搜索结果: *

  1. The desert location is too strong (1 dimensional strategy)

    The map is honestly not realistic at all, there's way too many diverse kingdoms crammed into way too small of a geographic area. Taleworlds would do well to search Youtube for "how to create realistic maps for fantasy games".
  2. Early Access seems to be selling well, I hope they spend the full year tweaking and adding things

    One benefit of Early Access is that they don't have to wonder whether the game will sell. The money is already in the bank; now they can justify investing more time and resources into adding features and making sure the balance and details are all working well before official release. If it's...
  3. If I could make one wish, I would wish to get rid of the "main questline"

    They should change it so it's more combat-focused. Have it so you have to defeat 10 armies instead of speaking to 10 lords. This is a combat game so make the main quest about combat.
  4. Dual wield!

    It's not fantasy so to label it such is just silly from any point of view. It's also not ahistorical at all, just because it wasn't used on a battlefield. It was actually used in history so it's historical in context and by nature. I understand what Bannerlord is about and nowhere did I say I wanted this in use for open warfare or in open combat, but Bannerlord also has Gang Wars and Civilian encounters, Arenas and Tournaments, so why can't we have it there?

    It has it's use and it's place in Bannerlord, it was a form of combat and it was used throughout history, so where's the disconnect here? I don't see the issue. And if someone wants to run around on the battlefield wielding two swords, that's their preference as well. They might not survive often but that's on them.

    It is ahistorical because it was not used on battlefields, it was used only in the context of one-on-one duels. Why is this so difficult to grasp? Bannerlord is a game about army battles; it's completely ahistorical to see dozens of soldiers running around a battlefield dual-wielding swords. It didn't happen. A battlefield is the wrong context for dual-wielding.

    This couldn't be simpler
  5. Dual wield!

    I mean, my man there is plenty of historical evidence of it's use that make's it common. It was used throughout history in various cases, just because it wasn't used on the battlefield does not make it uncommon. It just makes it impractical and that's okay. No one is saying otherwise lol. I'm perfectly fine with them implementing this because it was realistic, even if impractical.

    It should absolutely be in the base game if the game allows for it because it's a form of combat.



    Yes there are because it's historically accurate and was used, no matter what scenarios it was in. You can't say it isn't historically accurate when there's clear proof throughout history, lmao. Nor can you argue against it's inclusion unless you just don't like dual-wield, personally, and that's fine. It's your opinion but that doesn't mean it shouldn't be included :smile:

    It does matter what scenarios it was in, because Bannerlord is primarily about massed combat between armies grounded in realism. Seeing a bunch of soldiers running around the battlefield dual wielding swords is not only ahistorical, it's something better reserved for fantasy mods
  6. Dual wield!

    I just pointed out plenty of historical evidence above, I'll requote my post so you can clearly see it was used and not uncommon.



    See the above for a good analysis and proof of the use of dual-wielding. I didn't prove your point at all, I'm merely stating that it's use was more prevalent amongst those who had no need for shields, (i.e. Knights in plate, Single Combat duels, etc.) It also wouldn't need to be restricted to one part of the game if implemented because you'd never be dumb enough to go without a shield in open combat.

    If they do include it, it'd be great for other scenarios in the game already.

    The historical evidence you're citing is one-on-one combat outside of pitched battles of the type that Bannerlord is based around. Your second sentence hits the point: "in open warfare it wasn't actually practical." It wasn't practical, it wasn't common, any historical evidence of it is limited to one-on-one combat situations in things like tournaments or duels or to myths like the Viking sagas.

    if you want to add dual wielding but limit its application to tournaments, fine. But I don't think it should be in the base game.
  7. Dual wield!

    And how often did people use throwing knives on a medieval battlefield ?

    They should also remove the grain scythe and replace them with war scythes. The blades on actual war scythes don't look anything like what the Grim Reaper carries
  8. Dual wield!

    It was used on the battlefield, just not practically by the masses. Unless you wore full-plate or were fighting in Japan during the Sengoku period, or you were a Viking raiding coastal villages, then you wouldn't really use two weapons. Most levies and even standing armies would prefer Shield and Sword/Spear over dual-wield for the brunt of their force because "arrows", among other things.

    You're making my point, this game is primarily about mass battles grounded in historical realism where things like arrows and shields are ubiquitous. Duel wielding swords is largely relegated to myth, or to one-on-one duels. Not actual battles. Video games and Hollywood have made people believe duel wielding was common. There's not much historical evidence for that
  9. Dual wield!

    If it wasn't used on the battlefield it shouldn't be in the game. If you want to restrict it to tournaments then fine.
  10. Fief allocation.

    In my game the king of Vlandia has like 4 major cities and several castles he holds personally. I have nothing and he won't give me anything. They should make a hard cap like Crusader Kings 2 has; if the king holds too many fiefs his lords should get angry at him for not handing them out. The entire purpose of feudalism is to trade land for service. It kind of defeats the purpose if the king refuses to give you any land.
  11. One little change that would greatly improve the graphics and immersion

    They had rain on a multiplayer map for some time, so it will definitely be added.

    And many players already have fps and cpu problems, swaying trees would make it worse as long as these problems still exist.

    Yes it may be too early to add because they're still optimizing the game, but if the PS3 hardware can handle swaying trees in Witcher I don't see why a PC couldn't.
  12. One little change that would greatly improve the graphics and immersion

    Swaying trees. Y'know, like in Witcher 3. I don't know why this isn't standard in RPG games now. The textures on the flora look nice in Bannerlord but it's unnatural and immersion breaking for there to be no wind at all. If you played Witcher 3 for even a few hours, you'd know how much immersion...
  13. Why can't I get the king to give me a castle

    There's no reason to join a faction if the king won't give you a fief.
  14. Why can't I get the king to give me a castle

    I besiege and take it with my own army, but the council votes to give it to some other lord who already has a ton of castles and cities.
  15. Easiest way to recruit noble line troops?

    I see that Battanian Fians are overpowered, was hoping to recruit a bunch of them but I'm not seeing how people are getting an army of them without cheating. You need to find 'powerful' vassals and hope they have some for recruitment, but most of the time they don't. I just have to give up on...
  16. When picking companians to lead caravans, do their stats matter?

    I assume if the caravan gets into a battle, the companion's fighting skills will at least play a factor?
  17. What can I do now? :/ the complete map is under controle of the southern empire

    Do steam mods not work yet? I hate having to use Nexus
  18. When picking companians to lead caravans, do their stats matter?

    Should I pick someone with a high trading skill, or a high tactics skill, or a good fighter? Or does it not matter.
  19. Saved Games and Patch Updates

    Good question, I was wondering this too. I'm assuming patches are not retroactively applied to old save files.
后退
顶部 底部