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  1. Cero

    AAR: An Arrow's Flight

    Not gonna lie, I'm pretty excited to see a new AAR here - it's been too long. I like your writing style and I'm looking forward to reading more!  :grin:
  2. Cero

    (Low) Fantasy Play-by-post RP: Interest Check: OOC UPDATED!

    Finished up my character - just have to flesh him out a bit at this point. What can you tell me about the Turaggate horse tribes? Specifically, what are their internal politics like? I'd assume there's tons of internecine warfare between the different tribes, but for lore's sake, was there ever a figure in the tradition of Temujin who unified the tribes at some point? Or have they always been disparate political entities?
  3. Cero

    Can you renounce kingship? and other queries

    michaelvillena 说:
    I take it that you lost the Khergit town that you captured.  Have you tried approaching another faction's king and offering to become their vassal?  You can always renounce vassalage later.

    If you approach another nation's sovereign and they're not following you to attack you, you can ask to become one of their vassals and join their kingdom.
  4. Cero

    (Low) Fantasy Play-by-post RP: Interest Check: OOC UPDATED!

    Heyo, I'd be interested in joining in on this RP. I haven't roleplayed on this particular forum before, but I spent a decent amount of time in middle and high school doing play-by-post RPs (hopefully, my writing skills have improved somewhat since then). Is there room for one more?
  5. Cero

    What's the least party size you have started your own kingdom with?

    In my current playthrough, I started with 78.  :razz:
  6. Cero

    Importing and Right to rule

    I don't believe so. Importing and exporting characters only transfer the stats, money, and experience. If you do want to change a character's Right to Rule, start the game, press Ctrl + "~" and type "cheatmenu". Then go to your Camp menu and changing your Right to Rule should appear as an option.
  7. Cero

    Best heavy cavalry?

    In terms of equipment, the Swadian Knights win out, since their secondary horse is a War Horse, as opposed to the Sarranid Mamluke's Sarranid Horse. Weapon-wise, Swadian Knights usually have two-handed swords, morningstars, lances, and heater shields, while Sarranid Mamlukes usually have elite scimitars, lances, two-handed maces, and elite cavalry shields. Armor-wise, they're pretty much the same. I doubt you'll notice a significant difference between the two in a siege situation, so it really comes down to which your prefer aesthetics-wise.
  8. Cero

    SP Native Musket Era [WB] Calradia Imperial Age: Napoleonic Era Inspired M&B! BETA 3.1 OUT PAGE 31

    Ahhhh! I'm loving the mod so far. I'm having lots of fun as a Sarranid nomadic woman attempting to bring back horse archery in a time of steel and flame.

    Right quick, I believe one of the Rhodok cleavers is still in the game with the name "unused." Also, I believe the Mercenary Line Infantry Hat has +202 head armor.
  9. Cero

    Main Thread - 3.0 released!

    4:30 during that siege. Dayummm...

    Also, are those new archery animations that I see?

    Looking good! :grin:
  10. Cero

    SP Native Musket Era [WB] Calradia Imperial Age: Napoleonic Era Inspired M&B! BETA 3.1 OUT PAGE 31

    I like that the Kessick-Khergits still follow an overarching purple color scheme. I'm assuming that the other nations' uniforms will follow similar patterns?
  11. Cero

    Main Thread - 3.0 released!

    Ooooooh. Are we talking about Companion NPCs, then? Or faction lords?
  12. Cero

    Main Thread - 3.0 released!

    jacobhinds 说:
    It's worth it, though. There are a ton of new features I've crammed in, for example instead of a "mill" in villages only, you can industrialise any settlement, and you'll see chimneys and factories. NPC complaints make a bit more sense as a result - you have some people who are "modernisers" and recruit advanced musketmen when they become lords, and others who are "traditionalists" who dislike the modernisers and refuse to recruit musketmen at all.

    If you don't mind, could you explain how you can make this work? I'm interested in how it's possible to modify army compositions within a faction, at least I'm assuming that a faction can contain both "modernist" and "traditionalist" lords.
  13. Cero

    I'm having difficulty conquering Calradia

    It seems that your main problem is you don't have enough troops, if I'm correct. One thing you need to know about garrisons is that with the AI, it's the number, not quality of the troops in the garrison. That is, 500 recruits is far more effective at dissuading the AI from a siege than 100 huscarls. If you haven't already, download the Diplomacy mod and import your savegame to it. One of it's best features is including a recruiter which allows you to recruit and train large numbers of peasants, which you'll need in order to build huge garrisons of weaker troops. In addition, the political and cultural features included with it are invaluable.

    Once you have your garrisons prepared, destroy your enemies in field battles and throw any you capture in jail in order to destroy factions faster. That's really all you can do, since the AI's diplomatic options are fairly rudimentary. Only recruit upstanding and honorable lords and make sure you distribute fiefs to them , otherwise their relation will still drop. However, once they have a fief, you shouldn't have any problems with bad relations to your lords.
  14. Cero

    Main Thread - 3.0 released!

    I'm unable to download the beta without a "Premium" account, so if its not too much trouble, could you host it on a different site?
  15. Cero

    Main Thread - 3.0 released!

    Looking good! I just have a question about Heavy Cavalry in this mod. I noticed in one of your earlier screenshots a force of Mamluk-esque troops with war horses, great lances, and steel shields and was wondering about them. I've found that pikemen, even when restricted to thrusting attacks, are generally ineffective against armored cavalry, simply because they can't pierce their armor. How common will heavy cavalry be in this mod and how can we effectively counter it?

    Edit: Also, what's up with this? Easter egg, perhaps?  :shock:

    They also do the- hey, who's this?
    tMaqtWg.jpg
  16. Cero

    Real speed run this time. (Finished - 162 days)

    Bravo, bakters. I will say I was a bit skeptical when I first saw this thread, but 162 days? Well done. I've only played through to the end on max difficulty once before, after around a thousand days. My second time around, I'm five hundred days in with only the Rhodoks left and around thirty or so lords.

    In any case, I'm intrigued that you decided not to release lords, honor be damned. Were there any benefits to high honor in your previous playthroughs? I mean, aside from increased relation with honorable/upstanding lords. On the flip side, were there any disadvantages to low honor that you noticed?

    I'm assuming you'll be putting up some screenies, so I eagerly await them.  :grin:
  17. Cero

    Main Thread - 3.0 released!

    jacobhinds 说:

    This screenshot is awesome.
  18. Cero

    Does anyone here actually recruit from prisoners?

    Morale isn't a factor for garrisoned troops, as morale only affects how quickly one's troops rout. The only time you'll see troops rout is in a field battle. Firing rate is not affected by morale. But you're still correct in that faction troops of a similar tier are usually superior to outlaw or mercenary troops of the same tier, both in terms of fighting ability and wages.
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