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  1. BL Coding Looking for info creating custom troops and troop tier.

    If you add a module that edits the spnpccharacters.xml and activate it. It will add the stuff you edited but not overwrite it.
    For example, if you create new equipment for certain Native units, instead of overwriting it you will add it to the spawnpool. Making them use half from native and half from you.

    I'm also looking for a solution. Editing the original .xml is not ideal. Since it breaks with every update.
  2. BL Coding Equipment changes overridden by Native module.

    Still doesn't seem to be working properly. Getting mixed units. For some reason it doesn't overwrite it as intended but adds to their equipment.
  3. BL Coding Equipment changes overridden by Native module.

    Hello, I was playing around with the spnpcharacters.xml and editing a bunch of unit equipment. I created a module and a SubModule.xml for it but it seems that the game takes changes from both my edited spnpcharacters and the games native spnpcharacters. Meaning units are using mixed equipment...
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