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  1. Constant treason ruins gameplay.

    Roger Gawain 说:
    That's one hell of a necro!

    I keep my kingdom...
    Maybe instead of looking at dates, read the posts.  :facepalm:
    This thread is not about your own kingdom. You could've at least read my "necro" post where I clearly state I am not initially interrested in starting my own kingdom and was striving for the Khergit Khanate.
    The game has been updated several times since then and I'm amazed it's still not fixed along with many more rough edges. Is M&B2:B going to be abandoned just like M&B:W?
    Why do you care if I necro a thread you don't even care to read?
    mikemayday 说:
    Your own kingdom (where you're the king) is, of course, exempt from this problem (though suffers from other balance issues).
  2. Constant treason ruins gameplay.

    This is still an issue.

    I have indirectly lead Khergit Khanate to conquering Sarranid Sultanate and as soon as we were finished, Sanjar Khan started a war on Rhodocks just as I have planned. Then the indictment downpour started.

    All I wanted is to deliver Khergit Khanate the complete rulership over Calradia. I didn't want to rebel or support a rebel. I like the life of a mercenary and only became a vassal to pledge my oaths to Sanjar Khan and have enough resources to support an adequate army for the campaign. Ruling a kingdom is a tough boring management job and I had hoped Sanjar Khan could accomplish that job on his own. I made friends with our marshall Tulug Noyan, Tonju, Alagur, Urumuda and married into his family; it was all looking so well until now.

    It's been roughly a month or two since Sarranid Sultanate is no more(374 days since the start of the game) and my screen is overflowing with indictment messages, some lords join the Khanate after being indicted by their former rulers, receive a land and defect with it right away. Sanjar Khan just indicted Tonju Noyan, Alagur Noyan and our Marshall, Tulug Noyan — this, I think, was the last drop for me. I am seriously thinking of rebelling now even though we are pretty close with Sanjar Khan.

    I guess this is the last time I am playing Native.
  3. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Is there a way to change the bonus of the "Large bag" modifier? (+4 is just pathetic) to +15?
    I couldn't find it myself, sadly, and I really don't want to mess up the difficulty balance by making the unmodified bags bigger.
    As a temporary solution I had to make the base Khergit arrowbags hold 45 arrows and cost accordingly(rebought the one I had for fairness) since it doesn't differ much from the Bodkin arrowbag.

    Also, as a bit of offtopic, I wanted to ask what are these files compiled from?
    Is there a way to edit the actual source code? I would love to either recode the Native module or code a new one based on the Native.
    I see metric tons of different utilities for modding MBW but as it is the case with all the other moddable games, most of the tools concentrate on modding pointless cosmetics where I am only interested in modding the gameplay logic.

    UPD:
    Seems like Wikia is wrong and the modifier actually adds 2/15(0.13...) of the base amount instead of a constant +4 so I should probably look for other numbers if I'm going raw into this.
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