["arquebus", "Arquebus", [("arquebus",0)], itp_type_musket|itp_merchandise|itp_wooden_parry|itp_cant_reload_on_horseback|itp_primary|itp_can_penetrate_shield|itp_cant_use_on_horseback|itp_next_item_as_melee|itp_extra_penetration, itcf_shoot_musket|itcf_carry_crossbow_back|itcf_reload_musket|itcf_parry_forward_polearm|itcf_parry_up_polearm|itcf_parry_right_polearm|itcf_parry_left_polearm, 2000, weight(5)|difficulty(0)|spd_rtng(38)|shoot_speed(300)|thrust_damage(30,pierce)|max_ammo(1)|accuracy(65), imodbits_none, [(ti_on_weapon_attack,[(play_sound,"snd_pistol_shot"),(position_move_x,pos1,27),(position_move_y,pos1,36),(particle_system_burst,"psys_pistol_smoke",pos1,15)])] ],
["arquebus_melee", "Arquebus", [("arquebus",0)], itp_type_polearm|itp_wooden_attack|itp_wooden_parry|itp_primary|itp_cant_use_on_horseback|itp_can_knock_down, itc_musket_melee|itcf_carry_crossbow_back, 2000, weight(5)|difficulty(2)|spd_rtng(80)|swing_damage(16,cut)|thrust_damage(20,pierce)|weapon_length(140), imodbits_none ],