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  1. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Hardrada 说:
    Are you tired of merchants who can't afford to buy the goods/loot you worked so hard for?  Here's how to change the amount of denars merchants have to spend.

    Once a day the game compares the amount of money that a merchant has with a set figure in the code, and if the merchant has less than that it selects a random number between two other figures and gives that to the merchant.  The code that controls this is at the top of triggers.txt.
    0.000000 0.000000 24.000000  0  31 1492 1 100 1490 1 150 1492 1 100 1493 2 288230376151711829 700 1512 3 360287970189640140 11 36 2121 3 1224979098644774912 232 288230376151711814 6 3 1224979098644774913 648518346341351443 648518346341351461 521 3 1224979098644774914 1224979098644774913 23 1492 1 100 6 3 1224979098644774915 288230376151711814 288230376151711840 2120 3 1224979098644774916 1224979098644774915 1224979098644774912 521 3 1224979098644774917 1224979098644774913 1224979098644774916 2133 2 1224979098644774918 100 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 2107 2 1224979098644774918 1000 2108 2 1224979098644774918 1224979098644774917 1493 2 1224979098644774915 1224979098644774918 3 0 1512 3 1224979098644774914 11 36 1510 2 1224979098644774914 30 1511 1 1224979098644774914 2149 2 1224979098644774919 1224979098644774914 2147483678 2 1224979098644774919 1500 2136 3 1224979098644774920 500 1000 1 3 36748722493063468
    1224979098644774914 1224979098644774920 3 0
    0.000000 0.000000 24.000000  0  14 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640068 360287970189640086 1512 3 72057594037927938 13 16 1512 3 72057594037927938 12 16 1512 3 72057594037927938 14 8 1512 3 72057594037927938 15 4 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 900 2136 3 1224979098644774912 200 400 1 3 936748722493063468 72057594037927938 1224979098644774912 3 1 0
    0.000000 0.000000 24.000000  0  19 1492 1 100 1490 1 150 6 3 72057594037927938 360287970189640086 360287970189640104 1512 3 72057594037927938 2 5 1512 3 72057594037927938 3 5 1512 3 72057594037927938 4 5 1512 3 72057594037927938 7 6 1512 3 72057594037927938 8 4 1512 3 72057594037927938 9 3 1512 3 72057594037927938 10 5 1512 3 72057594037927938 5 2 1512 3 72057594037927938 6 2 1510 2 72057594037927938 30 1511 1 72057594037927938 2149 2 72057594037927942 72057594037927938 2147483678 2 72057594037927942 900 2136 3 1224979098644774912 200 400 1 3 936748722493063468 72057594037927938 1224979098644774912 3 1 0
    0.000000 0.000000 24.000000  0  11 1492 1 100 1490 1 150 6 3 1224979098644774912 360287970189640141 360287970189640159 1512 3 1224979098644774912 1 5 1510 2 1224979098644774912 65 1511 1 1224979098644774912 2149 2 1224979098644774913 1224979098644774912 2147483678 2 1224979098644774913 600 2136 3 1224979098644774914 200 400 1 3 936748722493063468 1224979098644774912 1224979098644774914 3 0

    First we have Goods Merchants, then Armourers, Weaponsmiths, and lastly Horse Merchants.  Let's start with the goods merchants and change the first red number (1500) to something higher than we would ever need, I'll use 50000 since there's no harm in going a bit overboard.  We also want to change the random number range so it won't take too long before the merchants are swimming in cash, I'm going to use 10000-20000 so just replace the red 500 1000 with 10000 20000 and in just a few days every goods merchant will have 50000-70000 denars to spend on your goods.  Just repeat the process with the other merchant types and you'll never have any trouble finding a buyer for your best loot again.
    Hey, I've been looking for these codes quite a while now, but I can't seem to find them. Neither in Native nor in Perisno 0.77.
    Can anyone help me, please?
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