While that would be more realistic, I don't see it working very well without a better system in place for new faction emergence. Wars would be over relatively quickly and once smaller, factions would get steamrolled.
I may have to play around with this. Thanks for the replies.
Thanks. Figured someone else with a different playstyle might know the answer. So I am assuming you try to time it to where you are not long before the infantry engagement but long enough for the infantry split to create some distance? Do you try to stay just out of reach to keep them busy or do multiple passes where you get close and then move out of range?
I've actually turned around some major battles as a captain. Stopping infantry from over-extending is really important if you get that group. Archers is a lot about positioning based on height/line of sight and distance with regard to the enemy forces. Also need to know when to regroup when the AI infantry DOES overextend. I'm less sure about how to properly manage cavalry, though i'd imagine it has to do with target selection and timing for greatest disruption.
The thing that really bugs me is that ballistas use bow skill instead of crossbow skill. I mean i'm fine with people with bow skill getting some abilities with it but why on earth is a crossbowman BAD at using a ballista?
I hope you are doing something to help players understand the ballpark success chances. Otherwise there will be a lot of annoyed people that don't get the system even if the system works right.
I'm playing a 1.6 game that carried forward into 1.6.1
So I get why this was done, but we really need a scrollbox or something. A list that doesn't fit on the screen was obviously bad, but sometimes we actually want to be able to see details of the later info. Same thing on army composition tooltips.
Agreed. This would be good info. Which side declared the war and what their general reason was.
It used to be that arrow barrels worked for bolts too, did they change that?
I think you may be underestimating the impact of continuously rolling a 2% chance.
Easily one of the biggest changes this version.
No kidding. I'm excited for the 1.5.1 beta diplomacy stuff!