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  1. looking for tips fighting spearmen from horseback

    Get a lance and a well-armored horse (I prefer hunters) and charge top speed into their ranks. Fear no spear.

    I usually blast right through them, although my favorite thing to do is position my army ahead of them while I charge perpendicular to the enemy's lines. I then come right in at top speed, splaying the first on my lance and crush through the line watching them split like the Red Sea.

    if you're going downhill too, you can blast your way through the entire line.

    And if they stop you, whip out your sword. Their spears are hard to use at close range. At least i can't use mine when I'm that close.
  2. Kingery

    Sayyadin 说:
    Yeah I just recently thought it would be fun if you did not start from the beginning as a "lord" but also as a small bugger in some army of someone or in a bandit gang, or as farmer. So you just run around and fight your way if your "lord" or group is moving somewhere and attacking something or is being attacked.

    But as I don't have time to mod I just had the idea and not the time to create such a mod.

    Would be fun to go from some beggar to a king. But as vanilla isn't supporting to make you king so far I think they do not intend to make it possible for you to become a king.
    That is where mods come into play.

    You're applying a 21st century sense of democracy and fairness on a world based on 10th century philosophy. If you were born a serf, you died a serf. Even if you joined the ranks of the army, you would never be promoted up the ranks. The generals were nobles, regardless of actual military prowess, and there was no such thing as working your way up. The only way one could fight their way to king status is to be born of noble blood. Otherwise you were sunk. People believed you were born where you were meant to be and to do otherwise was to flaunt the will of God.

    This was true even in the Mongol tribes where one might think that you could fight your way to the top. Ghengis Khan was the son of a Khan. He didn't suddenly think, gee, why don't I conquer the world today? Nope, he was of noble birth.

  3. Have run into a couple of bugs

    Durandal 说:
    Johann the Younger 说:
    Orj 说:
    The first two are probably the same problem. You have too many troop types. There's a cap on that, but I'm not sure what it is.

    Anyway to overcome it? How else am I supposed to take over the world with only Swadian recruits??

    Choose some troop types to offload into a garrison and get more of the other troop types you have remaining.

    Oh, geeze, I get it now.  :oops: I thought people were saying this was a game-wide limit and not just a party limit. Time to dump the khergits...
  4. Have run into a couple of bugs

    Orj 说:
    The first two are probably the same problem. You have too many troop types. There's a cap on that, but I'm not sure what it is.

    Anyway to overcome it? How else am I supposed to take over the world with only Swadian recruits??
  5. Lezalit would have made a good Nazi

    Today, I invaded a castle whose name I can't spell, and the first go, I get myself wounded (shot in the back), so we have to recoup and have a go again. (We were outnumbered 3 to 1.) The next time, we battle down until there's just a couple of us still going at it up in a tower. The Vaegir...
  6. Have run into a couple of bugs

    I'm running version 1.003 right now, don't know if these bugs have been fixed but would appreciate any help anyway. I don't know if these are cumulative bugs (i.e., something happened awhile ago that's causing all of them) or the standard standalone variety... 1. Last night while playing, I...
  7. Rebel vs. Nords vs. Claimaint

    Oksbad 说:
    Depends, it asks you if you want to give up your cities. If you do, the faction you quit apparently will have no beef with you, if you say no, you keep the cities but the faction basically declares war on you.

    At what point is that question asked? Before I take up the cause of the claimant?
  8. Version 1 changes to combat?

    EDIT2: You're also suffering a speed penalty for using a bastardsword in one hand btw.

    Dang. I wish it'd said there was some sort of penalty. i thought when it said it could be used as either one- or two-handed, that it could be done so w/o penalty. Thanks for the tip
  9. Holding Archers Fire

    Maximilian 说:
    Sorry man, you gotta get the newest version to make your ranged folks hold their fire.

    Will holding fire stop them from retaliating at all or will they fight hand-to-hand if, say, a knight rides up to them? Holding fire obviously does no good if they stand there and let themselves get slaughtered...
  10. New guy with a few questions.

    Trooper5445 说:
    Talk to them after battle?

    Or he can try joining the battle. It'll improve your relationship with that lord and/or the kingdom in general if you pitch in.
  11. Rebel vs. Nords vs. Claimaint

    Tachyon 说:
    BUT, you'll still  have ownership of them :smile: . Basically, it just adds a "Kingdom of Vaegirs" tag to each city you control :razz: , instead of Kingdom of Swadia Rebels or something.

    That's what I figured. But what happens if I then decide to take up another claimant's quest? Do all my conquests stay with me or with the Vaegirs?
  12. Version 1 changes to combat?

    Swadius 说:
    The speed bonus has been accentuate. Even in 0.9xx, standing in one spot trying to hit a stationary opponent with armor will not yield as good a strike as when the strike in being moved into the opponent when you are moving. Armor also is tweaked in that if you're fighting someone in plate and you have a cutting weapon, you'll really need that speed bonus to inflict any damage to the armored foe.
    Plus, I think there are armor is more abundant in the lower tiered troops adding to the need to inflict a speed bonus in order to actually get a good hit in.

    Did they add a dose of reality then? Like making a blunt weapon (like a heavy mace, etc) more effective against a heavily armored opponent than a cutting sword would be, to reflect real life?
  13. Rebel vs. Nords vs. Claimaint

    I've rebelled before, but ran into some bugs in version .9x and never took it very far. Now, in version 1.003, after helping Lady Isullo regain her crown, the ungrateful wench refused to give me Sargoth after I kicked their Nord butts out of the town. So I rebelled and kept it myself. But then...
  14. Version 1 changes to combat?

    Were there "tweaks" in the shift from .9x to version 1.003? I imported my old character so I had a ton of XP and weapons points but this version, I swear I'm armed with pillows--at least judging from the thudding sound I'm always hearing. Also, I don't seem to be able to make a hit unless I'm...
  15. finding Judas

    davva 说:
    thanx for the help, I av managed to find the "nervous man".  :wink:

    1 more question If I may...what is the best way to earn money...I have an army which comsumes 500 gold a week, how to upkeep it? (i know, first of all I should reduce at the beginning...)

    Davva

    Buy spice in the goods market in one of the kerghit towns. The one furthers southeast on the map usually has it the cheapest. You can usually get a bag for around 300 or 400, sometimes as low as mid-200s.

    Take said spice, as much as you can carry, and go sell it in Tihr. You'll double or nearly triple your money with each trip.

    If you can't afford spice, pottery's another good option.

    Also, while you're in Tihr, or over in Sargoth or nord villages, buy Linen and sell it down in the kerghit towns. You can get get it as low as the mid 20s in some of the villages. And then sell it for 5 times that down in the Kerghit towns.
  16. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    TheMageLord 说:
    Seekster, I looked into the way the kingdom name is set and wow, I found a really easy way to make ANY custom name for your kingdom. Heres how:

    Open up quick_strings.txt and find
    qstr_{s1}_Rebels {s1}_Rebels
    Change this to
    qstr_{s1}_Rebels {playername}

    After this very simple change is done, go and start your kingdom (either by talking to a claimant and accepting rebellion, or taking your own land). As soon as you do this, your kingdom is created - and since we changed the string, the name is set to YOUR name. All you have to do is name yourself whatever you want the kingdom to be named and that will be your kingdom name.
    Like if I named myself "Kingdom of Better Nords" and then rebelled against the nords, my player kingdom would be named Kingdom of Better Nords. Then you just change your name back and you have your very own custom named kingdom!

    The name is set as the player name at the time that the script fires (when you join a claimant or take land without a kingdom). After that you can change your name to whatever you want - it won't keep changing with the player's name.

    Does that tweak also work AFTER one has already formed their rebel kingdom or is it necessary to do it beforehand?
  17. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    TheMageLord 说:
    Heres another one for convenience. A change to the conversation.txt to allow asking a merchant for another quest after you already asked for one (so if you don't like bringing a caravan to X, ask him if he has another job - without having to travel to another city first).

    Open up conversation.txt and find:
    dlga_mayor_talk:merchant_quest_requested 69631 692  3 2240 1 1224979098644774912 2147483678 2 1224979098644774912 0 2147483679 2 144115188075855993 144115188075855885 Do_you_happen_to_have_a_job_for_me?  712  4 2133 2 144115188075855993 144115188075855885 1 2 936748722493063254 144115188075855885 2133 2 144115188075855997 72057594037927936 2133 2 144115188075855994 144115188075855997
    Remove the red, change the 3 to a 2.

    So it should look like:
    dlga_mayor_talk:merchant_quest_requested 69631 692  2 2240 1 1224979098644774912 2147483678 2 1224979098644774912 0  Do_you_happen_to_have_a_job_for_me?  712  4 2133 2 144115188075855993 144115188075855885 1 2 936748722493063254 144115188075855885 2133 2 144115188075855997 72057594037927936 2133 2 144115188075855994 144115188075855997

    What this does is remove the check for if he has already offered you a quest. You'll still have the "About that job..." option if you asked him before, this just lets you see "Do you happen to have a job for me?" along with that. Clicking it generates a new job (and overwrites the job saved as the "About that job...").

    Thanks for the tweak, but unfortunately, mine doesn't have the same string... is this a tweak for version 1.003? here's the string in mine:

    dlga_mayor_talk:merchant_quest_requested 69631 692  3 2240 1 1224979098644774912 2147483678 2 1224979098644774912 0 2147483679 2 144115188075855993 144115188075855885 Do_you_happen_to_have_a_job_for_me?  712  4 2133 2 144115188075855993 144115188075855885 1 2 936748722493063254 144115188075855885 2133 2 144115188075855997 72057594037927936 2133 2 144115188075855994 144115188075855997

    Will it screw things up if I change it to the settings you have?
  18. I'm surrounded by morons

    I was gonna suggest the guildmaster route but someone beat me to it.

    Other than that, what i do is find a lord with a lot of men, and order him to patrol around the weaker castles. Unless a war party comes along, a single lord with 100+ men will usually make most invaders think twice and they'll avoid the area.

    Another route I'll sometimes take is to send off a stupid lord (Bulba is especially thick) in this same manner. He'll usually get himself captured and be done with it. This doesn't accomplish much but it is extremely satisfying to get notification he'd gotten himself captured by a bunch of Khergit halfwits.

    Yet a third, more productive option is to send a lord to said castle--NOT patrol around it. They're usually content enough to stay there indefinitely and their presence (in addition to the garrison) will deter invaders due to the sheer size of the combined (garrison+lord's men) forces.
  19. Dang Claimaints Quests!!

    Tachyon 说:
    Johann, the fix DOES work. To make it work, do the following :

    1)Apply the fix by editing the menus.txt or whatever.
    2)Load a Saved game BEFORE the end of the rebellion (i.e before you get the NO STRING text).
    3)Talk to the Claimant, you'll still get the NO STRING error, but the quest will be removed.

    If you load a saved game AFTER you've got the NO STRING error, then the fix won't work.

    Ah, crappola! I don't have a saved game from before the end of the rebellion. Well, that explains why it didn't work...

    Thanks.
  20. Question about prisoners and training.

    plaguedog 说:
    A word of caution though, training them in your force does have negative effects on companions and morale i believe.

    I've never had training be an issue in regards to morale.  Maybe you mean if you offer freedom to your prisoners (under the camp options)? There, your party will lose 3 morale for every 1 prisoner you accept into your regular party.
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