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  • 用户:HugoC
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  1. List of new SP features (compilation of posts from different threads)

    AndreSo 说:
    Badger0 说:
    Kanoka 说:
    One I found messing around: if you have more than one troops to upgrade, hold ctrl and when upgrade button is pressed, all troops will be upgraded. (No more clicking hundreds of times.)

    Also works with other stuff, such as selling prisoners and transferring troops to/from a garrison.

    Awesome! Finally.
    It always did work for selling prisoners and transferring troops. Would have been nice to hear that you could grab a chosen number of a certain type: going from a bandit hunting party of just companions and a few horse to a field army of 50 Huscarls, 30 Rhodok Marksmen and the rest cavalry remains a clickfest.
  2. Improving Villages

    Make sure the land is safe for the villagers to make their treks to the city and back without being hassled by importunate bandits.

    Spend money in the village.

    Elder quests will make a difference, but if you're not doing the other things (or having another Lord patrol your area for you, if you're Marshal) it won't make enough of a difference.
  3. Defending Villages & Other Thoughts

    Manhattan 说:
    So one day I'm running between the town of Nara (under Swadian control, but belonging to the greedy King Harlus) and I notice a bunch of Khergits heading towards my village, so I run to intercept.  I am positioned over my village, and they are about an inch and a half away to the (east?).  However, I also notice that there is an enemy equidistant to the (west?).  When I try going to one enemy or the other, they lead me away from the village and the other enemy goes to attack the village.  They are very advanced.

    Your problem is that you're facing the Khergits who are the masters of mobile warfare.  If you had an all-cavalry force, and well-developed pathfinding and spotting skills, and the enemy were foot troops, you'd be able to run down one parcel, slaughter them, then return to your village while the raiders were plundering it, and defeat them before they succeed. I think the best battle I've had, in terms of loot and Renown amd plain old fun was one where I was defending one of my villages from a raiding party I caught in the act.

    In your situation, you're going to have to let one of the Khergit parties get stuck into your village, and then try and get back to it before they've finished their dastardly work. It's a harsh leadership decision to have to make, but the village has to be the bait that fixes the Khergits in place so you can kill them. It takes them some hours to complete their pillaging, and if you catch them before they're done, it doesn't do much, if any, harm to the village's prosperity. Once you beat the ones you lef the bait for, you can deal with the others at your leisure.
  4. Rasing Company Cap?

    Nebless 说:
    On the off chance you're playing the original Mount & Blade vice Warband, there is a .txt code change you can find in the 82 tweaks sticky in the Zendar section here.
    On the selfsame offchance (and also on the offchance that it's not changed in Warband...) :

    Leadership: +5 party size per point
    Charisma: +1 party size per point
    Renown: +1 party size per 25 points.
  5. Factions in war.

    Chien 说:
    cant you start the war yourself?
    Not in M&B. Don't know about Warband. In M&B, while you can attack and take castles off other factions, that won't start a general war. Your own nobles won't help you in open field battles (though I gather they'll join in on sieges) and you'll royally piss off the entire enemy nation, so they'll all be after your blood. You have to find the "start me a war" quest, and if that's not an option, you're hosed, wrt general hostilities.
  6. warband single player battle start question

    Do you actually have control of your allies in tournaments in Warband? Don't think you did in M&B original...
  7. Party size morale

    iffy 说:
    I have to say that I agree that the morale thing stinks.  I deal with it as I think it's just an aspect of the game even though it's not realistic.  Someone here told me that a good trick if you can do it is to garrison everyone but your companions and go fight small groups.  This will boost your morale quickly.
    Yeah, if you and your 'close buddies' come back from a successful bandit hunt and grab a full army, they'll be riding high on the tales of your success... It's a bit unrealistic, but just the way the world works, I guess.
    In the past I've always loaded up on all kinds of different food.  However, I'm rethinking my tactics.  99 is maximum morale, so if you have lot of points from +food, your recent events score can only go so high.  I might try the tactic of keeping only one kind of food until my morale starts to drop and there aren't any parties to kill close by.
    That's an interesting approach. Worth a shot. Remember each the score after each component of morale is added in (in the order they're shown on the report, IIRC) is capped at +/- 99 too.
  8. Warband - Companion Fighting

    Schoulayer 说:
    ...only thing I'm dissapointed in so far is the companion infighting.
    So they should all just get along like nice little drones?

    Do you get annoyed that they don't like you undertaking some kinds of actions?

    Most people hated it in the original :???:
    REally? On what do you base that?

    Honestly I can't understand why the concept was carried over to warband (at least, without adding an option button to turn it off).
    Do you understand why you have to actually do or think about anything in the game? It's like that. Maybe there should be an option button to remove sieges, or the need to train troops and select the right mix for the job you want done.

    if anybody knows how to disable it, it'd make my single player experience a lot richer.
    No, it'd make your experience more bland and uninteresting. It'd mean there was no cap to the number of companions you could recruit into your party at once. Flavour would have been removed from the game.
  9. A couple of questions about my "army"?

    stormcricket 说:
    Rescued a peasant woman and a farmer and hired them, so hopefully I can nurse her through to a sword sister.

    You might find that not quite so rewarding; Sword sisters are a bit bobbins compared to other high tier troops, and you'll find she's verrrrry slow to train, since she's the only representative of the troop type. Troops accumulate XP collectively as a "stack" and so smaller "stacks" advance more slowly.
  10. Party size morale

    Bull00 说:
    Add some Calvary and Spotting Skill for speed...

    And Pathfinding skill. Spotting lets you see them before they see you. Pathfinding lets you run faster than them in pursuit of evasion.
  11. What to do now?

    It may seem strange, but you don't actually need parity in numbers to successfully carry the walls of a fortification in an assault in this game. Get yourself a decent set of top-tier infantry (Sergeants, Guards or Huscarls) and you're golden. If you're on basic settings, 50 Huscarls will take a castle (with your assistance) and 100 will take a city. The other, lesser types need a few more.

    Your party size depends on:
    Charisma: +1 per point.
    Leadership: +5 per point
    Renown: +1 per 25

    So go win some battles against tough odds and get your party size up.

    You actually don't really want a castle. They cost you wages to garrison and don't give much return. Make sure that the next thing your Faction takes is a City. If you're the newest, least-landed Lord there's a chance you'll get it assigned to you.
  12. strategy needed.

    You need high renown.

    You need other Lords not to dislike you.

    Win battles against the odds. Don't lose battles; you should be able to pick and choose which battles you join in and avoid the ones that are hopeless. Do quests for Lords to get positive Relations. Get your renown over 1000 and you'll be in with a shout of getting elected.

    In the meantime, do the Marshal's job for 'im. Get yourself a passle of Swadian Sergeants (70 should do) and go take objectives yourself. It's a player-centric game and if you don't do stuff, your faction won't succeed.

    You could also traipse around your Faction's Guild Masters in towns until you find the "make peace" quest. Completing that will net you some cash if you do it right and cut the number of enemies in half.
  13. Why are shields force fields?

    scythe111 说:
    I can see durability and resistance- maybe. You learn how to block to make your shield last longer. Ok. But you can't make it bigger with yo MIND. (That's what she said! :grin:)
    Since you don't have any ability to position your shield when you're using it to block, the shield skill represents you positioning your shield well to counter current perceived threats: raising it over your head when being shot down upon; keping an eye for incoming low shots and dropping your shield to cover it. It's not a perfect representation, and possibly shouldn't actually apply against archers, since small shields really aren't much use against arrers, but I think they use the same mechanic for all incoming blows, and it is possible IRL to defend your legs against a melee attack with a buckler.

    Then there's the balance issue.
  14. How would you rate the "solo" game?

    ebenweb 说:
    Really?  I thought Warbands was just M&B multiplayer...  What's the difference?
    The multiplayer section of Warband is not persistent. It's not an MMO. It's more like a FPS deathmatch server kind of setup. The 'campaign' part of Warband is single-player only. And questions about Warband should go in the Warband section: The Guildhall.

    Whether you'd find it exciting or not is very much down to what you like.
  15. throwing weapons.. one question

    How big is a war spear? If it's anything like a hoplite spear (that Spartans would, IRL have used) it's not really an effective throwing weapon (too long and heavy, and you haven't got an effective backup if you're a hoplite... if you did, you wouldn't be using a 1-handed spear...). Since M&B is trying to be fairly realistic within certain bounds, I think throwing a decent thrusting spear like a boar spear or one such as hoplites would have used isn't really in the brief. Maybe there'll be a Spartans mod, based on the (fantasy) movie "300" (or, funnier, the PG13 trailer version :smile: ) but I can't see it in vanilla.
  16. Heroes and stuff

    You can look at your morale score and how it's made up in your "Reports" screen. Food affects it, as does Leadership skill, and "recent events". Recent events includes things like: winning battles (+ve); losing battle rounds and battles (-ve); running out of food (-ve).
  17. Unit tree

    Or if you'd rather have it in html:
    http://strategywiki.org/wiki/Mount%26Blade/Table_of_Contents
    The various Faction entries include their unit trees.
  18. Sea Raiders

    Look at the 84 tweaks.
  19. What is the hardest Castle to seige?

    mundilfaeri 说:
    HugoC 说:
    Only if you wanted to have to rebuild the castle before you could use it.
    A strategic position is more important than a bunch of wood.
    Of course it is. Did I say otherwise? No.
    Of course, it depends on your resources and the quality of the fortification you'd be willing to raze to the ground.
    No it doesn't. The statement "if you wanted to rebuild the castle before you use it." is entirely absolute. You either want to use it or you do not, and if you have razed it you will have to rebuild it before that is possible.

    Building a wooden castle on the scale of Almerra is probably beyond the timescale of most games. There's a ****tonne of wood in that structure.
  20. Companion party skills and battle question

    CremeFraiche 说:
    Thanks for clearing that out. Never occured to me that there were leader / party skills but now when you point it out its all so obvious
    There are still further wrinkles that don't leap out at first look, like Trainer, which is a 'personal' skill, but everybody in your party contributes where they can, not just the highest level.

    Also, the bonus to Companions' party skills from the PC knowing something about those skills isn't obvious to start with. The fact that the PC gets their own bonus too, if they're the highest-skilled with a given party skill is also a bit counter-intuitive.
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