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  1. Floris Evolved 1.11b Expanded tree troops analysis

    I have re-evaluated troops.
    Now cavalry has been compared with infantry.
    And horse archers has been compared as archers.

    Missile troops comparison:
    First, crossbowmen has been compared with archers.
    Then evaluated separately.
    Archers has been evaluated separately among archers.

    Pictures with troop trees now have following key:
    Medals are given to overall good troops.
    Text explanation explains roles in combat.
  2. No Bandits, Thousands of Manhunters

    It seems you've modded something wrong. I didn't have the same problem neither with Floris, nor with Floris evolved. There were always bandits.
  3. Reasons on Choosing Lower Tier Troops?

    Low tier "end of branch" troops are there to lower army cost. I use them as castle and town garrison. Mostly with addition of some top tier troops.
  4. Floris Evolved 1.11b Expanded tree troops analysis

    Hi. I play Floris Evolved 1.11b with Expanded tree troops. Naturally, I wanted to know which troops are the best. The easiest (and most accurate) way to determine this is to analyse troop stats. So I took screenshots of ingame stats of each unit. Except for Freelancers. I couldn't find their in...
  5. Support

    Hi. Floris Evolved 1.10 with 1.11b Patch Hot Fix.
    I got a quest from Delinard to eliminate forest bandit hideout. I did so. In the process this unlucky bastard lost a battle, got captured and got executed. But the quest wasn't cancelled. So Delinard has been erased from Lords list. And I can't finish quest. And more frustrating, I can't get another "eliminate bandit hideout" quest, though there are several hideouts I've discovered.

    I believe I should edit quest into finished state. How can I do that?
  6. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    Calapine 说:
    First, thank you for keeping your awesome mod updated.  :grin:

    Unfortunatly, I get a nasty error using the latest version:

    插入代码块:
    SCRIPT ERROR ON OPCODE 921: Invalid Overlay ID: 474; LINE NO: 42: 
     At Script [630] update_agent_hp_bar. 
     At Script [630] update_agent_hp_bar.

    That happens most times I enter a battle. I noticed it because battle text stops appearing, when checking recent messages I saw the log was flooded with this error. Only closing and restarting WB fixes it...until the next battle.  :neutral:

    I am using a clean install of WB 1.143 Steam version and your Mod 1.00 Full Beta 2. No other mods used.

    I have the same problem. But for me ALL text stops appearing. If I ignore the fact and continue playing, sometimes text starts appearing again. After entering cities and a couple of game days. Sometimes text doesn't start appearing and I have to re-enter the game.
  7. SP Native Native Mod Compilation - NMC 1.153 beta2 released

    I can't play Warband without Full version of Native Mod Compilation :sad: It's so hard to wait for updated version of it...
  8. B Native Other Polished Landscapes [RELEASED][news pg. 19]

    gutekfiutek , could you please desctibe your MOD more? Polished means graphical enhancements only or less mountains and hills in combat map? I was looking for a mod for Native which makes terrain in combat map more like plains. Because currently combat maps have unrealistically many hills and mountains. Maybe anybody can direct me to such mod?
  9. TweakMB (With Fire & Sword support!) [v5.09; updated 12.29.13]

    Thank you for TweakMB - very useful program.
    Kindly note version 2.70 of TweakMB makes quest "Rescue imprisoned lord" buggy. It cannot be finished. Imprisoned lord just stands near prison and there is no any resistance from prison guards.
    The quest can be finished if all modification from TweakMB are removed (I've restored my backup of original non-modified INI files).
  10. Friendly fire ON?

    Is there a way to turn on friendly fire for all those bots? I'm really tired to get hits from one bot THROUGH another bot who is standing before me. I'm very tired to get ranged hits through enemy horses and enemy bots.
  11. [S] Native Enhanced (New alpha version)

    Well, I also use Tweak MB. But I don't present it as a Modification.
  12. Arena figthers team up on me

    sirinan 说:
    Since they're teammates, they won't attack each other, and they don't damage each other even if they do hit (same rules as allied troops.)
    That's the most annoying feature of the game for me. Not regarding only arena fights, but any fights. Enemy team members hit THROUGH each other damaging only me. This ridiculous situation is most notable during sparring practice. I usually fight with 2 NPCs, so it is very common that one guy with shield and one-handed sword is right ahead of me, while second guy with either two-handed sword or staff is behind him. First guy blocks my hits with shield, while second hit me with two-handed sword or staff THROUGH first guy.
  13. Procure a gift quest does not proceed in 1.126

    And bug with this quest hasn't been fixed even in 1.127.
  14. Bug Reports: 1.09

    xenoargh 说:
    2.  I don't plan to go back to Native's sounds, I like what Checkmaty's sound pack added, but if there's something in particular that's annoying, I might look at it.
    How hard is it to revert to native sounds by myself? If it is only "overwrite Sounds folder in Blood_and_Steel with Sounds folder from Native" - I'm sure I can do that :smile: I guess I'd even do it if it requires some editing of INI file.
    Would you please give me a hint?
  15. Bug Reports: 1.09

    Inventory autosorting is still there. And it is still really annoying.

    Not a bug: How can I revert to "Native" sounds in this mod?
  16. Bug Reports: 1.09

    I don't know if it is a bug. There is a Cannon round for sale in marketplace. Shot-Shell has price 1625 denars and +15 damage bonus. Solid cannon round has +244 damage bonus and price 130 denars. Are they for different weapons? Or why such difference in price if second offers greater damage bonus?
  17. Question a bout Installation

    Should the mod be installed with native "native" directory? Because I've modded mine with TweakMB. Or it doesn't matter?
  18. v.1.125 price of slaves

    Is it normal that after installing a fresh copy of 1.125 game (this version installer was downloaded from website) slave traders now buy ANY type of slaves at 27 denars? After I used TweakMB making "tavern keepers buy slaves", tavern keepers buy slaves at 50 denars. Buy slave traders have same...
  19. HUGE Error with Autocalc battles - help! (send your menus.txt?)

    20K XP for 4 looters! Man, that's a dream came true! Why do you want to fix it?

    Now regarding Menus.txt.
    1) TweakMB stores unmodified versions of file in Mount&Blade Warband\Modules\Native\TweakMB backups\
    2) Reinstalling a game and patching it with official patch will give you ALL txt files unmodified.

    So you don't need to ask for menus.txt from somebody.
  20. Native Improved Mod for M&B 1.011. V.1.3 released on 30/10/08.

    Is this mod campatible with Warband v 1.113?
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