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  1. Resolved Crashes on start up

    I know you guys are busy but atm i cant play this until i get assistance with the problem
  2. Resolved Crashes on start up

    Thank you for Looking into the problem. I just want to play the game but sadly i cant till this is resolved
  3. Resolved Crashes on start up

    Summary:crashes after 5secs of launching doesnt get to main menu. I never had this crash before and i tried every attempt to fix the game files that i am aware of. How to Reproduce: start the game Have you used cheats and if so which: none Scene Name (if related): Media (Screenshots & Video)...
  4. Bannerlord Comprehensive List of Implemented Perks (1.5.4 main branch and 1.5.5 beta) -UPDATE IN PROGRESS

    Hey! just saying Ultimate leadership 2 WORKS IF your not in a kingdom lmao I dont know why the "kingdom" bonus's Overwrite the ultimate leadership perk 2 but With the Experience mod i had a 350 in game leadership and i had + 150 people in my party when i Created my own kingdom my party lost this 150 bonus and all my troops. SO it works if your not in a kingdom -_-
  5. What is currently the most profitable shop?

    @anyonehere you should really try to also LIMIT how many are actually on the map and MASS that one material it really affects how it plays out but be careful it damages some places you have to put the right workshops in the town so they can make enough money to support the town when you sell it. I'm not sure how many Workshops are in Vanilla i havnt played without mods in awhile so 15 Workshops for me is split into 5 tanners 5 jewelers and 5 smithy's Which no one else has My profit is 400-500 each. this game does supply and demand pretty well if you play around with the workshops doing what i did.
  6. What is currently the most profitable shop?

    The best profit is the one you monopolize. Own 5 jewelers around high silver ore income area's and watch them explode with money. This Only happens IF you go to every town and remove Silverworks' from those city's - best way to do this Start at one city. Then start from there go to the next surrounding citys replace any jewelers keep doing this till your on the 3rd city to the west or 3rd city to the right or north or south. Then look for A new city to produce your Silverworks or "jewels". In my currently play through i own 5 jewelers the go from 400-1k income each a day.
  7. I can't find a mod

    As if the game is stable enough to be able to see all party and towns on the map itself. Might wanna just stick to vannella till they complete the game and it doesnt fry your pc. I have a Decent gaming rig and still expereince random crashes even sometimes when i Load up BL it will completely crash my pc i have to boot up my pc.
  8. Trade rumors with horses.

    Supply and demand also kinda wacked as well. Example is you get fish at Amp for low like lets say this play threw its 7. Youll never see that price even at 200+ trade skill again at that town. It will almost always increase to 9-12 and stay there, but I mean this town still has its 800+ fish that it always generates zz I get how supply and demand works but maybe i trade to much then and the market knows this so they thing i ALWAYS need this item even tho they have so much. Has anyone tested this by isolating towns? im thinking about doing it just to see what kinda effects it generates. I'm almost always a trader and the best trade is the FIRST trade i ever made at a town And its the FIRST profit thats the biggest. afterwards its always a decent price. i just had a town offer me 180 for cheese at 30 trade skill. I sold them 200 from another town that sold it for 10. They bought at the lowest of 50Gold thats still a 40gold profit out of 180. first time seeing cheese that high. I also have 1100 hrs in this game and multiple play threws bc of how wacked the game is sometimes with war.
  9. Trade rumors with horses.

    I'm glad i could bring up discussion about the Trade goods value and such. =D
  10. Patch Notes e1.5.1

    At zero renown at start, feels grindy to get to level 2 clan tier. Would like to see more earned for battles at this point.
    Sounds like a bug you should report it. you should be able to start with 20 10 and 5

    Edit started a new game with option of +20 i start with 20 renown
  11. Clan Parties Control Please

    https://www.nexusmods.com/mountandblade2bannerlord/mods/493?tab=description Heres a nifty little mod to help command your parties. Only issue is atm its not updated to 1.5.1 or 1.5.2 and crashes on 1.5.1 idk about 1.5.2 ONLY when you try to "Let's review your party's composition plan" option with your party Everything else seems to be working fine. While i know this isnt a Option in game someone already made a mod for it. Lets hope for TW to do the same =]
  12. So now i understand why Khuzaits are so powerful

    It would be better if auto calc took into consideration the terrain that was being fought on.

    Plains:
    Mounted units would get a bonus.

    Forests:
    Mounted units would be penalised slightly. (Hard to maneuver cavalry through trees.)
    Archers would be penalised slightly too. (Hard to see things with trees and leaves everywhere)
    Infantry would get a bonus. (They can use the trees as cover and ambush passing cavalry)

    Snow:
    Infantry and archers would be slightly penalised. (Not easy to walk or run in deep snow, cavalry would fair better)

    Mountains:
    Cavalry would be penailsed more (Hard for cavalry to navigate mountains. Most just commit suicide)
    Archers would get a slight bonus (Height advantage and all that)

    Desert:
    Not sure on that one as there are different desert terrains.

    This way each unit type will have an advantage or disadvantage in each terrain. Or just have no bonuses so everyone is even stevens.

    With this all in mind - Lets look at our Non existing Tactics perks we have which if Bannerlordperks.com is correct None of them work atm. Which there is a certain perk from this tree that im looking at infantry deal 50% more damage to Calv units in Autocalc battles. <- this is going to be a Huge thing to deal with when Tactics are actually working. while this entire perk tree is going to change in the future. There are numbers of ways to deal with autocalc advantages.

    I hope When tatic's are finally released. The enemy only looks at "troop power" and ignores what Tactical advantage the enemy has. IE if Khu chase the Northern empire or Sturgia into there lands there most likely going into Forrest grounds which if it doesnt change There will be a 60% advantage to Archers in forest as we know this SHOULDNT include HA. So Khu will Lose Vs northern empire and struggle more vs sturgia BUT opens up Aseria to invade with no forests in site. Which Aseria is the Harder of the 3 to actually conquor bc they have more Heavy calv units.

    I'm kinda surprised everyone is just Talking how Khu is so dominate without looking into that tactics is 0% working. Hopefully they will keep that KHU is overly powered in mind when creating the tactic perks and make the perks balance Autocalcs out more.
  13. Trade rumors with horses.

    Do you Believe that this should be a thing? Bc currently the only trade rumors that affect towns are ONLY trade goods. But what if i wanted to know where i can sell my Mule i bought for 95 for a profit? What about my Awesome Vladian cruiser horse that i just happen to get for 450g and i want to...
  14. Is the main quest broken?

    My suggestion is to download the mod Cultured starts and use Sandbox mode. IT deletes the main quest and you can still build a kingdom
  15. You should be able to level up companions without having them in your party

    you can already level up your companion. you might want to reword your statement. his level can increase from 15-16 no problem. Just saying..
  16. Campaign crashes

    - Reasons
    Source: TaleWorlds.CampaignSystem
    Object reference not set to an instance of an object.

    - Inner exception
    Source: No module
    No inner exception was thrown

    - Callstacks

    Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.

    Inner exception callstack: No inner exception was thrown
    Outer exception callstack: at TaleWorlds.CampaignSystem.Campaign.InitializeCampaignObjectsOnAfterLoad()
    at TaleWorlds.CampaignSystem.Campaign.OnInitialize()
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at DMD?7624218::OnApplicationTick_Patch3>(Module this, Single dt)
    dt)
  17. Campaign crashes

    So i've been playing this game since they did there launch release and not once has any of my games crashed for loading a save file. since 1.4 i have had multiple crashes dealing with taleworld campaign - will copy paste the report when it happens again. Yes i have 50+ mods but this never...
  18. Patch Notes e1.4.0

    can confirm the above statement i had a battle of 2.2k vs 3.5k and i got about 1k deaths total before crash.
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