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  1. Yoshioki Ouchi

    I desperately need help!!!!

    This is what is broken. It's not even historically accurate. Passages of freed prisoners IS historically accurate and should be a mechanic.
    It's accurate in some contexts but hella not in others, and this is a fantasy world with its own rules and thus you have to abide by them unless TW makes cultures more distinct by having different laws of chivalry associated with them.

    You are so fixated on it being my fault, when I'm doing everything right. I've dumped everything. My guy is literally naked.
    It is your fault; you got picked up, and since you're literally naked your movement speed should far exceed the battle parties so if you're still getting nicked then you're doing something wrong.

    I was almost literally in your situation (I kept my clothes and a horse) during the first hours of my first playthrough, so it's not like I can't relate. The key is to get out of Dodge, enter the fight arena for seed money, and then do small trades between cities in a tight area until you have enough money to pay for delivery boys, and then gradually upgrade your wealth and personal power from there.
  2. Yoshioki Ouchi

    I desperately need help!!!!

    Are you over-encumbered? You should be able to easily outrun patrols if you're on your own, but you're greatly slowed by lugging around much of the phat loot you were carrying prior to your arrest and detention, so you probably just have to abandon most of your stuff (animals included) to get away.

    It's definitely not a pleasant experience, but it's not supposed to be; you made a mistake that allowed you to get arrested in hostile territory so your aim should be to stay out of jail as much as possible (and look for wards to stash your valuables; prior to fiefs, it seems like 1.2 introduced "Warehouses" which can be used as storage to some degree).
  3. Yoshioki Ouchi

    Warfighting Styles

    With patch 1.2 on the horizon, I suspect it'll be wiser than ever to try to rush down the enemy kingdom into non-existence because you won't have to worry about thinly defended fiefs if there's no zombie faction to bedevil them.

    In general, what I did when I played to unification, months ago, was to focus on short wars with humble goals until I reached a point where wars were becoming endless and constant. At that point, I picked a direction (West) and focused on conquering the whole of it, even if it meant losing the easternmost territories, because I figured that, once the West was conslidated, it'd be a matter of time before me friendly A.I.s overwhelm the eastern half of the map. That, more or less, ended up being the case, with me focusing on Sturgia while my subordinates focused on the Empire (Western, but it united the whole region and most of the Steppe) and then I focused on the Steppe and squeezed the Empire from two sides.

    By starting slow, I was able to minimize casualties and secure gains, but as the kingdom got wider and wider it became impossible to continually expand without losing ground in the area I wasn't personally at. That was when I decided to focus on one front and then deal with the other when the west was united.

    My general strategy should be more effective with faction elimination being a proper thing, though, since rushing a vulnerable faction effectively liquidates most of their clans (apparently) from the equation to keep war parties and armies on the map to a minimum. I'll have to see some time after 1.2 comes out to consoles if my theory's right though.
  4. Yoshioki Ouchi

    Crossdressing in Calradia [ Battanian Edition ]

    That definitely creates some dramatic emergent storytelling lol. I didn't know the game doesn't let you negotiate marriages while leading an army--I guess I sorted that out without doing so--which is something I'd hope is fixed (and reported) since that could be really annoying to have to disband the army to go wife-hunting for your boys when all the patriarchs and matriarchs are likely with you already.
  5. Yoshioki Ouchi

    What are your favs?

    That depends on what the cheats do. It would be fun to use them to create custom scenario starts, but I'm not interested in giving myself unfair advantages except, perhaps, characters who start off as nobles or something.
  6. Yoshioki Ouchi

    Crossdressing in Calradia [ Battanian Edition ]

    Lol talk about emergent storytelling. I strongly suspect that's just an... interesting coincidence. Thankfully, the worst I had to deal with is my sons having awful (and identical!) haircuts and beards! It was a... surprise, when my son-in-law showed up in a Battanian dress for the wedding. Thankfully, I was able to fix that afterwards but still...

    I did hear kids actually have traits now? Hopefully they won't be clones either, someday...
  7. Yoshioki Ouchi

    Crossdressing in Calradia [ Battanian Edition ]

    If it was a bug it would have been fixed, but they fixed the problem with dresses on male NPCs.
    There's a lot of little bugs (like Policies not working as they say they do, or even at all) since the start of early access, so I can totally believe they consider it a low enough priority that it may be one of the last things they ever fix.

    Besides, I suspect that fix for males in female clothing might have fixed the issue of female clothing on females, which I really cared about since I spent half my first playthrough (a VERY long playthrough!), as my first generation male character's daughter (and, considering the value of males in bringing in new clan members versus females who can't do that unless they're the clan head, I'm probably always going to be playing a female by the second generation so it's impossible to miss).
  8. Yoshioki Ouchi

    Will devs plan on adding feast back into the game?

    Yeah, I'd like to see them again even in their raw Warband form. They were strategically interesting as well since assembling all the lords in one place made it easier for the Marshal to deploy with them, or at least protect the host's city (Praven being one I distinctly remember benefitting from this lol).
  9. Yoshioki Ouchi

    Why was religion not added?

    I don't know the law in Turkey, but that might be one very simple reason.

    The other is to avoid making religions too similar to real ones to avoid antagonizing players from all around the world and the possible bad PR if some naughty players take their RP too seriously and broadcast it on the Internet.

    If neither's the problem, then either a lack of interest on the part of the developers or a lack of creative talent to realize it to the degree the developers would want it done.
  10. Yoshioki Ouchi

    What’s with the lack of lore?

    For me it's essential that rivalries, and a more extreme diversity is put in place for it to happen. For example, there's a lack of religion in the game
    Yes, I agree. More meaningful diversity would be good. The only qualifier is to avoid making fictional religions too obviously similar to real ones since, well, I suspect that might be illegal for Taleworlds to do and also alienate the international player base. They could easily make fictitious religions with believable ethics and structure, though, but that might tie back into the whole "they need a Ted Peterson or Micheal Kirkbride" thing I said above since what seems "easy" to me is probably very difficult for somebody not used to making things up for a living lol. I wouldn't want a hack-job of implausible-to-worship joke religions and you might need a professional to make things like the Aedra and Daedra or (especially) the Tribunal of TES. EDITED to add: Actually, maybe the devs just want to do it justice and don't want to do it without certainty in their competence. The more I think about it, the more I realize most game worlds are terrible at creating and depicting religious (outside of them being more or less decorative, like in Dragon Warrior/Quest games) since they tend to be... hard to appreciate, as in, hard to imagine myself being a part of if I had a choice in their universe. The Tribunal might be the best fictional religion I've ever played with since they actually have a lot of substance to their appearances (and it helps their gods are not only active in governing their country but visible and approachable). Usually, they're too alien to take seriously or portrayed too negatively.

    For sure with inner-faction rivalries though--you don't need to be very creative to use the existing game systems to create them, at least subtly. Like, I remember reading another post/thread where they said each policy has two "traits" on a political triangle that determines which NPCs will find them appealing. I believe the triangle was "democracy, autocracy, and oligarchy" and, basically, each NPC, based on their personality, would favor two of these and thus could vote consistently in an understandable direction as a result. "Democracy" basically voting for policies that favor the general populace; autocracy for centralizing power in the monarch; and oligarchy for maintaining the "noble democracy" that is essentially the government type of every faction. This alone could create some intense inner-faction rivalries that emerge organically over time and likely lead to defections to other kingdoms more slanted towards their preferred points on the triangle. As far as I know, the three empires essentially act as a highly visible example of the concept; Empress Rhagaea's is autocracy; Emperor Garios's is oligarchy; and Emperor North Guy is democracy.
  11. Yoshioki Ouchi

    a message to the community and developers(From reddit)

    Yeah cavalry AI is terrible against foot troops and vice versa, but the devs are aware of this issue and will hopefully fix it before pushing the patch to live.
    Yeah. I'm hoping ~4-6 weeks is a good time to hop back in because the update stuff (including the last major update) looks like a lot of fun but stuff like this could really bog it down.
  12. Yoshioki Ouchi

    a message to the community and developers(From reddit)

    This issue is fixed in 1.2 in my experience.
    Good. Thank you for letting me know. It might seem arbitrary, but this issue was basically the straw that broke the camel's back for me lol. I also forgot the game is, like, 80GB on PS4 now so I guess I won't be installing it just yet since I was just intending to have it ready for ~4 weeks from now when I planned on getting back into the game.

    Now I'm just concerned about cavalry A.I. lol. I can't remember the YouTube channel's name, but there's a prominent YouTuber I remember watching months ago who reported on update 1.2 and one issue that stood out to me was cavalry being quite bad against foots.
  13. Yoshioki Ouchi

    a message to the community and developers(From reddit)

    Here, there is no upvote, you must actually deliver your point and stand by it, this is better.

    I think people should obey the TOS when they post here (or anywhere) but they should voice their complaints as they wish otherwise. Even if it's beating a dead horse it has a benefit for the individual to say their piece.
    At the risk of sounding corny, I just want to say I appreciate you and everyone else who has kept up with this game's development and pushed to make it as playable as possible so folks like me who just poke in now and then to peak on what's going on can enjoy a good game. If you guys weren't underscoring issues that need resolving, reporting bugs that need fixing, etc., I think Bannerlord would be a much worse game for it and what potential the game has by the time "post" development's concluded would be a far cry from what I believe it'll likely be (thanks to you and other very active and helpful people).

    So, to all of you who point out the issues, dig up the bugs, and otherwise contribute to bettering this game which I enjoyed for a good month and a half before setting it aside for other games and such, thank you.

    I just hope the banners aren't dirty and defiled by the time 1.2's out on PS4 since that really put me off back in February or January or whenever it was I last played...
  14. Yoshioki Ouchi

    What’s with the lack of lore?

    Well, Mount & Blade, unlike TES, doesn't have a Ted Peterson to write the foundation of their universe and him + fan community to submit short stories that most of the books you see in Skyrim originate from.

    I'd say Bannerlord, lore-wise, is like Arena in that there's a bit of it but it's too fluid and random to nail consistency on (besides what you can infer happened from Bannerlord to Warband due to this being a prequel) so we haven't had out Daggerfall where the world's fully built and realized nor a Morrowind where said world gets retconned (and rebuilt) by new writers (like Micheal Kirkbride). It'd be sweet if M&B had its Ted Peterson and Micheal Kirkbride to do the lore and stuff; we'll just have to see if TW ever wants to hire a professional writer, as Bethesda did, for the purpose or not. Tamriel used to be a generic setting inspired by several movies and table-top games the original devs were fans of, after all, before it was expanded and codified in Daggerfall and then retconned (to varying degrees) every installment leading up to Skyrim. Calradia's essentially a fantasy Europe comprised of what's like the devs favorite "factions" to RP as in war games; it could end up becoming its own, distinct, medieval fantasy world with a proper writer for the next installment.

    Well i understand but I just feel like bannerlord feels like a team death between The factions lol. Each faction should have a story mode

    I strongly disagree with this; I vastly prefer NO main story (at least, with the assumption there's no Sandbox like we currently have) since 100% of the fun and immersion for me is just playing and living with the consequences while observing what the NPCs do to me and to each other.

    Which is why all hardcore roleplayers of this game turn to the "I made it the **** up" technique when trying to submerge themselves in the game.
    Basically yes lol. I don't "create narratives" or scrips and try to follow them, I just look back and what's happened and try to rationalize a story out of it lol. It's pretty easy to do so with this game and Warband, and I prefer this way over more conventional storytelling, but I do think it'd be nice if there was more established lore, faction individuality, and character distinction (like, basically, if Calradia had its Daggerfall equivalent via its Ted Peterson equivalent instead of being stuck in the Arena phase where the lore isn't really a thing yet).
  15. Yoshioki Ouchi

    Crossdressing in Calradia [ Battanian Edition ]

    Curiously, that same update fixed clipping issues for women wearing female clothing, making me wonder where their priorities are at or if they feel a reason to call a bug a feature or something.
  16. Yoshioki Ouchi

    I do have to say, I will miss this feeling...

    Yeah, one thing that made me consider this is that in another game, Battania took Hubyar and set up shop. More power to them!
    Heck, King Luichan (name?) dogged me for a good while and was a fun fight despite his zombie status. Really though, I just want to see fallen factions come back but without having to be annoying zombies that obliterate their original capitals. I don't know how hard that is to program for and balance so, if it has to be one way or the other, I think it's best they disappear after a grace period when they run out castles/cities.

    Another related bit is that I'm going to miss culture being inherited from the mother, since it resulted in some fun diversity among the many kingdoms as they became more multi-ethnic and multi-cultural. By the time my playthrough was done, I'd swear my kingdom had basically developed a unique culture of its own thanks to the mixing of Aserai, Vlandians, and Battanians lol.
  17. Yoshioki Ouchi

    I do have to say, I will miss this feeling...

    I'm sympathetic to the idea that they should be able to reconstitute, but it did grind on me for the zombie kingdoms to ravage my domains even if they were basically harmless as long as you never made peace with them. It's true, the annoyance did lead to some funny moments and I legitimately liked how Khuzait lands became the land of exiled factions since they mostly fled there, if I recall correctly, in my first, and presently only, complete playthrough.
  18. Yoshioki Ouchi

    Beta Patch Notes v1.2.0-v1.2.4

    Nice to check in and see a patch with basically everything I remember having issues with being fixed and some cool new ideas with weather and business. I hope banners have been cleaned up (they were dirty/marred when I was last playing earlier this year, and that really put me off) since that's a big visual thing. Overall, it seems like I'll have something fun to look forward to once it comes to PS4 and I've got the time.
  19. Yoshioki Ouchi

    Midgame kinda stopped being fun.

    1. Tournaments bring 52000-170000
    How in the world are you getting that much money??? I know Tier 6 helmets can give around 50,000 denars, but what in the world is being put up to grant up to 170,000??? Do you have to wait 50+ years or something because I never saw that during my 40-something year playthrough and figured ~50,000 from fancy mask helmets was the rough cap.
  20. Yoshioki Ouchi

    Content Ideas

    1): I think it'd be a little OP to be able to buy second-to-best quality troops but then again you already can do that (although I don't know the mechanics on how, just that at some point it becomes fairly common for Tier 4s to spawn as recruitable in allied territories at least). However, with a game of this type, I'm not really sure what else slaves could be that are interesting since it'd either be as an alternative to taking captives on lengthy car rides until they decide to join the force or as a way of speeding up civic development.

    Actually... now that I think about it, it'd be pretty interesting if you could "buy people" in the form of captives and settle them in your own territories to increase Prosperity/development/money income. On that note, it'd be interesting if you could turn captives into citizens as well since it would be an interesting way to speed up the growth of recently devastated lands and make your own lands more profitable via a larger tax base.

    2): I already use my companions as failsafes to win prizes lol, so I'd want to keep it like that but formalize selecting a number of them to participate in the tournaments for a large variety of reasons. Not just to make money off of prizes, but XP as you mentioned, and also the fun of sparring with characters you've grown with over the course of a story--it could be pretty epic in the late game to have all your clan members participate in an epic tournament basically comprised entirely of your own family and companions turned noble lol. Never mind practical benefits like XP, money, or item prizes; I think it's a cool idea to just play with.
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