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  1. Tulon

    New faction in Mount & Blade

    I dunno. Most of the factions proposed here are, imho, just too close to the existing ones. There's no point in adding something "new" if it ends up just being a copy of an existing faction with unit compositions who may look slightly different, but get employed in the very same way.

    That being said, I would love the idea of a customizable faction someone mentioned here. I know there was a mod which would allow you to mix'n'match troops with armour and weapons as you see fit, and having this in the game with a neat interface would be quite nice. Background-wise, the player could choose to design his own faction like a new kingdom, some knightly order, or a group of marauding bandits...

    If it absolutely has to be a new premade faction... yes, something with camels in the desert might be nice. I do actually believe this faction would play quite similar to the existing ones, but at least their design would be sufficiently different from the others as to still make them interesting solely from a stylewise point of view.
    I'd also agree that a bandit-faction might be very cool as well, simply because it would have to operate very different from a normal kingdoms.

    Other than that, I'd have absolutely nothing against firearms if they get implemented correctly, meaning on a very basic level. Good damage, terrible accuracy, long reload times. And naturally they should be rather expensive, not to mention the rainy-weather-penalty would be worse than to crossbows.

    But... yeah, I'd rather see siege warfare getting more options, like siege engines and catapults actually being used instead of just standing around as decoration.
  2. Tulon

    rider recieve damage when falling off horse (cavalry are becoming paratroopers)

    As for realism, somebody falling off a horse would (additionally to receiving damage) probably be "stunned" on the ground, in most cases long enough for infantry to finish him off.
    For compensation, one could think about a similar effect when a horse charges into infantry.

    It sounds tempting at first, I agree... but I guess it would make the game too frustrating when it happens to you, for once the player is the victim of this effect, death seems inevitable.
  3. Tulon

    Retreat!!!

    Well, nothing prevents you from following them and cutting them down like cheap quarry on the run. :twisted:

    Although it would probably get boring if such a feature results in a constant "attack, chase, attack, chase" chain.
    That said, at some point the surviving enemies should simply disband and disappear from the map completely.
  4. Tulon

    Retreat!!!

    In the end, I think the best solution would be some sort of individual morale attribute which is affected during combat.

    Own troops die, morale drops. Enemy troops die, morale rises a bit. Enemy leader dies, morale rises strongly. And so on.
    If the morale drops under a certain level, people start running away.
  5. Tulon

    Retreat!!!

    Ronan 说:
    It should be made so that your troops would run in the middle of the battle if they would gat many casualties in a short period of time and then the troops that were near the killed ones, would be influenced most.
    I agree with that one - although the player should be given a chance to rally his troops, maybe by using a banner when near fleeing troops in order to raise morale.
  6. Tulon

    Should there be more females on the battlefield? Vote please.

    The Vaegirs strongly remind me on Sarmatian tribes, who were also employed in European battlefields - and who sported female warriors.
    Don't you think that this looks like a Vaegir Horseman?
    Historians even suspect a connection between the myth of Amazons and female Sarmatians.

    As for the Mongols:
    http://colorq.org/Articles/article.aspx?d=2002&x=asianwarriors
    "Mongol women fought as regulars in campaigns against Turks and Europeans."
    A more detailed source on the role of Mongol women might be this one: http://www.coldsiberia.org/monwomen.htm

    When we compare all sources we have, it clearly appears as if the role of females in various societies has gradually been downplayed by later historians or translators, seeing how some of those texts clearly contradict hard evidence such as cemeteries or other writings:
    "A close reading of the Secret history even yields the impression that its later translators may have tried to downplay the role of woman by making the males more superior than they were."
  7. Tulon

    Should there be more females on the battlefield? Vote please.

    Vaegirs and Khergites seem to be strongly Eurasian-influenced cultures, though. And Nords are, well, Nords.
  8. Tulon

    Should there be more females on the battlefield? Vote please.

    ryanwigginton 说:
    The law, set by men, also greatly limited the freedom of women. [...] And yes, their fathers (and later husbands) did hold absolute authority over them.  Obviously we're not talking about ladies with titles here but the majority of the female population.
    Agreed. In most cultures. However, as we know by now, there did exist enough tribes where gender roles were more or less equalized. Just google for the works done by archeologist Jeannine Davis-Kimball, who discovered and analyzed a large number of cemeteries. Even though these cultures were apparently the exception from the rule, their existence did affect all females within their region of influence, so I don't think we can simply dismiss them from the discussion.

    ryanwigginton 说:
    At the end of all this. Let us not forget we're talking about a game here.
    Yep. As said earlier, I still think it's a matter of individual taste. :cool:

    More females on the battlefield would be justifiable, I presume, but in the end some people either like that idea or they don't, simply depending on what their individual perception of medieval times and cultures tells them. Some focus on the knightly Central-European mainland cultures during that time, where women indeed often had no rights - others will argue with reports about female warriors within Nordic or Eurasian tribes, who sometimes ventured into the Central-European region. Some insist that straying from the Church-backed oppression of females would hurt the game's atmosphere - others are convinced that the game would still have a medieval feeling if real world religion would be left out of Calradia, and with it the effects it would have on the cultures.
  9. Tulon

    Should there be more females on the battlefield? Vote please.

    ryanwigginton 说:
    ...but it demonstrates that if you look for rare occurrences of something you'll often find them. It doesn't mean they were common place.
    Frankly, that depends on the culture. As we know by now, women in general were not common place - however, there have been nations where they were. That's why I think this question may not be answered for Calradia as a whole but for each nation of Calradia on it's own.

    Additionally, I think we can agree on the point that the role of women as warriors (and the knowledge about them!) has largely been suppressed by the Church, as you can see female warriors gradually disappearing from the battlefields wherever Christianity took hold - when that happened, female warriors indeed became a rare occurence, often only appearing as army commanders or, as you said, for defence. Which leads us to the question if Calradia's primary faith would be equally sexist.
  10. Tulon

    Should there be more females on the battlefield? Vote please.

    Tankai 说:
    No, please you people are misunderstanding my point. Im sure women are capable to do so, but I dont think they had the power hunger that men have to start a large scale invasion.
    Women not power-hungry? Apparently you've never heard of Cleopatra, to name just one prominent example.
    Or how about Tamar?
    "After stabilizing the kingdom’s internal affairs, Tamar revived her father’s aggressive foreign politics and attacked the neighbouring Seljuk rulers. Tamar played an active military role as the commander of an army."
  11. Tulon

    Should there be more females on the battlefield? Vote please.

    lumikant 说:
    I propose a "Hos |========================H======| Bros" slider that can be used to determine what percentage of troops spawn in each gender.
    I think that's a solution everybody could live with. :smile:

    Even though I'd like such a percentage to be different from realm to realm - as to make such a cultural aspect part of the nation's "identity".

    ryanwigginton 说:
    It shouldn't even be an issue, and I suspect it's fuelled by the number of fantasy console games with female heroines on the market today.
    Valid point, I think that could be true. Then again, our interest in the whole medieval timeline is probably fuelled by games, movies and novels. Just remember how/when your eye initially catched the subject in the first place? For me, it probably all started with Robin Hood, King Arthur and other tales when I was a child.

    Also, I still suspect that the whole "no women" stance is fuelled by the Church's teachings from that time, who are still somewhat present in today's society.
  12. Tulon

    Which faction(s) do you hate?

    Still better than a Rodent infestation, though almost as bad. :razz:
  13. Tulon

    sieged castles reinforced?!?!

    weelillad 说:
    Something along the lines of Medieval: Total War, maybe?
    You've read my mind. :wink:
  14. Tulon

    Armor, your likes, dislikes, and much more.

    I'm only wearing armor with tabards/surcoats.

    Too bad this applies to only two items in the game. :cry:
  15. Tulon

    The Hall of Heraldry

    LOL

    The Burning Bear and the Master Card one are the best. :lol:
  16. Tulon

    Which faction(s) do you hate?

    Why is the Steppe Bandit faction missing? :evil:

    Alright, then I'll go for the next worst thing: Khergites. Damn these cowardly-yet-notably-skilled horse archers! :razz:
  17. Tulon

    Should there be more females on the battlefield? Vote please.

    Nords and Rhodok would be my prime selection to incorporate females as troops or leaders, too. Nords mainly because I'd picture them to value strength and valor over gender differences. As for the Rhodok ... that's mainly a feeling due to their supposedly tribal society, I've got to admit.

    Cirdan 说:
    There's only one grave from the entire Scytho-Sarmatian group of peoples where a women and aman are buried with enough weapons for two, and even in that case, concluding that theyw ere a married couple who foguht together would be pure conjecture [...]
    Apparently you have not conducted enough research on the subject.

    http://popgen.well.ox.ac.uk/eurasia/htdocs/davis.html
    "Warriors in Cemetery 2, 15% of the total female population"

    Just one example of such a finding, though. There are many more. Doesn't take much time to dig that up by using standard internet search engines, by the way.

    Tankai 说:
    The Nords are obviously the barbarian invader tipe, so they need a king to mach.
    I wouldn't say so. I could imagine a queen for the Nords too - one like Brynhildr. I do consider stuff like shieldmaidens and valkyries important aspects of such a culture - and let's not forget that the Saxons, another "barbarian invader type" society, also sported female warriors according to historical accounts.

    Tankai 说:
    Women could be ranged unit, but i doubt they could match the strength of a man on a battlefield in a melee combat.
    Good point. However, strength is not everything, and during my time with the German Air Force I have seen enough cases where women voluntarily worked twice as hard because they apparently felt they'd need to show their male counterparts what they're capable of. I do think that such an attitude would apply to medieval female fighters just as well. Especially since there are tales of women like Fastrada, who "caused terror amongst the invading Franks" or Sikelgaita, of whom a Byzantine chronicler speaks like "a second Athena".

    There are also a good number of historical accounts of females actually defeating males in close combat. It all comes down to who's fighting who - and the determination/training/equipment of each combatant. The gender (including gender-specific body attributes) is just one factor of many which comes into play here.

    quiet420 说:
    I'm not in any way opposed to women being in the game.....it's just not any more, and probably a little less, than how often they appear now.
    Uh... "a little less" would probably mean no women at all, considering that the only female I've seen in my latest games is Ymira. How often do you encounter female fighters, if you're not painstakingly taking the effort to recruit them yourself by kidnapping them? :neutral:

    quiet420 说:
    but every single time I have to fight one I think to myself 'i can't win'....it's either 'I beat up a girl!' or 'I got beat up by a girl!'
    But that's gender-fixed (if not sexist) thinking as a result of our education, which in turn is a result from the Church's stance on women, isn't it?
    I don't know if that should be applied to a setting which does not take place on medieval Earth.

    As for child soldiers, keep in mind that an AK-47 is notably easier to handle than a sword or a bow. This is a problem which is more modern than medieval. In medieval times, it was not uncommon to take children to war - but in most cases they were not combatants, they just assisted the real soldiers. Apparently, it was culturally despised to think of recruiting children as fighters. That said, when we do compare historical accounts, we indeed do have notably more female warriors than children in the same position.

    This article might help: http://en.wikipedia.org/wiki/Child_soldier#History
  18. Tulon

    sieged castles reinforced?!?!

    The Specialist 说:
    Mayhaps there should be a battle or skirmish where an opposing party has to fight through the lines.
    Aye, I agree with that. Though the AI should also be able to select to counter-attack at the same time, so it basically leaves two options in such a case:
    a) you intercept the opposing party trying to break through your lines
    b) both the reinforcing party as well as the castle's defenders come out of their holes and try to attack you from both sides
  19. Tulon

    Different career paths

    redsox1804 说:
    [...] but i dont think itd be that fun to hoe down your crops but whatever it would be cool
    I couldn't help myself, I just had to imagine a person cutting down wheat with a halberd. :grin:

    But to get back on topic: I agree, more "career" options would be nice. Be it sheriff, merchant, castellan, pirate or even member of some exclusive knightly order.
  20. Tulon

    Should there be more females on the battlefield? Vote please.

    12th century warfare isn't 12th century society. Especially since I don't know where the new Rhodoks would fit in...
    The mere existence of a regular Sword Sister unit alone may indicate that all is not how you might think it is, although "recruiting" peasants has gotten significantly more difficult in the new version. I do expect this to change again later on, however.

    But I agree with you in one point: let's see where Armagan takes us. :smile:
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