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  • 用户:DMcain
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  1. Is it possible...

    Had a nifty idea LATE last night.... Is it possible, and how much actual work would be involved in making all those tiny village grow into actual towns? My thought was to add the various town improvements to the menu for the villages, Tavern, Merchants, Town walls, etc. Adding them to the...
  2. Custom Character Building

    Right then.  After a few weeks of messing around with this silly module system, and trying out various things, I've decided that I want a custom character right off the bat. I've got the menus done, got my constants defined, and all that rot. Here's what I got so far (all references are in...
  3. Yet another question about banners

    With all the wonderful work done and being done on banners and banner selection, has ANYONE tried to implement a menu selection so the player can decide if he wants it oriented vertical or horizontal? I know that orientation is decided somewhere, but: - is it hard-coded? - is it based on the...
  4. [REQ] - Troop Barracks : trigger needed

    Ok, here goes. I've added a castle/town improvement called 'Troop Barracks'. I've already figured out and made the changes to the module_game_menus.py, module_scripts.py and module_constants.py. I want the new trigger to do 2 things, once per week. 1) Train my garrison - weekly xp gain. 2)...
  5. Ransom Broker Prices - Mod system 1.010

    After getting fed up with 50d for whoever I sold to ransom broker, I did some poking in the module_scripts.py and noticed that by adding 1 line to script_game_get_prisoner_price, I could get the prices based on their level.   # script_game_get_prisoner_price   # This script is called from the...
  6. Modifying the garrison list - How do I do it?

    When you mouse over a castle or town, you get a list of what's in there. Later in the game, when most castles and towns have a couple hundred prisoners, 3 or 4 lords and oodles of troops, this list gets quite long and doesn't fit on the screen (well, not my screen). What I would like to do is to...
  7. Party size morale modifier

    I have this nifty idea to calculate an optimum party size based on my leadership score when calculating the morale modifier.  My problem is, I can't figure out where to put it in the morale calculation script, or the way to code the effect I want. Here's the block of code I'm working with...
  8. Inventory Management as party skill?

    I've been poking around a bit in the module files and noticed that almost every NPC out there has Inventory Management. My main concern is with the hireable heroes (i.e. Rolf, Ymira, etc). Is it possible to make the Inventory Management skill party based so that the effects are cumulative...
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