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  1. [NW] 9.Regiment [9.Reg]

    Ich habe mir es zu herzen genommen und eine komplett überarbeitete Vorstellung erstellt.
  2. [NW] 9.Regiment [9.Reg]

    Derzeit ist unser Grafiker auf Urlaub, daher fehlt unser Forenbanner, wird aber noch nachgereicht :smile:
  3. NW Regimenter Liste [Deutsch]

    - Regiment Name: 9.Regiment
    - Nation: Preussen
    - Klasse: Kurmarkische Landwehr
    - Rekrutieren - Ja
    - Forum/Website Link - http://www.9regiment.de
    - Gameserver - Ja
    - Voiceserver - Ja
    - Fun/Kompetitiv - Kompetitiv
    - Kontakt: Olt Sheperd, Ufw Shadow, Gfr Itelz im Teamspeak ansprechen/anstupsen
    - Thread-Link: 9.Regiment
  4. [NW] 9.Regiment [9.Reg]

    ->Das 9.Regiment stellt sich vor<- Beschreibung: Das 9.Regiment wurde 2006 als Day of Defeat Clan gegründet, stieg aber nach einer nicht sehr erfolgreichen Zeit auf Battlegrounds 2 um. Bei Battlegrounds 2 war das Regiment eines der wenigen erfolgreichen"deutschen" Regimenter der Community...
  5. Regiment List

    We hope you can add our Regiment to the official regiment list.

    Regiment Name :  9.Regiment
    Faction : Prussia
    Class : Kurmarkische Landwehr
    Based : EU
    Thread Link : http://forums.taleworlds.com/index.php?topic=238345.new#new

  6. 9.Regiment [9.Reg]

    “Si vis pacem para bellum” (lat. = “Who wants peace prepares war”) is an old Latin verse, which is our motto since the foundation of our 9th Prussian Regiment in the year 2006. We are “rough, but reliable”, as Friedrich II called his Westphalian Regiments of Foot No. 9 and No.10. With ...
  7. Suggestions

    I see, thanks for the information :smile:

    btw I changed the uniforms by myself, I removed the Sergeant Stripes so all soldiers have no stripes at all :grin:

    But maybe the team of the mod should give the USA Leaders (general Grant, etc.) the US army coats instead of the standart army uniforms, thats my suggestion :smile:
  8. Suggestions

    Hello,
    I started yesterady playing this mod, first of all:
    Its really great, I really love it and enjoy to play it, I have only one small suggestion to make if it would be possible:

    Would it be possible to make another 2 US Army Uniforms?
    I see all Generals, Regulars, Sergeants, Dragoons, etc. running around with Sergeant stripes, it would be cool if there would be at least 3 Uniforms:
    1) Soldier Uniform without any stripes for all Soldiers and cavalrymen who are not Sergeant.
    2) Sergeant Uniform (the one which is already in your mod) for Sergeant Troops only
    3) Officer Uniform for Generals and for the player.

    It would give the game some more flair and atmosphere :smile:
    oh yeah would be great if there would be Confederate counterparts too for the player to buy :smile:

    Oh yeah and ONE new Cavalry Hat for Officers would be great :smile:
    something like this one:
    trackingvictorio.jpg


    I would do that stuff by myself, but I really do not know how to export the textures of the game, I tried with OpenBRF but I really dont know what to do with that :sad:

    Thanks for your patience.

    Shadow_AUT
  9. AoB: Suggestion Box

    yeo 说:
    have you changed a names of lords?

    Nope but I want to do this too, right now I'm very ill so I have only some minutes for computer every day sorry
  10. AoB: Suggestion Box

    Yes of course, it would be really great :smile: thanks very much :smile:
  11. The Add-On Collection

    Add-On's Name: Real Village and Castle Names
    Add-On for wich mod: Realm of Revolution

    Small Description: I changed the names of castles and villages in the mod, so it now means "Orleans, Southampton, Chateau de Versailes,etc."

    Download it here: http://www.82nd.at/publicfiles/parties.rar

    How to install:
    1) download the parties.rar
    2) copy parties.txt to your mod folder of Realm of Revolution (make a Backup of your old parties.txt if you wish)
    3) you have to start a new game for the changes

    Here are some Screenshots:
    The Village Bregenz in Austria with the Castle Hohentauern
    mb1.jpg


    Here we can see the Castle "Nizhny Novgorod Kremlin" next to Novgorod
    mb2.jpg


    This is Warwick Castle next to Walsingham
    mb3.jpg



    Dover Castle, behind it is Worcester, you can see Bristol and Cleeve from here
    mb4.jpg


    Last but not least, Paris with Chateau de Versailles, Orleans over the River
    (you can see Coventry in the hands of france, but that was a mistake, I have already renamed it to Nantes)
    mb5.jpg


    Btw: I hope I can learn enough of Mapediting to create a european map for the mod too, would be really nice :smile:
  12. AoB: Suggestion Box

    oh okay, I will place it into the mini mods section :smile: thanks :smile:
  13. AoB: Suggestion Box

    You need to extract the parties.txt and put it into your mod folder, after that you have to start a NEW game to see the new village and castle names :smile:

    Yes and you need to overwrite the old parties.txt, so if you want, make a backup before you overwrite :smile:

    Here are some Screenshots:
    The Village Bregenz in Austria with the Castle Hohentauern
    mb1.jpg


    Here we can see the Castle "Nizhny Novgorod Kremlin" next to Novgorod
    mb2.jpg


    This is Warwick Castle next to Walsingham
    mb3.jpg


    Dover Castle, behind it is Worcester, you can see Bristlo and Cleeve from here
    mb4.jpg


    Last but not least, Paris with Chateau de Versailles, Orleans over the River
    (you can see Coventry in the hands of france, but that was a mistake, I have already renamed it to Nantes)
    mb5.jpg
  14. AoB: Suggestion Box

    Hi,

    I have renamed all Villages and Castles to be more accurate, some of the Castles I didn't know, I simply renamed after the villages in the vicinity...

    I think you only need to replace the parties.txt file and I know that you need to start a new game to see the changes.

    If somebody gives it a try, I would be happy about feedback :smile:

    http://www.82nd.at/publicfiles/parties.rar
  15. AoB: Suggestion Box

    Hi all,

    I would like to know what the accuracy means ?
    I mean there is 100% accuracy for all muskets in the mod (Carbine is not a musket)
    At which distance is it meant to be 100% accurate ?

    If somebody wants, I can change all the small village and castle names to accurate names in the Revolution mod map, I already changed the austria-hungary names to be accurate...
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