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  1. lumikant

    First person / Third person button too easy to accidentally press using a controller

    We'll be looking into this. Thank you for the suggestion.
    I'm resurrecting this super old account to also complain about this. I don't know if being a very early supporter and active community member adds clout to the request, but dear lord fix this.
  2. lumikant

    Cataclysm: Dark Days Ahead

    Another release coming out in a couple days, and now nightly builds are available on their website. There are normally dozens of updates daily, and the development is going crazy. Hands down the best survival roguelike, and one of the best survival games I've ever played.

    Want to burn shut a bite wound so it doesn't get infected? Build an end-of-the-world zombie crushing from looted materials? Lure a horde of zombies into a church with the bell then burn it to the ground with them inside? Play this ****, its crazy.

    Oh, and you can resize the damn screen now, so huge screen.

    http://en.cataclysmdda.com/
    30 Day Summary May 20 2013 — Jun 19 2013
        952 Commits
        46 Contributors including 17 new contributors

    battle.png
  3. lumikant

    Two weapon fightin? (dual wielding)

    because shields are cheaper and more effective in war?
  4. lumikant

    Winterwolf's Idea list

    1) I don't necessarily disagree with this
    2) Honor, already in game
    3) You can court your companions
    4) You can collect loot from fallen enemies during combat. What you can keep after combat is the undamaged and unbroken equipment.
    5) They already do. Look at soak values in the ini
    6) There already are, based on city/culture
    7) Eh, that doesn't really work with troop numbers as they stand, but I don't really disagree
    :cool: I could care less about npc names.
  5. lumikant

    Trust speed.

    A swing will be faster than hand speed because of a) force of gravity assisting and b) the leverage/torque applied either with the wrist, or between two hands on a two handed weapon. A thrust, however, is directly tied to how fast you can push your arm forward. A swing is also generally more incapacitating because it severs muscle and connective tissue in a big way, preventing the muscle group from being used. A thrust causes less damage and less wound void.

    Additionally, not all punches are "thrusts" an uppercut or a hook, for example, are not thrusting motions. They are still limited by hand speed however, unlike using the leverage of a sword.

    This diagram explains how the velocity at the tip of a swinging blade is much faster than the velocity at the base.
    angular_velocity.jpg

  6. lumikant

    Heavy weapon swings wound multiple opponents.

    Lobotomies injure the soul, not the brain. Its pretty obvious.
  7. lumikant

    Realistic weapon mechanics

    ^^ What he said. Also, realistic? Shouldn't this thread have been "A completely unrealistic suggestion to make combat more like an arcade game"
  8. lumikant

    "Crippled" State

    You don't die anyway, you're knocked out. I don't see that this would alter anything, or have any positive effect
  9. lumikant

    "Throw weapon" button

    Additionally most weapons aren't weighted for throwing, and losing your sword to hit them with the spinning flat of the blade is kinda a boner.
  10. lumikant

    an idea for the game

    You don't bring them with you constructed. Either you move the parts packed up in a wagon train, or you build them on-site.

    Also, these ideas have been posted over and over. Pick the most recent and reply to it. And if you're going to start a thread its good form to use a subject that somewhat explains your post. "an idea for the game" in the idea board is hardly descriptive.
  11. lumikant

    Armagan, Why not put SP into MP, build a world like WOW

    xMindTrickx 说:
    Yo, So I'm new to the forum, Which thread on this subject would you say is the "main" thread to post in?

    There really isn't one thats a "main thread" so pick one and post. Just don't start a new one or I'll ruthlessly troll you.
  12. lumikant

    With Fire and Sword

    The suggestion board isn't the place to ask.
  13. lumikant

    Online "Campaign" Mode

    If you searched you would have seen all those threads that show up with a search of "online campaign."

    Just wanted to have a thread of your very own? Aww. That's cute.
  14. lumikant

    Online "Campaign" Mode

    So did the existing threads. You could have elaborated on it in an existing thread, and done less to clutter the search for co-op campaigns so others would find the threads easier and not have to start their own threads about the same thing.

    And does that mean you didn't actually search? Either you're a liar, or you're stupid.
  15. lumikant

    renown

    A castle is a place of commerce as well as a place of war. Additionally, you're playing the part of a mercenary in a war-torn land. Why wouldn't they want to talk to you, and hire your band?
  16. lumikant

    Online "Campaign" Mode

    livingdeath62 说:
    Tell me what you think.  :lol:

    I think theres already like 200 related threads.
  17. lumikant

    Two weapon fightin? (dual wielding)

    If I recall correctly it uses the shield-bash kit to let you attack with the off-hand weapon.
  18. lumikant

    Not getting stunned when attacks bounce off armor.

    ITT: A bunch of people who missed the multiyear discussion on Stunlock.
  19. lumikant

    Two weapon fightin? (dual wielding)

    Thats how they added offhand weapons to Star Wars Conquest.
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