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  1. tarassos

    Cant fast travel with cheats enabled

    I want to fast travel but it doesnt work when i press ctrl+space i know the standard doesnt work either cheats on
  2. tarassos

    Error run out of video memory

    ok fixed it enabled wse2 beta :grin:
  3. tarassos

    Error run out of video memory

    btw if i open it from warband not crpg launcher it says finished the loading screen and nothing
  4. tarassos

    Error run out of video memory

    Thanks for the answers guys i tried uninstall on steam and  first move my mods to other folder and see how it goes but no luck :sad:
  5. tarassos

    Cant see my mods on launcher

    M.ArdA 说:
    The number of modules to be shown on the Warband Launcher is 32. Maybe delete some of the modules you don't play?
    Thats an option too :grin: yep it worked like that thanks :grin:
  6. tarassos

    Error run out of video memory

    I installed crpg the mod and it says this error my other mods work fine and i watched all the other fixes online none seem to work here is rgl_config file specs gtx 1060 3gb new drivers i5 6600k 16gb ram ssd 250gb 2 tbs 2 hdds first_time = 0 texture_detail = 50 render_buffer_size = 5...
  7. tarassos

    Cant see my mods on launcher

    ok man i suppose i have to reinstall :grin:
  8. tarassos

    Cant see my mods on launcher

    I have installed 44 mods and i can see only 32 is it possible to increase number of launcher mods?
  9. tarassos

    SP Dark Ages [Submod] Dark Age 867AD

    Zeqe 说:
    I tried a lot of different things, but I finally found out why Tarassos and I are likely having this problem. I was wrong about menus.txt, but when I edited the

    "set_version" in module config file from 1168 to 1172 it now works completely fine

    It's at the very top of the file, and I can't open it now because I am at work, but changing that one line to reflect that my Warband version was 1.172 fixed the problem and everything seems to be working fine now.
    Thanks a lot man it worked finally so simple :wink:
  10. tarassos

    SP Dark Ages [Submod] Dark Age 867AD

    ha3481 说:
    tarassos 说:
    -- RAM: Available physical RAM: 1023MB/1024MB
    1023MB correct?

    tarassos 说:
    Switching to menu window...
    If you don't have a slot free to save your game, you cant start a new one. Delete one save and try again.
    Mavkiel (c)
    Thanks for the answer man i have all save slots free i have deleted the save files on documents i have 16gb ram btw i dont understand i had played an oldest version of your mod 1.4 and it worked perfectly i dont understand
  11. tarassos

    SP Dark Ages [Submod] Dark Age 867AD

    kalarhan 说:
    tarassos 说:
    Thanks for the answers guys but i did a clean install on steam of viking conquest but maybe i will do a full uninstall of warband to check if it still persists btw on other mods i can start new game no problem this is actually new to me and i dont use optional pack

    Steam keeps the game and DLC updated to the latest versions, so as long you bought and activated all the games on Steam the version is not a issue.

    a mod for VC is not like a mod for Warband. Simple because a DLC has extra checks for game versions, serial keys, etc. First thingy you need to test is if you can even start a vanilla VC campaign.

    for other possible issues you can talk with the modder (@ha3481). I would recommend you add extra info like your rgl_log.txt, PC setup, etc.

    Cheers
    Hey man btw i can play viking conquest alone or blood eagle and regular warband here is rgl_log file

    Starting new log file.
    Version:  1.172

    -- OS: Microsoft  (build 9200), 64-bit
    -- RAM: Available physical RAM: 1023MB/1024MB
    -- CPU: Intel(R) Core(TM) i5-6600K CPU @ 3.50GHz (GenuineIntel)
    - L2 cache size: 256K
    - CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
    - Number of CPUs: 4 ( Speed: ~3504MHz / ~3504MHz / ~3504MHz / ~3504MHz )

    -- GPU:
    - D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: AMD Radeon R9 200 Series
    - Texture Memory: 4095 ( Available Texture Memory: 4064 )


    Processing Ini File {
    Module_name =  DarkAge_2_0
    Num Hints =  12
    Setting Map Min X =  -257.903931
    Setting Map Max X =  281.758240
    Setting Map Min Y =  -281.854553
    Setting Map Max Y =  290.571899
    Setting Time Multiplier =  0.250000
    Setting Seeing Range Multiplier =  6.500000
    Setting Track Spotting Multiplier =  0.800000
    Setting player_wounded_treshold =  5.000000
    Setting hero_wounded_treshold =  15.000000
    Setting Skill Prisoner Management Bonus =  5
    Setting Skill Leadership Bonus =  3
    Setting Base Companion Limit =  20
    Setting player_xp_multiplier =  1.000000
    Setting hero_xp_multiplier =  2.000000
    Setting regulars_xp_multiplier =  2.000000
    Setting damage_interrupt_attack_treshold =  3.000000
    Setting damage_interrupt_attack_treshold_mp =  3.000000
    Setting armor_soak_factor_against_cut =  0.800000
    Setting armor_soak_factor_against_pierce =  0.650000
    Setting armor_soak_factor_against_blunt =  0.650000
    Setting armor_reduction_factor_against_cut =  0.950000
    Setting armor_reduction_factor_against_pierce =  0.650000
    Setting armor_reduction_factor_against_blunt =  0.750000
    Setting horse_charge_damage_multiplier =  1.000000
    Setting couched_lance_damage_multiplier =  0.650000
    Setting fall_damage_multiplier =  1.000000
    Setting shield_penetration_offset =  30.000000
    Setting shield_penetration_factor =  3.000000
    Setting missile_damage_speed_power =  2.000000
    Setting melee_damage_speed_power =  1.400000
    Setting multiplayer_walk_enabled =  0
    Setting mission_object_prune_time =  180
    Scan Module Textures =  1
    Scan Module Sounds =  1
    Unrecognized Module_info directive =  give_performance_warnings . Skipping.
    Loading Module Resource  La_Grandmasters_Shaders
    Loading Module Resource  test
    Loading Module Resource  shaders
    Loading Module Resource  textures
    Loading Module Resource  da_vc_materials
    Loading Module Resource  materials
    Loading Module Resource  materials_face_gen
    Loading Module Resource  vc_bodies
    Loading Module Resource  uimeshes
    Loading Module Resource  meshes_face_gen
    Loading Module Resource  helpers
    Loading Module Resource  particle_meshes
    Loading Module Resource  skeletons
    Loading Module Resource  object_meshes
    Loading Module Resource  object_bodies
    Loading Module Resource  goods_meshes
    Loading Module Resource  item_meshes1
    Loading Module Resource  food
    Loading Module Resource  village_houses
    Loading Module Resource  village_houses_a
    Loading Module Resource  village_houses_b
    Loading Module Resource  interiors_a
    Loading Module Resource  interiors_b
    Loading Module Resource  interiors_c
    Loading Module Resource  arena
    Loading Module Resource  castle_a
    Loading Module Resource  dungeon
    Loading Module Resource  snowy_houses
    Loading Module Resource  square_keep
    Loading Module Resource  user_interface_b
    Loading Module Resource  user_interface_c
    Loading Module Resource  user_interface_d
    Loading Module Resource  scene_encounter_spot
    Loading Module Resource  interior_thirsty_lion
    Loading Module Resource  houses1
    Loading Module Resource  wall_meshes1
    Loading Module Resource  town_houses
    Loading Module Resource  doors
    Loading Module Resource  churches
    Loading Module Resource  castle_c
    Loading Module Resource  castle_d
    Loading Module Resource  castle_e
    Loading Module Resource  castle_f
    Loading Module Resource  castle_g
    Loading Module Resource  castle_h
    Loading Module Resource  castle_i
    Loading Module Resource  viking_houses
    Loading Module Resource  town_houses_c
    Loading Module Resource  prisons
    Loading Module Resource  prisons_b
    Loading Module Resource  object_b
    Loading Module Resource  destroy
    Loading Module Resource  interiors_steppe
    Loading Module Resource  town_houses_d
    Loading Module Resource  ani_horse_mounted
    Loading Module Resource  horse_skeleton
    Loading Module Resource  instruments
    Loading Module Resource  simple_primitives
    Loading Module Resource  ani_man_walk
    Loading Module Resource  ani_death
    Loading Module Resource  ani_stand_guardsman
    Loading Module Resource  ani_human_mounted
    Loading Module Resource  ani_lady_stand
    Loading Module Resource  ani_poses
    Loading Module Resource  ani_man_cheer
    Loading Module Resource  ani_stand_onhorse
    Loading Module Resource  ani_strikes
    Loading Module Resource  ani_equip_arms
    Loading Module Resource  ani_run_p
    Loading Module Resource  ani_run_forward_left_right
    Loading Module Resource  uni_strikes3
    Loading Module Resource  ani_walk_sideways
    Loading Module Resource  ani_run_sideways
    Loading Module Resource  ani_stand
    Loading Module Resource  ani_crouch_down
    Loading Module Resource  ani_low_walk
    Loading Module Resource  ani_turn_man
    Loading Module Resource  ani_lancer
    Loading Module Resource  ani_attacks
    Loading Module Resource  ani_kicks
    Loading Module Resource  ani_walk_backward
    Loading Module Resource  ani_run_lookingsides
    Loading Module Resource  ani_defends
    Loading Module Resource  ani_walk_lookingsides
    Loading Module Resource  ani_jump
    Loading Module Resource  ani_wedding
    Loading Module Resource  uni_jump
    Loading Module Resource  uni_stances
    Loading Module Resource  uni_equip
    Loading Module Resource  uni_strike
    Loading Module Resource  uni_throws
    Loading Module Resource  uni_fistswing
    Loading Module Resource  uni_lord_stand
    Loading Module Resource  uni_defence
    Loading Module Resource  uni_sideways
    Loading Module Resource  dart
    Loading Module Resource  rock
    Loading Module Resource  raw_materials
    Loading Module Resource  gauntlets_new
    Loading Module Resource  bride_dress
    Loading Module Resource  ui_server_filter
    Loading Module Resource  ship
    Loading Module Resource  arabian_houses
    Loading Module Resource  object_c
    Loading Module Resource  valleyProps
    Loading Module Resource  workshops
    Loading Module Resource  barrier_primitives
    Loading Module Resource  town_houses_e
    Loading Module Resource  wb_mp_objects_a
    Loading Module Resource  vc_arcosyflechas
    Loading Module Resource  bry_banners
    Loading Module Resource  bry_banners_default
    Loading Module Resource  bry_battlebanners
    Loading Module Resource  bry_flags_vertical
    Loading Module Resource  vc_clerics
    Loading Module Resource  vc_female_dresses
    Loading Module Resource  vc_shoes
    Loading Module Resource  vc_native
    Loading Module Resource  vc_props
    Loading Module Resource  vc_props2
    Loading Module Resource  vc_props3
    Loading Module Resource  vc_props_new_houses
    Loading Module Resource  vc_sea_battle
    Loading Module Resource  dedal_anims
    Loading Module Resource  vc_hoods
    Loading Module Resource  vc_food
    Loading Module Resource  vc_tradeitems
    Loading Module Resource  vc_knifes
    Loading Module Resource  La_Grandmasters_map_text
    Loading Module Resource  vc_work
    Loading Module Resource  vc_animals
    Loading Module Resource  da_polished_landscape
    Loading Module Resource  particles_2
    Loading Module Resource  da_iconos
    Loading Module Resource  da_map_iconchars
    Loading Module Resource  da_map_objects
    Loading Module Resource  da_pictures
    Loading Module Resource  da_skyboxes
    Loading Module Resource  da_terrain_borders
    Loading Module Resource  da_horses
    Loading Module Resource  da_shields
    Loading Module Resource  da_armors_materials
    Loading Module Resource  da_armors_angle
    Loading Module Resource  da_armors_briton
    Loading Module Resource  da_armors_frisians
    Loading Module Resource  da_armors_generic
    Loading Module Resource  da_armors_irish
    Loading Module Resource  da_armors_norse
    Loading Module Resource  da_armors_picts
    Loading Module Resource  da_armors_saxon
    Loading Module Resource  da_helmets
    Loading Module Resource  da_weapons

    } //Processing Ini File Finished
    Loading Music...
    Loading Textures...
    Finished Loading Textures...
    L8 Format is  supported
    WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
    WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
    Loading Module...
    Loading item kinds...
    Loading dialogs...
    Loading mission templates...
    Loading party templates...
    loading time:  70293
    Finished All...
    load_map_data complete.
    Init_map complete.
    init_meta_mission complete.
    map mesh built.
    get_ideal_sun_color.
    get_ideal_fog_color.
    470 parties added.
    launch complete.
    Switching to menu window...

    Saving options...  OK!

    Frame# : 2006 Exiting network manager...  OK!
    Deleting resources...  OK!
    Exiting physics manager...  OK!

    num rt_material : <c: r  0 > / <c: y 0 >

    Render Target Format Usages:

    Dumping resource usage information:
    #Full textures:  0
    #RT textures:  0
    #RT materials:  0
    #RT Memory usage:  0
    Exiting graphics manager...  OK!

    Current Config {
    first_time : 0
    texture_detail : 100
    render_buffer_size : 15
    max_framerate : 60
    start_windowed : 0
    use_pixel_shaders : 1
    use_vertex_shaders : 1
    fake_reflections : 0
    show_framerate : 0
    use_ondemand_textures_ : 1
    use_ondemand_textures_mt : 1
    disable_music : 0
    disable_sound : 0
    disable_frequency_variation : 0
    cheat_mode : 1
    enable_blood : 1
    enable_edit_mode : 0
    force_single_threading : 0
    debug_mode : 0
    display_width : 0
    display_height : 0
    display_bits : 32
    antialiasing : 8
    sample_quality : 2
    alpha2coverage : 1
    force_vsync : 1
    shadowmap_quality : 2
    shader_quality : 2
    postfx_dof : 0
    postfx_hdr : 0
    postfx_autoexp : 1
    flora_degrade_distance : 150.000000
    flora_lod_detail : 0
    use_instancing : 0
    use_secure_connection : 0
    max_number_of_connections : 16
    look_for_server_on_this_machine : 0
    music_volume : 0.552200
    sound_volume : 1.000000
    mouse_sensitivity : 0.500000
    invert_mouse : 0
    enable_lighting : 1
    enable_particles : 1
    enable_blood : 1
    enable_character_shadows : 1
    enable_accurate_shadows : 1
    number_of_corpses : 0
    grass_density : 100
    combat_speed : 2
    friend_combat_difficulty : 0
    adapter_format : 0
    reduce_combat_ai : 2
    reduce_campaign_ai : 2
    combat_difficulty : 0
    display_labels : 0
    display_targeting_reticule : 1
    display_attack_direction : 0
    turn_camera_with_horse_in_first_person : 2
    verbose_damage : 1
    verbose_shot_difficulty : 0
    battle_size : 0.000000
    attack_direction_control : 2
    defend_direction_control : 1
    lance_control : 2
    anisotropic_filtering : 1
    enable_environment_shadows : 1
    verbose_casualties : 1
    verbose_experience : 0
    realistic_shadows_on_plants : 2
    number_of_ragdolls : 0
    gamma : 2.200000
    character_detail : 1.000000
    character_shadow_detail : 1.000000
    control_mouse_movement_y_scale : 1.500000
    blood_stains : 2
    use_winmm_audio : 0
    auto_gfx_quality : 0
    enable_gamepad_vibration : 1
    }

    Closing log file... 
  12. tarassos

    SP Dark Ages [Submod] Dark Age 867AD

    Thanks for the answers guys but i did a clean install on steam of viking conquest but maybe i will do a full uninstall of warband to check if it still persists btw on other mods i can start new game no problem this is actually new to me and i dont use optional pack
  13. tarassos

    SP Dark Ages [Submod] Dark Age 867AD

    Hi man amazing mod keep it up btw i love the furs on the norse and i would like more if its possible :grin: i cant start new game i have the latest version 2.032 vc and 2.2 of your mod it goes to loading screen and then back to main menu.
  14. tarassos

    Perisno Q&A + FAQ

    Talinoth 说:
    tarassos 说:
    -snip-
    Translation: Thank you to the developers for this amazing mod, which in my opinion is like Prophesy of Pendor, but expanded and is still very fun.
    Anyway first question, I started to play on Hard Mode and I have lots of top tier Tolranian troops but they get destroyed by Maccavian troops. On Hard Mode + full difficulty I can't even do any damage with my best weapons and when I get knocked out in battle I lose attribute points. Is it a Hard Mode feature that I can't do damage and I lose attributes when I lose battles?

    Most of the top tier units in this mod have really good armour. To hit them for good damage, you'll need a strong weapon, high strength, high Power Strike, high weapon proficiencies, and it also helps to have a fast horse. The faster you ride towards an opponent, the faster your weapon travels, which = more damage.

    -

    As for losing Attributes - yes, I think that's a Hard Mode feature. They weren't joking when they said "Hard Mode". Starting on Hard Mode for your very first playthrough might not have been a good idea. Perisno is only a little bit easier than Prophesy of Pendor on normal difficulty. You're setting yourself a big challenge by playing on Hard Mode for your first Perisno playthrough.

    The Maccavians should be really strong in this patch. Their Marksmen and Heavy Marksmen are the best crossbowmen in the game, and crossbows fairly recently got a buff that lets them do more damage to armoured opponents. Bows got nerfed to do less damage to armoured opponents. As such, Maccavian crossbows are now much, much stronger than Tolranian Archers, and those Marksmen will also tear your knights and Kingsmen to pieces.

    The lords in this mod are fairly strong and have lots of high tier units. Attacking them with a low quality army is often a good way to get your ass kicked.

    Ty for the answer apreciate the info :grin:
  15. tarassos

    Perisno Q&A + FAQ

    Hi ty to the developers for the amazing mod is in my opinion like prophesy of pendor but it expands and keeps doing it good :wink:.Anyway first question i started to play on it and my men are torlarian i got many last tier troops and but they get destroyed mostly from maccavian i play on hard mode full difficulty even i cant do damage with best weapons,and when i fall from battle or horse i lose abilities is it i thing from hard mode that i cant do damage and the ability falls?
  16. tarassos

    Modding VC: basic tutorials and Q&A thread

    I added some armor from bytenwalda they look great but the neck is weird http://prnt.sc/e6ol3n i am new to modding :grin:
  17. tarassos

    [BUGS] Support Thread for v3.8+

    I currenty play version 3.82 and my main save was from 3.81 in my game the jatu doesnt spawn any more but they spawed before and not the warlords btw i am doing the silvermist order quest and i noticed it stoped when i got the quest any suggestions?
  18. tarassos

    [LEGACY] Quick Questions // Quick Answers

    can anyone tell me how to script the morale?the game is perfect but i think deserting army after 3 days is pretty unaccurate
  19. tarassos

    [BUGS] Support Thread for v3.8+

    I play ravenstern and the army doesnt listen to my orders the archers move only some times and if they do they go to one direction and even out of the battle field some time,the cavalry cant move and leave their horses not all of them i am using version 3.8.2 and polished landscapes
  20. tarassos

    [LEGACY] Quick Questions // Quick Answers

    Nvm Found Formations :grin:,but is there a key to rotate the army position?
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