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  1. hihowareyou

    Does Tale Worlds fear their own Community?

    Average daily online number seen on this forum is like between 200-500, bannerlord sold more than 2.000.000-5.000.000. So they don't even enter this forum. I think people should stop grumbling here and continue their usual life, no new content will be added. Think this as a experience to not buy anything again from Taleworlds or other game companies which released any early access game.
  2. hihowareyou

    When is the KING CAMPANIA finally coming?! (Start with full / own kingdom)

    Es ist möglich, dass es ein Mod kommen. Ich glaube nicht, dass es dafür einen DLCs geben wird.
  3. hihowareyou

    Mount & Blade II: Bannerlord - Tartışma Konusu

    Yeni müziklerden ziyade kafa ağrıtan müzikler var bir yerden sonra.
    Kesinlikle katılıyorum buna, sırf kafa ütülüyorlar. Müziği kapattım bir süre sonra ayarlardan
  4. hihowareyou

    Statement regarding Plans for Singleplayer and Engine III

    There are no updates. Soe points are already in the game others not yet. We only get an updated list when they release a new post every 4 Months or so
    Thats sad. I wish they were more tidy...
  5. hihowareyou

    Statement regarding Plans for Singleplayer and Engine III

    Is this list gets update over time or old?
  6. hihowareyou

    Will there be a patch this week or just hotfix again? - POLL

    ? maybe its more than a month, the patch is still not here..
    Yeah, that's what I fear
  7. hihowareyou

    Will there be a patch this week or just hotfix again? - POLL

    those who choice a month later are seems like winners. Congratz
  8. hihowareyou

    Which Cosmetic Changes Would be Important for You?

    more scenes, sieges to be fixed, diplomacy, AI...
    these are not priorities at the moment my friend
    the mule and chicken textures...
    we are working on it and hopefully you will see it on 1.5.11 or 1.5.12
  9. hihowareyou

    I have a large number of bugs to report from version 1.5.6, but I don't know how many of them have been fixed already

    Wow this guy joined the forum in 2006. He is the oldest member I've ever seen
  10. hihowareyou

    Prefer long time between patches

    I prefer none of them. One month should not mean lack of content and bugfix
  11. hihowareyou

    New profile themes

    #newppicturecheckk
  12. hihowareyou

    Will there be a patch this week or just hotfix again? - POLL

    A hero for MP..
    Huge patch coming as TNT


    (Did u see "Drama" ? )

    something big is coming :grin:D
  13. hihowareyou

    Tired of getting banned reacting to teamkillers

    I can't even player multiplayer without crashes man, are you really playing non-content bugged multi
  14. hihowareyou

    I kill 2 looters rest runs off like coward?

    Rather than low-level units being huge cowards and high-level units being unfeeling robots who know no fear, I think the morale system should be a more gradual curve.

    How morale with tier works now

    * T0-T1 units very easily chain-rout after about 10% of their force dies.

    * T3-T6 units almost never rout regardless of what happens.

    How morale with tier should work

    * T1-T2 units (looters, new soldiers, etc) rout if any two of the following things happen: their morale before the battle is less than high, or their commander's leadership is less than high, or their commander is downed, or they get flank attacked, or get charged by higher tier enemies, or their formation takes a small amount of casualties quickly, or the non-routed enemy currently outnumbers their non-routed army by 2-4x or more.

    So to apply this system to OP's example, where he killed 2 looters and 11 ran away:
    * If he killed 8 looters but took 8 casualties of his own, the remaining 5 looters would fight to the death.
    * If he killed 8 looters, with no casualties, in a short period of time, the remaining 5 looters would rout. (Outnumbered + quick kills).
    * If he brought T2 troops instead and killed 8 looters, the remaining 5 looters would rout. (Outnumbered + charged by higher tier).

    * T3-T4 units (regular soldiers) rout if any three of the following things happen: their morale before the battle is less than normal, or their commander's leadership is less than normal, or their commander is downed, or they get flank attacked, or get charged by higher tier enemies, or their formation takes a medium amount of casualties quickly, or the non-routed enemy currently outnumbers their non-routed army by 6-8x or more.

    * T5-6 units (veterans and elites) will rout if any four of the following things happen: their pre-battle morale is at the lowest, or their commander has very low leadership, or they get flank attacked, or their formation takes high casualties quickly, or their commander is downed, or the non-routed enemy currently outnumbers their non-routed army by 10-12x or more. This would be behaviour appropriate of a well-trained elite corps who will fight loyally to the death for the cause of a leader they believe in, but will not fight suicidally if they have no reason for it.

    * T0.5 - equivalent units (farmers and other noncombatants) should always rout if they get flank attacked, or get charged by higher tier enemies, or their formation takes casualties quickly, or the combat ready enemy currently outnumbers their non-routed army by 1.5x or more. Non-combatants running away very early in a battle makes sense.

    And on top of all this, obviously commander proximity, leadership, enemy deaths, taking damage etc. have a small positive or negative impact too.

    So let's say you're commanding a mixed army of T1 and T6 against a similar enemy force, and you have normal morale and leadership, and the enemy T6 charges your T1. The T1 will break and run without putting up a fight. But your T6 troops will fight to the end, even though they are outnumbered. You can use them to charge the enemy's T1 in turn and rout them.
    That's the salvation we seek brother.
  15. hihowareyou

    I kill 2 looters rest runs off like coward?

    The one who figures running is more likely to end with them not dead. They don't know if you will actually pursue them if they run. They just know they will definitely die if they stick around. Even if you pursue them, they figure maybe there's a chance they might get away.

    Or it's just that one guy loses their **** and wants to be the one with the biggest head start, the guys next to him notice he runs and also lose their ****, and the result is a rout. Lots of historical battles end in routs, with the victorious army pursuing the fleeing soldiers and effortlessly cutting them down. This is working exactly as intended. (Granted, deciding to fight to the death in the first place should be much rarer for severely outnumbered Looters. They should just become prisoners by choice much more often. It forces you to pick on someone your own size to gain combat experience.)

    There are actually valid complaints to be made about AI behavior here. Maybe not all looters should be breaking for the nearest map edge - if there is exactly one guy on horseback, they should take off in different directions.

    There are also valid complaints to be made about a lack of options to train troops in the early game. Your post seems to suggest that's the core problem you're trying to deal with, and I actually agree, it's just that your solution sucks.

    Personally I think some of your men should be able to spawn as practice partners in the arena and be able to gain experience. As of now I think the guys that spawn in the arena are already chosen from visiting parties or possibly the garrison, so there just needs to be code that grants experience to the guys that happen to be from your party. That would be my solution. I think it makes more sense than treating Looters as walking training dummies who throw rocks and don't wash.
    Today I gave up. It was 29 looters vs my 14 infantry man, and they attacked me. After we kill their 6 man the remaining 23 begin to root. That is just stupid dude. After that battle I did alt+f4 and I give a long pause for 3 month again. Hope something worth playing comes in next patches.
  16. hihowareyou

    I kill 2 looters rest runs off like coward?

    answering your question, is a normal feature, every soldier in the game have a "morale", whenever a friendly is killed the morale drops, whenever an enemy is killed the friendly morale increases, so if too many friendly soldiers get killed fast the morale will drop significally, then when it hits a minimun level, troops will start to withdraw.

    Also high tier units are less likely too suffer from morale penalties, they tend to fight until the last stand.
    That makes sense, thank you. I only wish they could do more fight so we have more battle experience rather than catching escaping rats all the time..
    I got u, ppl complained alot about that, there is even mods that made the A.I fight back even if they are retreating...
    I will try that thing thanks.
    I always thought it was funny how in Warband a group of 10 looters would fight to the last man against my doomstack of 155 Nord Huscarls.

    Not only that, they would actually charge at us!

    These brave lions of Thermopylae -with their lack of shoes, no shirts, and funny beanie hats, fought with stout hearts and legendary courage.

    And then they were slaughtered in 5 seconds.

    Warband looters were real chads, while the behavior of their Bannerlord cousins is just shameful.

    F's in the chat for the real heroes of Calradia!

    5yhatwm7b6ly.jpg
    Nice magazine wallpaper :grin:
  17. hihowareyou

    I kill 2 looters rest runs off like coward?

    People don't always make logical decisions and sometimes people are cowards.
    Imagine you think you're ambushing a group of travelers, but before you know it you see two of your friends getting their faces chopped off. You would probably run away too.
    What's illogical about it? They thought they outnumbered you and that you were easy pickings. These guys aren't soldiers, they're the lowest kind of criminal scum. Probably the lowest morale out of any troop in the game. You don't become a Looter by having two brain cells to rub together.
    Yeah I understand that point, but I'm killing them in their way on escape too. And they dont event fight back. What kind of a retard would let himself die and not attack back when someone is hitting him continously
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