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  • 用户:Ingolifs
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  1. Ingolifs

    Armour. Why it doesn't work and how to make it work

    ...about the variables. The damage calculations look a bit complicated, but with a bit of algebra they simplify nicely. From the code: magnitude * FactorByDamageType * 100/(100 + armour) + (1- FactorByDamageType)*(magnitude*100/(100 + armour) - 0.5* armour) This simplifies to: magnitude*...
  2. Ingolifs

    BL Coding What does this damage calculation code do?

    ...float num1 = 0.0f; float factorByDamageType = CombatStatCalculator.GetBluntDamageFactorByDamageType(damageType); float num2 = magnitude * factorByDamageType; float num3 = (float) (100.0 / (100.0 + (double) armorEffectiveness)); float num4 = num1 + num2 * num3...
  3. Ingolifs

    Who of the old guard are still around?

    I see a couple of old faces, like Seff and Orion, not too many others. Who of the initial crowd is still here? So my story is I was most active here between 2005 and 2007, before university pressures became too demanding. Since then I got my PhD in chemistry and then decided I don't really like...
  4. Ingolifs

    Is having a bigger character purely cosmetic?

    Does giving yourself a taller character at the start of the game affect anything other than presenting a larger target to archers? Is there any stat increase/tradeoff? I haven't seen any HP difference so far between tall and short characters, nor does there seem to be any difference in...
  5. Ingolifs

    Observations from an old hand

    I played my first version of Mount&Blade (0.623) in May 2005, and was hooked. I was one of the initial crowd that spent huge amounts of time both playing the game, and coming up with suggestions and arguing over other's suggestions in the forums. Mount&blade was a very different game back...
  6. Ingolifs

    Looting takes time

    A simple idea. After a battle takes place, it takes time to loot the corpses of the fallen. The longer you wait at a battlesite, the more loot you find. The amount of loot you find would drop off exponentially over time (so as not to allow infinite loot collection over time), and most of the...
  7. Ingolifs

    Bannerlord in broad brushstrokes - What i'd like to see.

    As of yet, we have very little idea of how Bannerlord is going to look and play. I'm going to assume it's going to be 'like M&B, but moreso', and address some deficiencies in the original games that i think Bannerlord can improve on. This is very much a broad brushstrokes thing. I'm mainly...
  8. Ingolifs

    Cleanup of the Suggestions forums?

    Hey guys. Returning form a long slumber. Looking through the suggestions forum, I see the King's court has become massively outdated, with most posts originating somewhere between 2005-2007 (including more than a few of mine  :oops:). Many of these have either been implemented, ignored or...
  9. Ingolifs

    What happened for april fools?

    I haven't been hanging around here much, so i missed whatever hilarity happened during april fools. Someone care to enlighten me?
  10. Ingolifs

    How many days have you been playing?

    My character has been played for over 1 game year now - 365 days. How long is the longest you've ever played a character?
  11. Ingolifs

    Us 2008 presidential election.

    I'm opening this thread because the de facto one on Sarah Palin got locked. After reading through conservapedia's article on Barack Obama http://www.conservapedia.com/Obama And seeing that they haven't brought up anything of a substantive nature that could ruin him in my eyes, I'm not...
  12. Ingolifs

    This **** is solid. One of the best conspiracy vids i've seen.

    check it http://www.youtube.com/watch?v=Rhzlk5QiIPg&feature=related
  13. Ingolifs

    Pekka Pyykkö

    This is the name of a chemist whose paper I am currently reading. I've heard a bunch of pronunciations of his name. Any of you finns care to tell me how to pronounce this word? perkele
  14. Ingolifs

    Zendarians! WAAAARGH!

    WAAAAAAAAAARRRRRGH!!
  15. Ingolifs

    Do disgruntled heros leave forever?

    A couple of my heros buggered off on their own accord recently. Is there any chance i could find them again in a tavern, or are they gone for good?
  16. Ingolifs

    Party size dynamics and party ecology

    Motivated by this topic, I've decided to give a suggestion regarding party size and troop ecology. 1. No hard limits on troop sizes. There should be no arbitrary hard limit on the number of troops you can command. Instead there should be a payoff that makes fielding troops harder as the numbers...
  17. Ingolifs

    A mathematical problem.

    What is this a graph of? The first one to guess gets 496 kudos. Oh and ignore that label.
  18. Ingolifs

    'Infantry/cavalry only' designated AI meshes

    This is an idea I came up with while designing towns for the mod Lombard Leagues. In the mod, street battles between nobles in cities is possible. The noble forces are a mix of infantry and cavalry troops. The towns are designed in such a way as to have wide open plazas alternating with tight...
  19. Ingolifs

    Questions on AI meshes, Scene skyboxes and editing the world map.

    1. Is there at all any documentation or anyone with experience with working AI meshes? I am about to create a whole bunch of AI meshes for old scenes, but I've found the AI mesh tool pretty unstable and also pretty cumbersome to use. Are there any tricks to creating an AI mesh quickly for, say...
  20. Ingolifs

    Garrisoned defensive parties

    Currently, the player is pretty much able to travel anywhere in Calradia. I would like to see a bit more of a territorial control theme going on. First of all, let's reintroduce parties such as scouts and patrols, as there used to be in M&B before .890. These parties have small numbers (10 or...
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