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  1. Mounted companions are grouped with infantry

    Same.
    I miss the old way of assigned own groups before battle as well :sad:
  2. Button to organize troops is gone

    Well that is kinda cool. But why remove the other option? It is really frustrating, for me at least.
  3. Button to organize troops is gone

    Summary: Last time I played Bannerlord I could easily organize my troops into the different numbered groups. That meant I could train my army more efficient and in the style I like. Also when I needed to restock my army I could just get some recruits, organize them as the number "5", or what...
  4. Bug or feature?

    I made a similar thread regarding that perk. No response to it. My complaint was also that you always get more money and thiefs once you start trading them, so “everything has a price” becomes an op cheat to just get everything for free
  5. Nameplates dissappears to fast on the worldmap!

    You can press alt though. Lol. Just found out xD
  6. Nameplates dissappears to fast on the worldmap!

    Hello! I would love to change the duration that name plates stays above the an army. Not sure if this is something that was recently changed, or always has been there, but it is driving me nuts that I never can find the lords I want or start chasing the wrong lord, etc, etc. Thanks so far...
  7. Resolved Game becomes unclickable when trying to convince lords to join my kingdom 1.4.2b

    Try in steam the "Verify Integrity of Game Files" (Right click on name of game in Library > Local Files > Verify). I need to do it often when swithching between beta and stable versions or vice versa.

    Thanks! Will try that :smile:
  8. Making a kingdom

    Is this in 1.4.2?
    If so - I have the same issue. Everything regarding player kingdoms seem to be broken atm.
  9. Resolved Game becomes unclickable when trying to convince lords to join my kingdom 1.4.2b

    I can’t load my game in 1.41 anymore either. Game just crashes.
  10. What do u think is missing for this game to have a soul?

    Already been mentioned a few times, but just want to add my voice to it as well.

    I think it really needs an overhaul when it comes to the relational, political and diplomatic aspect. Some way that make your characters actions impact the world and people around you. Stuff like the Fight Together Relationship mod is great. It’s so simple, but ofc other lords would respect you more if you fight with them.
    I guess Taleworlds has a lot on their plates though, so hopefully the game will get more depth down the line ?
  11. Beta Patch Notes e1.4.2

    Now the game turns unresponsive when you try to convince a clan leader to join your kingdom. Mouse clicks stop working in the dialog:
    - I barely know you and you are asking me to talk treason - Click to continue (no clicks possible)

    Had the same :sad: https://forums.taleworlds.com/index...o-join-my-kingdom-1-4-2b.425378/#post-9463478
  12. Resolved Game becomes unclickable when trying to convince lords to join my kingdom 1.4.2b

    I tried to load a savegame further back to make a kingdom through the main quest. But now I can't create a kingdom the old way. Even when I meet all requirements it won't let me complete the quest, only give banner to support another lord. So I think it might have something to do with "player kingdom" or something.
  13. Resolved Game becomes unclickable when trying to convince lords to join my kingdom 1.4.2b

    I love it when someone tries to ham me.
    Ham is the best gender xD Guess I should read through what I write before posting it :smile:
  14. Resolved Game becomes unclickable when trying to convince lords to join my kingdom 1.4.2b

    Summary: As the title says - the screen becomes unclickable at the step were the "Meaningful Favor" perk shows up in the conversation. Meaning you cannot go back or forth or attempt to convince any lords to join your kingdom. How to Reproduce: Create kingdom, the new way - in the kingdom tab...
  15. Resolved Companions Group Assignments Don't Save

    Would be nice if this could be fixed. All the times I’ve had my infantry charge only to see my horse companions ride ahead into their deaths, because they were supposed to be cavalry ?
  16. Some criticism of a first time M&B-player

    You can do a lot with formations I think. Just don't think people put too much thought to it. For example you can divide your infantry into two groups by pressing 1, then F7 and then have them cover a flank each, while your archers hammers on the enemy and then have your cavalry standing ready behind the archers to charge through once the enemy gets too close. You can then have your infantry sorround the enemy from each side while you gather your cavalry behind them and do a 3 sides charge, all the while your archers a firering away. That is just one out of at least 10 completely different tactics i use.

    I do miss the Warband option to force units to use a certain weapon. So cavalry use 2-hands against lightly armoured troops in charges, etc.
  17. Resolved Hideouts causing crash

    Same issue on Beta 1.1.0

    OS: Win10 Pro 64x 10.0.18362 Build18362
    GPU: NVIDIA GeForce GTX 2070s 8gb
    CPU: Intel i7-9700KF 3.60Ghz
    RAM: 16GB
    Motherboard: Asus TUF Z390
    Storage Device (HDD/SSD): Intel 660P 1000GB SSD NVMe M.2

    Also.. I want my stupid trade rumors. It's also 30% extra cargo capacity.

    Please hotfix this Taleworlds!
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