It's accurate in some contexts but hella not in others, and this is a fantasy world with its own rules and thus you have to abide by them unless TW makes cultures more distinct by having different laws of chivalry associated with them.
It is your fault; you got picked up, and since you're literally naked your movement speed should far exceed the battle parties so if you're still getting nicked then you're doing something wrong.
There's a lot of little bugs (like Policies not working as they say they do, or even at all) since the start of early access, so I can totally believe they consider it a low enough priority that it may be one of the last things they ever fix.
Yes, I agree. More meaningful diversity would be good. The only qualifier is to avoid making fictional religions too obviously similar to real ones since, well, I suspect that might be illegal for Taleworlds to do and also alienate the international player base. They could easily make fictitious religions with believable ethics and structure, though, but that might tie back into the whole "they need a Ted Peterson or Micheal Kirkbride" thing I said above since what seems "easy" to me is probably very difficult for somebody not used to making things up for a living lol. I wouldn't want a hack-job of implausible-to-worship joke religions and you might need a professional to make things like the Aedra and Daedra or (especially) the Tribunal of TES. EDITED to add: Actually, maybe the devs just want to do it justice and don't want to do it without certainty in their competence. The more I think about it, the more I realize most game worlds are terrible at creating and depicting religious (outside of them being more or less decorative, like in Dragon Warrior/Quest games) since they tend to be... hard to appreciate, as in, hard to imagine myself being a part of if I had a choice in their universe. The Tribunal might be the best fictional religion I've ever played with since they actually have a lot of substance to their appearances (and it helps their gods are not only active in governing their country but visible and approachable). Usually, they're too alien to take seriously or portrayed too negatively.
Yeah. I'm hoping ~4-6 weeks is a good time to hop back in because the update stuff (including the last major update) looks like a lot of fun but stuff like this could really bog it down.
Good. Thank you for letting me know. It might seem arbitrary, but this issue was basically the straw that broke the camel's back for me lol. I also forgot the game is, like, 80GB on PS4 now so I guess I won't be installing it just yet since I was just intending to have it ready for ~4 weeks from now when I planned on getting back into the game.
At the risk of sounding corny, I just want to say I appreciate you and everyone else who has kept up with this game's development and pushed to make it as playable as possible so folks like me who just poke in now and then to peak on what's going on can enjoy a good game. If you guys weren't underscoring issues that need resolving, reporting bugs that need fixing, etc., I think Bannerlord would be a much worse game for it and what potential the game has by the time "post" development's concluded would be a far cry from what I believe it'll likely be (thanks to you and other very active and helpful people).
Basically yes lol. I don't "create narratives" or scrips and try to follow them, I just look back and what's happened and try to rationalize a story out of it lol. It's pretty easy to do so with this game and Warband, and I prefer this way over more conventional storytelling, but I do think it'd be nice if there was more established lore, faction individuality, and character distinction (like, basically, if Calradia had its Daggerfall equivalent via its Ted Peterson equivalent instead of being stuck in the Arena phase where the lore isn't really a thing yet).
Heck, King Luichan (name?) dogged me for a good while and was a fun fight despite his zombie status. Really though, I just want to see fallen factions come back but without having to be annoying zombies that obliterate their original capitals. I don't know how hard that is to program for and balance so, if it has to be one way or the other, I think it's best they disappear after a grace period when they run out castles/cities.
How in the world are you getting that much money??? I know Tier 6 helmets can give around 50,000 denars, but what in the world is being put up to grant up to 170,000??? Do you have to wait 50+ years or something because I never saw that during my 40-something year playthrough and figured ~50,000 from fancy mask helmets was the rough cap.