IceShade 说:


You can cut a single edge if you want. The few times I've seen a badarith error have been from a sharp point or edge that went too far, like a beveled edge in the wrong direction or an extra vert on a sword tip. Try highlighting that rectangle and counting the verts selected.Gwalchmai 说:



Wow, bookmarked. Would you mind if I share those pictures? I'm an illustrator and we are always looking for new reference.Aqtai 说:
Your card just isn't enough to run newer games. Try turning down all the graphics options one at a time and find a good balance.Jezze 说:
Aqtai 说:
Agent Griff 说:
Aqtai 说:
Oh, that explains it then. Thanks for the answers guys.Zaro 说:
Just for a little elucidation, Magelord's tweak works but affects all parties, not just caravans. From testing I noticed what you described and added an attack option in dialogue for the caravans, the problem is the encounter is called after that and checks party_friendly in a different menu. You could throw in a variable or filter specifically for caravans because I had some weird results when fighting supposedly friendly Lords.Livonya 说:
("buyit",[]
,"Inspect Cattle",
[
(try_begin),
(call_script, "script_cf_enter_center_location_bandit_check"),
(else_try),
(jump_to_menu, "mnu_find_cattle"),
(try_end),
]
),
(
"find_cattle",0,
"{s4}",
"none",
[(party_get_slot, ":num_cattle", "$current_town", slot_village_number_of_cattle),
(party_set_slot, "$current_town", slot_village_number_of_cattle, ":num_cattle"),
(assign, reg9, ":num_cattle"),
(str_store_string, s4, "@There are {reg9} cattle here."),
],
[
("continue",[],
"Continue...",[
(jump_to_menu,"mnu_village")
]),
("forget_it",[(eq, reg9, 0)],
"Forget it.",[(jump_to_menu,"mnu_village")]),
],
),
(troop_get_slot, ":grievance", "$map_talk_troop", slot_troop_morality_penalties),
(val_add, ":grievance", 10),
(troop_get_slot, ":grievance", "$map_talk_troop", slot_troop_personalityclash_penalties),
(val_add, ":grievance", 5),
], "Tell {s11} you have my support in this, and {reg11?she:he} should hold {reg11?her:his} tongue.", "close_window", [
(troop_set_slot, "$map_talk_troop", slot_troop_personalityclash2_state, pclash_penalty_to_other),
(eq, ":clash_state", pclash_penalty_to_self),
(val_add, ":grievance_1", 5),
(else_try),
(eq, ":clash_state", pclash_penalty_to_other),
(val_add, ":grievance_2", 5),
(else_try),
(eq, ":clash_state", pclash_penalty_to_both),
(val_add, ":grievance_1", 3),
(val_add, ":grievance_2", 3),
