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  1. I'm making a meta-game based around Napoleonic Wars. Who's interested?

    There will be a meeting today at 19:00 UTC on the Teamspeak server listed in the sub-reddit.
  2. I'm making a meta-game based around Napoleonic Wars. Who's interested?

    I've set up this sub-reddit on Reddit for organization. I will still be active here, as well. Feel free to come over and add to the discussion.
  3. I'm making a meta-game based around Napoleonic Wars. Who's interested?

    I know that, I'm not sure where you're drawing the comparison. But this is all beside the point.
  4. I'm making a meta-game based around Napoleonic Wars. Who's interested?

    I'm not sure in what way you mean. Basically, we'll be making a "board game" campaign that we play outside of any game, and then battles are resolved in Napoleonic Wars.
  5. I'm making a meta-game based around Napoleonic Wars. Who's interested?

    Well, it's just in the conceptual phase so there aren't any screenies. Now I'm gauging interest and trying to get people involved.
  6. I'm making a meta-game based around Napoleonic Wars. Who's interested?

    The general idea is kind of like Total War where we make a board game-ish game based around Napoleonic Europe, although not historically accurate. Various factions fight for control of Europe on a detailed map from the 1800s where troop movement, economics, logistics, and so on take place. The...
  7. Multiplayer guns need to be rebalanced... again.

    What really needs to be balanced are the pikes/infantry spears. They have their obviously long range, but funciton just as well in close combat and are faster than most other weapons(Infantry Spear especially. Can't remember the exact name). They deal damage when you're halfway past the pointy bit and deal it almost instantly. Not to mention the whole slash damage output on spears which is also in Warband.

    The muskets may need a longer reload time, but aside from that I think they're just fine.
  8. where did the real warbanders go

    Maybe you should set up a teamwork oriented server? That is basically the only way you're going to acheive what you want. When a game gets a big enough player base the level of play starts to decrease, but there is still a very big niche player base that will be attracted to servers that moderate well and emphasize teamwork.
  9. [Suggestopn] Complete Combat movement Overhall.

    Manitas 说:
    Tartantyco 说:
    I made a thread about this subject a while ago(Here), implementing proper 'movement physics' to sound all retarded about it.
    And you were right about it, but note how it was with turn limitation. Kids went yelling "clunky!", and devs had an excuse to revert back to more arcade settings. Now imagine all that stuff implemented :wink:.

    I agree with the idea of a separate combat mode though, but not the way the OP described.

    The masses don't know what's good for them, one should never listen to them. :wink:
  10. [Suggestopn] Complete Combat movement Overhall.

    I made a thread about this subject a while ago(Here), implementing proper 'movement physics' to sound all retarded about it. Not combat specific, but a better overall movement system. Inertia, acceleration, all that stuff, properly implemented in the game would just fix so much, not just the combat part but also properly give pro's and con's to light and heavy armor and so much more.
  11. [SUGGESTION] Assist score system

    If I got gold for all the cavalry I dehorse a round I'd be all pimped out with gold chain.... mail. So yes, Damage = Gold! :grin:
  12. [suggestions and bugs] .650 Melee Overview

    test 说:
    Sprint AND a slower backspeed results in absurd facehugging, where the best tactic is just to run straight past people and spam them so much that they don't even have a chance to chamber.

    Yes, this is annoying me like crazy(Even though I make use of it as well. I feel dirty). The tactic I use and that is being used against me is just rushing into the opponent, evading the camera so the opponent can't see what attack is being chambered and then attack, there's little to do against that. And that is why attackspamming is another good tactic as people are forced to maintain some distance and because it's so efficient.

    I think that a lot of the issues with combat would be resolved if proper movement was implemented. Acceleration, inertia, penalties on missed attacks, slower backpeddaling, and all that good stuff. The platform itself(Your unit) is spammy, changing that would fix a lot.
  13. Bugs, Glitches, and Problems: Reports and Statuses (Updated: 11/11)

    Get this error about 5-10 seconds after joining the EU3 server:

    failed_is_valid_index(i) (i=84); hint_number = 43
  14. Blocking 1-handers in the new patch (poll)

    Yoshiboy 说:
    Feels good that two hander spamming noobs can't beat a good swordsman now.

    wut? 2h weapons are still as WTFBBQ as always. Melee has descended into attackspam contests with 2h weapons and tango sessions, blocking is just not viable against it.
  15. Version .624?

    Didn't get an e-mail about .624...
  16. [Suggestion] Final solution for throwing weps - skirmisher class

    -The Nord Veteran is a Melee/Skirmisher mix, I could see the Swadians and Rhodoks have a distinct skirmisher class or merged with crossbows(So you can choose thrown weapons or crossbows, or mix them together and forgo a shield), it's been suggested that Khergits have a on foot skirmisher class, Vaegirs are more skirmishers than melee in general when it comes to infantry at least, in my opinion.
  17. [Suggestion]Archers are far too powerful (continuation)

    mouthnhoof 说:
    1. Do not allow to pull the bow while running - Archers will be faster due to lower encumbrance and are fast to reposition, but go through the shot motions when stationary. If infantry approach, archer can either stand and shoot, or run, but not an effective combination of both. The draw time (which I think should increase and traded for more damage per arrow, but is a whole other issue) is long enough to allow the infantry to close if the archer stops to shoot.

    2. Equalize athletics - I agree that there is no reason to make archer inherently  slower that infantry, but not faster either. They should be about equal and the typical added encumbrance of the infantry will make the difference. Not fast enough to flat out outrun the archer, but fast enough to corner him.

    3. Under no circumstance make archer a pushover in melee - Archers have decent melee skills that should allow them, on roughly equal footing, to turn the player skill into the dominant factor. They do not have to instantly roll over and die if the infantry catches up - infantry players do not want to run after targets and kill them like baby seals, they want a melee fight damit! They chase a fighting opportunity, not a scoreboard kill.

    The Khergits are a unique case - they have un-catchable archers, but at the same time, less lethal and less accurate when riding. I see many of them using the horse just for repositioning: move, stop, shoot, reposition. Against them infantry are of little use (maybe help vs. the lancers) and most people go cavalry or archer. I dislike fighting the Khergits for this reason, but it is variety.

    x2
  18. Admin Abuse

    -You were being a complete *******, nobody who was on the server have any sympathy for you.
  19. M&B Warband Beta version 0.614 is released

    -Need a EU Battle Server with Manual block, I'm getting tired of playing siege mode just to have manual...
  20. [Suggestion] Jumping as a Tactic

    -Linking jumping to a stamina system when it's often used to navigate the map is not a good idea, just make attacking impossible while jumping and the problem is solved, I see no reason whatsoever why it should be any other way. People attacking from horses far up in the air, jumping around in circles while attacking, it's just silly and arcady.
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