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  1. Old thread i forgot

    Hello there was a thread before where there was a lot of do-yourself list and was explaining where and how to add the new value. Anybody remember that thread? Also im french so give me a chance :P
  2. OSP Code QoL One Stop Tax Collection Mod - Collect taxes from all your holdings by visiting 1

    TheMageLord 说:
    A villager extortion mod would be funny. Add in the capability to run a protection racket on town merchants and you're in business. You can already charge a toll to caravans, why not a "Give me money or I'll burn your store down" fee?  :twisted:

    While we're on that, a kidnapping mod! Kidnap the girl and ransom her back to the town. Then the local hero meets you at the village and gives you money.

    There is so many idea that come from the *quest*, I.E.: The ability to train your troops in the trainning field maybe? like when yu train the peasant! you against a certain number of troop you choose and you have to knock them out like the peasant.

    Ability to force a lord to turn against his king for a set number of time by kidnaping his girl, since he doesnt have the choice the king wouldnt be upset.

    Ability to send spy to destroy food stocks in a town\castle.

    Send a messager to buy stuff for you in town ( when he reach the town the trade window appear so you can choose what to buy then he come back ) ( could get ambushed pursued killed by ennemy lord looter raider etc.

    When you get friendship to 99 with a lord a chance to turn him to fight for you against his king or simply make him join you and protect your fiefs.

    Pay a blacksmith to make a certain kind of item for you and it take time and cost a bit more since its  aspecial order ( To hell finding a bunch of 10 Heraldic mail with tabbard for those that follow you and finding well 10 of each of what you need to make a nice companion army :grin: )

    Possibility to pay blacksmith to upgrade weapon\armor

    and so on and so on.
  3. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Lord Kinlar 说:
    If it's possible to add a "recruit volunteers" option to town/castle menus then here's a simple idea...

    When you click on the "recruit volunteers" button when you're in a castle or town, the game can trigger "recruit villagers" for all the villages tied to that castle/town. So you wouldn't need to visit each and every village to recruit volunteers, just visit the town/castle they belong to.  :smile:

    Waow thats a long list MageLord, another one and im sure you will hate me :razz:, Klinlar made me think about something, trainning troops is boring and i have lot lot lot of cash i dont know what to do with, i guess it wouldnt be easy but its up to you :smile:.
    My idea is to add a menu to the guild manager or whatever the name in the town to recruit troops based on the side you are and only if you are the *owner* of the town but you could also choose the tier of the troop and ou would have to pay lot more to have them. ( Like if you did a recruiting campaign followed by a massive trainning program hence the price :wink: )

    Menu from the guild manager

    1. Bla blah.
    2. Blah bla.
    3. I would like to start a recruiting campaign.

    (Clicked on 3)
    1. Tier 1 troop
    2. Tier 2 troop
    3. Tier 3 troop
    etc etc.

    After choosing the tier you get

    1.1000 Denar
    2.2000 Denar
    etc etc etc

    I guess it would be easier to just wait for the module files bu hell im asking anyway :smile: I could even throw you some bucks for it :grin:
  4. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    Thanks for everything, now i got another one, how can we change the loyalty gain when you succeed a misson for the village and lords?
  5. Claimant quest bugged?

    How do i get rid of these lost lords i mean i cant remove them from the map unless i capture them right? If i dont capture them they will vanish? bah anyway ill try to find them and hope i can hehe.
  6. Claimant quest bugged?

    Hello, I took the decision to help the veiger claimant quest to get rid of yarolek, i have 10 lord with me and Yarolek doesnt have aything for himself no town no village nothing at all but yet the quest is not over? Is it possible that the quest is bugged?
  7. Compilation of 82 little tweaks to the text files to change your gameplay(links)

    MageLord and every other contributor, i would like to deeply thank you all for the good work and all the explanation for the tweak yourself guide, a lot of these tweaks made my gameplay much more enjoyable but there is only one tweak i can think off that make my life a nightmare, the attack rate on my castle town as rebel ( not rebel while helping the claimant but purely rebel ) if you could find out how to decrease the chance a lord will siege a castle town etc or simply make them not besiege one of my fiefs if there is already 1-2 already going on.

    Once agani thank you all for your great work and i hope to see more of them as i have a lot of idea in mind that need some expert hands but right now those idea are just unexplainable for now ( English is not my main langage im french XD ).

    Keep up the good work and have a nice day.

    P.S.: 66 hour to build a tower with engineer 4.....

    Edit: Also the rate at wich the companion raise in level would be awesome too :wink:
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