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  1. Interceptor

    Beta Patch Notes e1.4.3

    Hey guys, I changed to beta in steam properties and after a 3gb download, I launched the game and it crashed when I started new campaign.
    Any ideas why?
    So far I was playing whatever stable version was current (I didn't temper with beta versions in steam properties of the game up until today)
    I have no mods, I verified the cache.
  2. Interceptor

    SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    If you turn off the white walker invasion to gain some time to prepare and turn it on again after the day 700 (or whenever they invade), will they invade instantly? I'd like to create a faction and get strong a little before I go and fight them.
  3. Interceptor

    Frequently Asked Questions (FAQ)

    Is sailing bugged? When I sail from zendar to Mithridian empire, I land in a port, then it transforms me into a classic land unit, but somehow I cant get back to the ship when I click on the port button. It works like this in the islands and also in the crusade area
  4. Interceptor

    Sickle

    Random was unchecked of course. And the rest, yes. exactly as you say.
  5. Interceptor

    Sickle

    I unsubscribed from the mod, then subscribed to it again (that is proper way to redownload it right?) and tried out a tournament. I think it is still bugged. The missing armor is fixed, but I still spawn with different set of items. I have chosen lance n shield, one handed sword n shield + horse. My companion got the horse, not me... and I got lance n shield + two handed sword.
    As for the sickle, I will have to wait until they change wares.
    bought the sickle in Sunos and tried it out... works great
  6. Interceptor

    Sickle

    I downloaded the mod from steam and found the same problem with the sickle. I used cheats and searched every single weaponsmith. Not a single sickle.
    Starting a new game? hell no!
    Solution: pick a faction you plan to have as enemy, attack their farmers and take the bloody sickle!  :grin:

    not working, because it is not a farming sickle. damn. any idea how could I get one then?
  7. Interceptor

    Gekokujo: Bugs and Suggestions

    Hi all! Great mod you did there, but I really miss some things that could make the game better imho:
    -quests. We are all fed up with native old quests. Some new, lore-related would be great.
    -weapon breaking. This mod Could use thesame system as Viking conquest... That would make wakizashi useful. Now if I'm trying to be historically accurate, I carry both wakizashi and katana but I'm never forced to use wakizashi. And it still takes one of my few slots (as we are limited by the engine). If my katana would brake from time to time, it would be better.
    -shield swords. Another solution for problem described above: if you would make some wakizashis that would look normal but act as a shield, that would solve the problem, but it wouldn't be historically accurate. Another option is to make an option to switch between one handed/shield, like you can with "bastard swords". But I'm not sure if that can be done.
    -swordfighting schools with small quests (this was suggested on first page of this thread I think). We want that!
  8. Interceptor

    Speaking to Sigurd "Snake in the eye"

    Hi! I left Frisia with making King and his nephew angry with me and I headed to Denmark with my ship and two companions. I found Sigurd, but there isnt the line about Sven. I can only talk to him about common things. I did tax collection for him, so I have better relationship with him, but still nothing. What do u think could be the problem?
  9. Interceptor

    Perisno Q&A + FAQ

    how does the map thing work? I looted Drachens map, but still don't see it fully.
  10. Interceptor

    B Other Combat Animation Enhancement - Fifth Release with Trailer 15/11/10

    Hi! I also got problem with ACOK. I tried it with ACOK 1.2 and it went fine (I didnt play for long time, so I don't know what would it do in one hour or such, but installation went fine and I tryied it ingame... no errors). With Acok 1.3 however, I tried both installation methods you described, but both are giving me errors. When I replace native skeletons.brf from warband/commonres with skeletons.brf from CAE and then replace actions.txt from ACOK 1.3 root folder with actions.txt from CAE, it gives me this error: Incorrect skeleton type for anim 571

    The second method with placing CAE skeletons in module resource folder didnt work too, because there is no line "load_resource = skeletons" in ACOK's module.ini, there is only "load_mod_resource = min_mov_skeletons"
    Replacing that line resulted in error on startup and then bugged townsmen in taverns. They were not sitting, but standing in a combat stance. New animations were present, but it was bugged so...

    Anybody can help?
  11. Interceptor

    export import animations from mod to mod

    Hi! I would like to ask if is it possible to export weapon animations from one mod and import them to another mod. Is it possible just by dragging files or such?
  12. Interceptor

    SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Do they plan to make shield bash optional? I turn it off everywhere and there is no such option! omg  :roll:
  13. Interceptor

    Bug Reports & Known Issues [v2.54]

    Hi! I started a new game in expanded version and I don't know if this is a bug or not, but I dont really know why it's happening. I lent 5000 denars in 2 different towns, so I can start velvet enterprise somewhere. The problem is: everywhere I try to start enterprise, guild master says profit would be for example -345 or -452.... there is no city where it is profitable for me and I tried all factions and all edges of map. Why is that?
    (By the way, what is the punishment for not paying lent money on deadline?)
  14. Interceptor

    1257 AD F.A.Q.

    Ordo Teutonicus has more than 5 and there are none :sad:
  15. Interceptor

    1257 AD F.A.Q.

    Did you remove women from the mod? I visited at least milion feasts and I can't find any ladies anywhere. Why?
  16. Interceptor

    Regional Manor - a guide for peasant on how things work

    Village guru told me, that it has been aleready built but whatever... I shall wait few days or weeks. Thanks for help  :mrgreen:
  17. Interceptor

    Regional Manor - a guide for peasant on how things work

    Guys, whole Manor feature rocks. One thing troubles me, I built it in village of Rositte and the manor didn't spawn. In village managment menu, it says that one improvement is built (Manor) and I have options like mill, school etc... and one new option, since I built the manor and it's name is Manor Fortification (eng skill is 4 and it costs like 40-45K denars and takes 26 days to build)

    Any thoughts?

    EDIT: solved! manor was just too far from village, so I couldn't see it.
    I have one question though: I built grain farm. Is farm's NPC in manor itself or should I look for him outside somewhere near houses of villagers? I couldn't find him or farm anywhere- (I want to find him, to set taxes of farm from gold to goods)
  18. Interceptor

    The Complete Idiot's Guide to Installing the SVN version of Anno Domini 1257

    Ok, what do you recommend to do? Can you please provide me with download link of full mod? I thought, that svn is the latest most modern version of mod.
  19. Interceptor

    The Complete Idiot's Guide to Installing the SVN version of Anno Domini 1257

    Hi guys, I just want to ask if this screen is error or if it is ok  :neutral:
    file.html
  20. Interceptor

    The Complete Idiot's Guide to Installing the SVN version of Anno Domini 1257

    Moronic 说:
    ... I don't understand it either, but the way I got around it is just deleting it and starting all over again.

    Well, I deleted the whole Dev1257 folder and started SVN checkout again... I got this  :evil:

    Command: Checkout from https://dev1257.googlecode.com/svn/trunk, revision HEAD, Fully recursive, Externals included 
    Updating: C:\Games\Mount&Blade Warband\Modules\dev1257 
    Added: C:\Games\Mount&Blade Warband\Modules\dev1257\game_variables.txt
    Added: C:\Games\Mount&Blade Warband\Modules\dev1257\Resource\ntb_map_icons.brf  application/octet-stream
    (all other similiar Added C:... messages)
    Added: C:\Games\Mount&Blade Warband\Modules\dev1257\Resource\castle_b.brf  application/octet-stream
    Added: C:\Games\Mount&Blade Warband\Modules\dev1257\Resource\castle_d.brf  application/octet-stream
    Added: C:\Games\Mount&Blade Warband\Modules\dev1257\Resource\castle_f.brf  application/octet-stream
    Error: REPORT of '/svn/!svn/vcc/default': Could not read response body: Secure 
    Error:  connection truncated (https://dev1257.googlecode.com) 
    Completed!: 
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