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  1. Kabalon

    can't transulate map icon mesh

    that seems wrong because now it says "Couldn't load "Textures\stone_quarry_diff.dds""

    and the meshs position didnt changed cause of that either
  2. Kabalon

    can't transulate map icon mesh

    Hmm...if the name is in conflict somewhere the module wouldnt load anyhow dont it? but

    Or how could the wrong spelled name ever influence the coordinates :/

    Should I send u the .brf files for that icon once if u got to check it on your machine yourself? Mybe it works for you - then I would recreate my whole module folder again.

    btw - the module.ini (maybe heres the error)

    ...
    # Change this to 1 if you want to load
    # textures from Modules/<Module_Dir>/Textures/

    scan_module_textures = 1
    scan_module_sounds = 0

    #edit mode should be enabled
    #give_performance_warnings = 1


    #You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

    #Cannibal Mod Resources

    load_mod_resource = can_map_tex
    load_mod_resource = can_map_mat
    load_mod_resource = can_map_mesh




    load_resource = test
    load_resource = textures_face_gen
    load_resource = shaders
    load_resource = textures
    load_resource = materials
    load_resource = materials_face_gen

    load_resource = uimeshes
    load_resource = meshes_face_gen
    load_resource = helpers
    ...
  3. Kabalon

    can't transulate map icon mesh

    the center of my quarry lies on the outer left red marker of the ruler
  4. Kabalon

    can't transulate map icon mesh

    Well I tried more now - changed a lot of castles and villages to my stone_quarry mesh and also changed another town from icon_town to icon_stone_quarry...

    sadly in every case my mesh seems moved left/up from the Castles/Village name - i.e. the village is called "Stone Quarry" but the mesh is more to the upper left away from the title.

    And I also rechecked the mesh within openBRF - as u can see in screenshot it is aligned with every object I found...it fits there...

    I even cant remember that changes withing 3ds max to the object like changing pivot point would affect the position anyhow...

    I'm pretty screwed :/ sucks



    http://img812.imageshack.us/img812/7429/issue1e.jpg
  5. Kabalon

    Can't work with the Ressource Folder

    ok sorrry chief - gonna post small stuff in QA from now on
  6. Kabalon

    can't transulate map icon mesh

    Lav 说:
    Hmm... Maybe you just made a mistake with coordinates? What if you spawn another party at the same coordinates - where it will appear?

    Also. When you are doing roto-translate-rescale in OpenBrf, do you see the results in the window? Because if you are moving/rotating the mesh in OpenBrf window, you usually see it moving as it changes position relative to the grid. But if your mesh isn't moving even in OpenBrf, then it's probably OpenBrf which is at fault, in this case this question would better be addressed to OpenBrf sub-forum.


    well in openBRF the mesh is moving relative to the object I want to align it to ie. village_b - so I can see it moving.

    I didn't set any coordinates in parties tho - I first just wanted to test if the mesh is implemented properbly so I just changed the mesh of village_b withing module_map_icons.py you know?

    When I use stone_quarry as a map icon withing module_parties where I can define coordinates I'm sure I could align it with those to the pos. I want to. But when I ever want to just change the mesh of a existing native village map_icon like I did here with replacing it with my stone_quarry icon I wonder why it doesn't work :sad:

    any more ideas bro? You seem the only person who kinda could find the issue ^^
  7. Kabalon

    can't transulate map icon mesh

    Somebody 说:
    The offsets in module_map_icons are for flags placed with party_set_banner_icon.
    Select the original icon in OpenBRF, then select your quarry, then check the "Move last selected item only" box to manually align it.

    I aligned it that way u told me now - it fits - but still ingame its switched like I showed in the screenshot....man...
  8. Kabalon

    can't transulate map icon mesh

    Lav 说:
    Roto-translate-rescale should work perfectly with map icons, I have used it extensively without any problems.

    Open your icon mesh in OpenBrf, turn Ruler on and see if your stone quarry is located under the ruler's zero point.


    well I used the ruler aswell - what values do u use to see significant changes when using roto-trans ? I made some like 5.00000 or some - couldnt see any changes :/

    edit: retried again but it still doesn't work with roto-trans


    heres a screenshot of what happens:

    http://img337.imageshack.us/img337/8647/mb3ui.jpg
  9. Kabalon

    can't transulate map icon mesh

    Hey guys! I just managed to implement or change a village mesh into my own "stone quarry" mesh. the only problem I hit is that the stone quarry mesh i kinda moved away to the left from the spot the village was before (marked with a X ingame btw.) I tried everything: - aligned the...
  10. Kabalon

    Can't work with the Ressource Folder

    Ah Sorry guys :grin:

    I'm a bit tired and didn't recognized that the directory for the resource folder must be defined here...a bit of thinking and I got it :wink:



    load_module_resource = "C:/Warband/Modules/Cannibal/Resource/"


    thats the way
  11. Kabalon

    Can't work with the Ressource Folder

    Hey Guys! I just created a new map icon and well figured out how to use OpenBRF finally. Now I wanted to add this new map icon into my Mods Ressource Folder. The Readme.txt within tells me: "You can place your resource (*.brf) files in this folder and make the game read them by putting a...
  12. Kabalon

    SP Fantasy [WB] Cannibal Tribes Mod

    pretty good reference but to minor armor pieces - want to make it more crazy maybe :wink:
  13. Kabalon

    Can't setup Python right!!

    I finally made it...

    The problem was that I installed warband into "c:\progam files (86x)\M&B Warband" etc. - and the .bat and the cmd kinda couldnt find the folder through that path - I maybe missed to change ( to % or siomething - i dunno - i made the path much simplier now and now it works.

    thanks for every help here !
  14. Kabalon

    Can't setup Python right!!

    yea sure - everything is in that folder - I redownloaded the folder from Taleworlds page and unzipped it several times :/
  15. Kabalon

    Can't setup Python right!!

    Well I just copied one of many error messages - so to say it told me to every file that it couldn't be found :/
  16. Kabalon

    SP Fantasy [WB] Cannibal Tribes Mod

    Cannibal Tribe Mod Team: Kabalon88 - 3D Design / 2D Artworks / Project Leader Team Members needed: Scripter 3D Designer (Model and Texture) Map Editor Due the fact of uncomplex 3D models (bushmen masks, primitive weapons etc.) I also invite newbie 3D Modelers to this project to train...
  17. Kabalon

    Can't setup Python right!!

    PATH=C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program File
    s (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common
    Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microso
    ft Shared\Windows Live;C:\Windows\system32;C:\Windows;C:\Windows\System32\Wbem;C
    :\Windows\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\S
    hared;C:\Program Files (x86)\EgisTec MyWinLocker\x64;C:\Program Files (x86)\Egis
    Tec MyWinLocker\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\
    Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Common Files\Aut
    odesk Shared\;C:\Python27
    Drücken Sie eine beliebige Taste . . .


    thats what I receive...should I copy all this into the batch between the space u told me above?
  18. Kabalon

    Can't setup Python right!!

    Lav 说:
    Try removing the last backslash in the Path declaration. It shouldn't affect anything, but still.

    Try encasing path to python in double quotes. So the Path declaration ends in (...);"C:/Python27" - there have been reports that this helps sometimes.

    Also, please check again your Python installation folder. Open your Python folder in explorer and post the screenshot here.


    http://1.1.1.4/bmi/img577.imageshack.us/img577/7205/unbenanntcro.jpg


    here u are
  19. Kabalon

    Can't setup Python right!!

    Well I changed Path for variables to this:


    C:\Program Files\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;C:\Program Files (x86)\Common Files\Microsoft Shared\Windows Live;%SystemRoot%\system32;%SystemRoot%;%SystemRoot%\System32\Wbem;%SYSTEMROOT%\System32\WindowsPowerShell\v1.0\;C:\Program Files (x86)\Windows Live\Shared;C:\Program Files (x86)\EgisTec MyWinLocker\x64;C:\Program Files (x86)\EgisTec MyWinLocker\;C:\Program Files (x86)\ATI Technologies\ATI.ACE\Core-Static;C:\Program Files (x86)\Autodesk\Backburner\;C:\Program Files (x86)\Common Files\Autodesk Shared\;"C:\Python27"

    sadly no change...

    I also tried that .bat changing thingie:

    result:

    c:/Python27/python.exe: can't open file 'process_postfx.py': [Errno 2] No such f
    ile or directory


    so it still doesnt work

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