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  1. Ogodei

    [Suggestion] Fatigue and Stamina

    First, sorry about my English...I should have paid much more attention in class. Well, there are some other posts about stamina but for some reason people don't pay too much attention to them...Personally, i think that stamina is the way to go. In my opinion, some kind of stamina system would...
  2. Ogodei

    [Suggestion] Change throwing weapons

    I agree, throwing weapons (especially javelins) are pretty useless now. In native you can throw them to compact formations and hit someone but in multiplayer you can't play as skirmisher because there aren't such formations and "accuracy" is just pure luck. Skimishers are needed to counteract archers.

    As for the amount you can carry should depend on the type (2-3 heavy throwing axes, 3-5 light throwing axes/javelins, 4-6 war darts).

    Throwing on the run shouldn't penalize your aim too much and maybe giving a range bonus (not sure if it already does...). And as Urist said, to avoid those quick throws at point-black, the more you aim the more accurate you should be.

    P.S: All throwing weapons of same type should be considered as only one weapon when selecting the next weapon.
  3. Ogodei

    AppCrash when opening "options" menu after exiting multiplayer [0.623]

    Same thing is happen to me.  I am new to the beta (0.621) and everytime that i tried to change any options (video or controls) whilst in a server (or after exiting one) the game crashes:



    Here are my specs:

    System Information
    ------------------
    Operating System: Windows 7 Ultimate 64-bit (6.1, Build 7100) (7100.winmain_win7rc.090421-1700)
    Language: Spanish (Regional Setting: Spanish)
    System Manufacturer: System manufacturer
    System Model: P5K-E
    BIOS: BIOS Date: 03/21/08 09:56:22 Ver: 08.00.12
    Processor: Intel(R) Core(TM)2 Quad CPU    Q6600  @ 2.40GHz (4 CPUs), ~3.0GHz
    Memory: 4096MB RAM
    Available OS Memory: 4096MB RAM
    Page File: 1362MB used, 6826MB available
    Windows Dir: C:\Windows
    DirectX Version: DirectX 11
    DX Setup Parameters: Not found
    User DPI Setting: 96 DPI (100 percent)
    System DPI Setting: 96 DPI (100 percent)
    DWM DPI Scaling: Disabled
    DxDiag Version: 6.01.7100.0000 64bit Unicode
    ---------------
    Display Devices
    ---------------
    Card name: NVIDIA GeForce GTX 260
    Manufacturer: NVIDIA
    Chip type: GeForce GTX 260
    DAC type: Integrated RAMDAC
    Device Key: Enum\PCI\VEN_10DE&DEV_05E2&SUBSYS_00000000&REV_A1
    Display Memory: 2668 MB
    Dedicated Memory: 877 MB
    Shared Memory: 1791 MB
    Current Mode: 1680 x 1050 (32 bit) (60Hz)
    Monitor Name: SyncMaster T220/T220G,SyncMaster Magic T220/T220G(Digital)
    Monitor Model: SyncMaster
    Monitor Id: SAM03E5
    Native Mode: 1680 x 1050(p) (59.883Hz)
    Output Type: DVI
    Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
    Driver File Version: 8.16.0011.9107 (English)
    Driver Version: 8.16.11.9107
    DDI Version: 10
    Driver Model: WDDM 1.1
    Driver Attributes: Final Retail
    Driver Date/Size: 9/27/2009 16:12:22, 9441384 bytes
    WHQL Logo'd: Yes

    -------------
    Sound Devices
    -------------
    Description: Altavoces (2- Creative SB X-Fi)
    Default Sound Playback: Yes
    Default Voice Playback: Yes
    Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_002C1102&REV_00
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: ctaud2k.sys
    Driver Version: 6.00.0001.1368 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: No
    Date and Size: 10/8/2008 05:22:22, 684312 bytes
    Other Files:
    Driver Provider: Creative
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No

    Description: Salida SPDIF (2- Creative SB X-Fi)
    Default Sound Playback: No
    Default Voice Playback: No
    Hardware ID: PCI\VEN_1102&DEV_0005&SUBSYS_002C1102&REV_00
    Manufacturer ID: 1
    Product ID: 100
    Type: WDM
    Driver Name: ctaud2k.sys
    Driver Version: 6.00.0001.1368 (English)
    Driver Attributes: Final Retail
    WHQL Logo'd: No
    Date and Size: 10/8/2008 05:22:22, 684312 bytes
    Other Files:
    Driver Provider: Creative
    HW Accel Level: Basic
    Cap Flags: 0xF1F
    Min/Max Sample Rate: 100, 200000
    Static/Strm HW Mix Bufs: 1, 0
    Static/Strm HW 3D Bufs: 0, 0
    HW Memory: 0
    Voice Management: No
    EAX(tm) 2.0 Listen/Src: No, No
    I3DL2(tm) Listen/Src: No, No
    Sensaura(tm) ZoomFX(tm): No




  4. Ogodei

    Suggestions for Implementation within the Mod

    Is there any way to "deactive" the morale ("your troops flee in terror!") and the "killed enemies" reports? I mean, i like that function (morale) but i don't want to have those message constantly on the screen.
  5. Ogodei

    Troop Suggestions

    Maybe the Vaegirs could have some Almogavars (the Byzantine Empire employed them as mercenaries to fight the Turks):

    http://en.wikipedia.org/wiki/Almogavars

    They were a mixture of peasants, highlanders (mountainmen) and shepderds from the spanish Pyrenees and they were considered as one of the best (and fearsome) light infranty units of the middle ages.

    cesarpena14_1.jpg


    Equipment:

    "The dress of the mountainman of the Pyrenees corresponds, in any case, to that of the Almogavar: the zamarra of undressed sheep-skins (replaced by a tunic in hotter climates) and the abarca, a piece of coarse leather tied on the soles of the feet, ideal protection against thorns, rocks, and thickets, worn since time immemorial."

    "the Almogavars excelled in the use of light projectile weapons, such as the azcona, a short, light lance, and they usually carried three or four javelins, which they would fling with enough force to pierce through the best armor of the age. They also carried a coutel or colltell, a long, cruel-looking dagger whose potency was also noted by Muntaner: "And of the Almogavars I can tell you the deed of one called Porcell, who was afterwards of my company in Romania. He gave such a cut with his coutel to a French knight that the greaves with the leg came off in one piece and besides it entered half a palm into the horse's flank" (Muntaner, 463)"

    Ranks:

    "The organization of the Almogavars could not have been simpler: almogàver, almogaten, and adalil, comparable to the ranks of private, sergeant, and captain, respectively. Usually organized into small groups of five to fifteen men, the Almogavars relied on almogatens and adalils (from the Arabic words for "captain" and "guide," respectively) for leadership."

    More information:

    http://forum.stirpes.net/middle-ages/6508-almogavars-james-i-peter-iii-catalonia-aragon.html

    Do not be fooled by his appearance, maybe they look like some kind of looters but a "bunch" of these guys beated Turks and Byzantines (and some others).

    Anyway, thanks for this great mod and sorry about my English (I'm Spanish too).
  6. Ogodei

    Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Hi all!

    Well, don't know if this had been asked before (i am pretty new to this game and the "search function" didn't help me too much in this case), sorry if so.

    Is there a way to display the enemy unit's names on the battlefield instead of the friendly ones?. Really, i dont want the full name, it hurts the "immersion", just a tiny red dot above the heads of the bad guys.

    If it is not possible, is there a way to change the color of the friendly troops on the battlefield? Sometimes its hard to see the names, the green uses to contrast with the sky (at least with the HDR option) and sometimes with the grass.

    Thanks in advance and sorry about my english.
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