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  1. Pug

    Banner Creation

    I searched for topics of this nature, but all I found was "Banner Bearer", so here I go: Instead of selecting a banner from the ones offered, I think it would be better if you selected background pattern, colours, flag shape, and foreground symbol and colours from separate pools of their own...
  2. Pug

    Zelda!!!

    Da-da-da-da! I have started work on the long-awaited Zelda Mod! Recruiting helpers to make it. Also, need a banner to put in sigs as I am completely hopeless with Photoshop. features: -items found in the Zelda games (including Epona!) -Hyrule world map, starting city - perhaps Kokiri forest...
  3. Pug

    wings bug

    I've got Wings 3D, but there's a catch - the first element in any menu is blank, you can still click on it and stuff - it still functions, but it's blank and I don't know what the first entity in any menu is. Are there any patches that solve this prob?
  4. Pug

    Skins and face creation

    Is it possible to make your own skins for faces in M&B? I think they did it in the Last Days mod, and I'd like to take a photo of a friend and stick his face in the game.
  5. Pug

    Feats

    Everyone has their "special talents". Perhaps every 2 levels (or whatever, might depend on class) the player should be able to choose a feat, a special skill that aids them in certain situations. For example: Deflect Arrows Prerequisites: Agility 15+, Weapon Master 4 Benefit: When being fired...
  6. Pug

    scenes/collisions

    Are there any "in-depth" tutorials (assumed knowledge=next-to-nothing) that help you make a scene with collision meshes etc.? Oh yeah, I don't mind if you don't reply, it's not like I have feelings or anything...
  7. Pug

    collision meshes

    Now, being the fledgling modder I am, I have been blindly following Armagan's helpful Module Documentation thingys. However, I wish to make a new town, but I also want to make it complete with entry points, unwalkthroughable walls and objects. I know it has something to do with collision meshes...
  8. Pug

    NPC problem

    Is it possible to program an NPC's face to look a certain way? I know you can use face edit mode and copy the code into the Module script, but I can't use Python to compile because to do that I need to make Python the path variable, and if I do that my Wireless LAN assistant doesn't work. Do I...
  9. Pug

    indoor scenes

    How do you create an indoor scene from scratch (or not from scratch)? All I know how to do is to make a castle in the middle of nowhere, and then lose it as soon as I finish. No offence intended, but the scene tutorials are pretty thin. :shock:
  10. Pug

    Dungeon Crawls

    Could someone post a tutorial for making a dungeon crawl? Would it be something like a fleshed out indoor scene? I liked the Storymod one and wanted to make one of my own, maybe even a mod dedicated to dungeon crawls.
  11. Pug

    Repeating crossbow

    Those of you who have played d20 system Dungeons and Dragons may be familiar with the repeating crossbow - it is a heavy crossbow with a clip that holds five bolts on the top, that fires in three bolt spurts. Is it possible to make the equivalent in M&B? NB: Without reloading between bolts, just...
  12. Pug

    Day/night

    Is it possible to make the time settings so that it is permanently night? It's part of the plot.
  13. Pug

    Adding new characters

    I've added a new character in the happy boar scene, and using the unoffical editor I made a conversation for him, but when I talk to him I just get the message which allows you to see his stats. It seems the game is reading from a different conversation for him. How do I get the right...
  14. Pug

    Modding. How ... ?

    I'm sorry if this is the umpteenth time a new modder has posted something like this, but I'm getting desperate. I tried PMing people, and tutorials - but they are incredibly scarce and most require background knowledge. I need help with modding - I have the ModuleSystem (with python files), Wngs...
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