save what i edited, how will I make effects apply to the game? I think I am asking quite a lot from you... This type of question has been probably been answered already. :sad:
  15. tdk

    Tax inefficiency-what is it and how it works?

    Is this presentation.py in the expanded version by any chance? If not, would I have to uninstall the expanded version then install the dev version?
  16. tdk

    Tax inefficiency-what is it and how it works?

    Sadly I am no king... Is there any way I could edit the presentation file so that the tax inefficiency occurs when you have x amount of properties? I see other mods have ways to do this, but I do enjoy using this floris mod. If you can help me, thank you very much! :smile: But if you can not, I guess I will have to return some fiefs back to the king? So that my tax inefficiency drops?
  17. tdk

    Tax inefficiency-what is it and how it works?

    Is there anyway to reduce it? I even gave away my fiefs and had 3 remaining towns, but the tax inefficiency remained at -24%. I have seen various other topics about how to change the formula to calculate when the tax inefficiency comes into play, but they were from other boards for different mods. Any help with this? I do know that tax inefficiency is supposed to make us realise that we are not meant to control everything, but still...
  18. tdk

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Just wanted to add that a list it shows a list of disabled tweaks saying tweak not supported. I would just like to modify the tax inefficiency... But the boxes to configure it are greyed out. Some boxes from other tweaks are not greyed out though. I have not tested if they work in game though. If it helps, I am using warband 1.143. Trying to get the latest floris mod to work with it. Thank you if you can help me out!
  19. tdk

    TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Hi, just wanted to ask, is this compatible with the floris mod 2.52 version? Because when loading a module, it shows the floris 2.50. When i select that, it asks me to browse the folder. I then select the floris 2.50 module folder. Most of the tweaks are disabled though. You think you might know a solution to this? Or am I overlooking something?
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