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  1. BetaKnight

    Dev Blog 07/12/17

    Bowmen everywhere...
  2. BetaKnight

    Calling all germans for research

    Hi, First of all,  sorry for not speaking german. I only am here because my target audience is germans. Meine deutsch ist scheize. (Am dutch, close enough?) I'm a student majoring in game design and development, and we are currently doing some research about simulations and how it relates to...
  3. BetaKnight

    Enemy artillery is better than any sniper!

    MaHuD 说:
    @Betaknight,
    Oh really? Then I wonder why there are module files freely available for NW.
    I meant it as in Vince won't allow nw dlc content to be used for a warband mod (without nw).

    Leifr Eiríksson 说:
    Yeah, and then you have to tie L'Aigle to the DLC check.
    Which means you need to buy the dlc to play l'aigle mp.

    I'm getting unclearer everyday... My apologies
  4. BetaKnight

    Enemy artillery is better than any sniper!

    Murat ÖZCAN 说:
    Docm30 说:
    The DLC has nothing I want. Why would I make L'Aigle require it?

    NW will give us its artillery system+collision models+commander battle mode(which you can improve)+completing MP side quickly and starting line battles at once. It is your mod, but isn't it worth?
    I highly doubt NW/Vincenzo would give out his money spawn a.k.a. The codes
  5. BetaKnight

    Enemy artillery is better than any sniper!

    Niccolò dei Machiavelli 说:
    Then just remove the artillery pls. I really love this mod, it's awesome but In my opinion it's unplayabe with AI artillery.
    I have to flee with 40 men from a 26 men army because everytime I fight them their arty anipes me at the beginning at the round or
    massacres my men. I can't even charge their arty because the rest of their army are cavalry who always rapes me when I do so.
    The artillery is a very nice idea but it totally don't fits to Mount&Blade and destroys the gameplay and in my opinion it also looks not very good and historical how the cannonball hits my men and the ground.

    Even if only the artillery from NW would enrich the game(play) I can understand that Docm30 didn't want to use it. The only way to make the mod playable is completly remove AI artillery from it.
    i'm guessing your first language isn't english (No insult intended). Cannonballs normally hit the ground, sometimes it bounces and sometimes its on target and sometimes it bounces and hits the target. Historically and in reality its quite alright, what I dont like is that the cannons seem like insta mortars. The shells dont even give time for you to run away or move its as if you step onto a mine everytime you hear the cannons roar.
  6. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Uhh... A sub-board/forum is nice and all, but... The mod is about to release Alpha not full version... I'm not sure he'd still ask for a sub-board. Maybe like a second thread to report bugs but... Nothing else I guess? I don't know up to docm
  7. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    3rdRoF T.Conroy 说:
    I am sorry if this has already been discussed, however, is re-load time, as a skill/ability a thing in this or do all troops have the same re-load time?
    Would be a interesting, but i think it'd debalance the mod completely. (One unit that can reload faster can overtake a slower unit faster) I don't know we'll have to see what Docm does  :wink:
  8. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    OH WAIT! I REMEMBER NOW! Agovich the Montenegro patriot, yeah... He isn't a troll he just likes montenegro a lot. I remember when everyone was on about it. Quite funny those days
  9. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Who and whats wrong with agovich?
  10. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Volkonski 说:
    BetaKnight 说:
    Volkonski 说:
    BetaKnight 说:
    Did he announce who the testers were already or no?
    I don't think it's really that important to reveal the testers, especially when the testers are most likely giving a lot of stuff for Doc to fix. Besides its probably best that he doesn't as they will no doubt be bombarded by loads of people who are trying to get their hands on the closed alpha.
    Oh ok. Just wondering...
    Don't take my comment too harshly, I'm sure he'll give the testers credit after the official release  :grin:.
    Haha I never take it harsh, I know you very well Volkonski, long time no see.
    Although I don't care if he gives credits or not, I wanted to know if I got in or not.
  11. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Volkonski 说:
    BetaKnight 说:
    Did he announce who the testers were already or no?
    I don't think it's really that important to reveal the testers, especially when the testers are most likely giving a lot of stuff for Doc to fix. Besides its probably best that he doesn't as they will no doubt be bombarded by loads of people who are trying to get their hands on the closed alpha.
    Oh ok. Just wondering...
  12. BetaKnight

    The Original L'Aigle Thread, for the sake of history. Be ye warned.

    Did he announce who the testers were already or no?

    And btw: Dutch is an odd language to learn, de en het. Spanish is too, so many accents and different verbs.
  13. BetaKnight

    Battlefield 4

    Lumos 说:
    Is anyone up for getting together and unlocking the Phantom Bow? I only need to do 195 tank kills and all the roadkills (as well as the LMG kills) for the goddamn assignments before that, but I reckon that ten minutes of grinding should do it. No?
    Go on silky roads for that, tanks are everywhere. Carefull though for jihad bikes and mines.
  14. BetaKnight

    Petition to Taleworlds to release a source code to FSE! We want updates!

    MadocComadrin 说:
    BetaKnight 说:
    Wasn't this guy Betty? Seemed the same person... Meh... This is an interesting background though... Despite all that Talesworld decided to make NW a DLC?
    Yeah, and if you see him, try calling him by his real name: Elliot Brown. He usually shuts up and leaves for a bit.
    Wow... So wait... Elliot Brown paid Vince to troll NW?
  15. BetaKnight

    Petition to Taleworlds to release a source code to FSE! We want updates!

    gaham1 说:
    Maybe FSE instead of insulting TW publicly could have asked them privately to fix it?

    You guys are like Justin Bieber Fan Boys everything they do wrong is not their fault and it's everyone else's.
    The irony  :cool:
  16. BetaKnight

    Battlefield 4

    Lumos 说:
    Apparently, "Final Stand is Not the End!", and we're getting extra content for BF4. Yay!
    I voiced my opinion that modding should be added - now with all DLCs out of the way, EA/DICE can be calm that no one will prefer mods over DLCs. Besides, modding support will fix what needs fixing, and give them all their extra content.
    Unfortunately, I'm a voice in the desert, with a comment on page 1200 or something like that...
    I also noticed that you can now buy battlepacks, with five costing eight quid. Dunno since when that's been there, 'cause I've not really had time to play BF4... In any case though, I don't like it. Nay.
    Barely anyone has a say in bf4 forums, despite DICE claiming to listen. I've seen many attempts, all just ignored.... Oh well, keep on pushing until they do.
  17. BetaKnight

    Official 3D art thread - Warband

    I'm scared (all of them unfinished)
    http://p3d.in/ueGTI
    http://p3d.in/RgoK5
    http://p3d.in/qHl4j
  18. BetaKnight

    Rome at War: Recruiting modders!

    http://p3d.in/ueGTI
    http://p3d.in/RgoK5
    http://p3d.in/qHl4j
    My submission. I can do simple things at the moment, been trying to finish school too, weaponry preferred :grin:
    P.s. Its high poly cause it was going to he used for animation, but I go into detail.
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