That's a pretty big river toget a bridge across. Besides the land's at war, if there was one it'd be destroyed in a matter of days. However, a ferry at Zendar would work.
Here's a laundry list of things I think would be interesting to mess with:
1. Add sensory systems.
-Hearing and Vision are fairly trivial tasks to equip the AI with. Games like Splinter Cell and Thief really make good use of this. You don't even need anything that fancy just some scheme...
Starting out is kind of a drag. If you're patient and persistent, you'll do fine. When you're soloing, don't wade into the enemy. Do quick passes on the stragglers. As long as you stay mobile and on your mount, you're about as invincible as it gets.
As for the aggro thing, usually the smaller your party the faster you travel so while you're being chased, you can easily outpace most of the bad stuff. Its also been toned down a bit as the Dark Knights don't seem to make a beeline for you and you alone.
Obviously against armored oppenents it would be useless (it could be made so that you took damage) but, it would be nice to sock some of the river pirates in the face in lieu of clubbing them. Especially when I run out of javelins.
However, the mechanics of unarmed fighting are as varied and...
Most of my guys fight fairly competently. Just be sure to issue a charge order when the enemy gets too close your buddies. Otherwise they will sit there and die stupidly.
*scratches head*
What's a tophat? And, well, the more money he has, the more time he can spend on his game, code more features, can license more music (for instance), etc. In the long run, it's better for us .
another problem is that you could use it as an exploit when shooting from range. EG: If I'm plinking baddies from a atop a hill, I can't really tell who I'm hitting but if there were little numbers popping up, I'd be able to focus my fire on one guy taking him out, rather than evenly distributing the pain.
The second part is a combat tweak. It would be kind of neat to be able to chain attacks on various opponents for a slight damage bonus per hit after the first one.
EDIT: oh and this game is serious awesome. Totally worth $10
The sounds in this game kinda lackluster. There's a lot of quiet in the battles that could be filled up with shouting and various ambient stuff (rustle of chainmail, neigh of horses, whizz of arrows). This could really give the game more atmosphere.
Also the combat sounds aren't visceral...